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Patch Notes 12/02/2026

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Avernus
Posts: 481

Re: Patch Notes 12/02/2026

Post#31 » Thu Feb 12, 2026 1:39 pm

ReturnOfReckoning wrote: Thu Feb 12, 2026 7:45 am - Teams winning on points are no longer able to attempt to surrender the Scenario.

- Teams can no longer surrender until there are 7 minutes 30 seconds left on the scenario timer.
Rejoice, players who prioritize BO capping above everything else, now your are efforts are (probably?) confirmed as right so you can stand tall all while the rest of your team is farmed (like 0-40) - and now you have even more time to feed...i mean, to clutch the victory, of course! No surrender! No pity! No br...wait...

I bet your team will be enjoying too, the taste of 0 - 40 victory on their lips is...

P.S. Stomps will be even better now, gj i guess? No, the wc buff is still pepe, just like the barriers.

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Florian90210
Posts: 215

Re: Patch Notes 12/02/2026

Post#32 » Thu Feb 12, 2026 1:43 pm

With surrender change maybe people will leave and atleast for 10 minutes stop feeding premades.

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Brakh
Posts: 134

Re: Patch Notes 12/02/2026

Post#33 » Thu Feb 12, 2026 2:03 pm

On the other hand, premades will be occupied idle camping enemy WC for almost 4 min more! So 4 min more for the rest of population to join healthier scenarios!

Pls fix solo queue. It is broken for too long

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CeeJay89
Posts: 270

Re: Patch Notes 12/02/2026

Post#34 » Thu Feb 12, 2026 2:19 pm

Good change on the Oil/Elixir.

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Demonito
Posts: 76

Re: Patch Notes 12/02/2026

Post#35 » Thu Feb 12, 2026 2:22 pm

ReturnOfReckoning wrote: Thu Feb 12, 2026 7:45 am - The following knockbacks will no longer be prevented by snare/root immunity: Repel, Repel Darkness, Git Out!, Mighty Gale.

̶P̶l̶e̶a̶s̶e̶ ̶r̶e̶v̶e̶r̶t̶ ̶t̶h̶i̶s̶
̶T̶o̶ ̶h̶a̶v̶e̶ ̶i̶m̶m̶u̶n̶i̶t̶y̶ ̶t̶o̶ ̶k̶n̶o̶c̶k̶b̶a̶c̶k̶ ̶i̶s̶ ̶a̶ ̶k̶e̶y̶ ̶m̶e̶c̶h̶a̶n̶i̶c̶ ̶
̶I̶m̶a̶g̶i̶n̶e̶ ̶T̶o̶r̶ ̶A̶n̶r̶o̶c̶ ̶w̶i̶t̶h̶o̶u̶t̶ ̶i̶t̶,̶ ̶o̶r̶ ̶a̶n̶y̶ ̶m̶a̶p̶ ̶w̶i̶t̶h̶ ̶l̶a̶v̶a̶ ̶/̶ ̶c̶l̶i̶f̶f̶.̶.̶.̶
̶A̶n̶d̶ ̶w̶h̶y̶ ̶n̶o̶t̶ ̶f̶o̶r̶ ̶B̶G̶/̶I̶B̶ ̶?̶ ̶C̶e̶r̶t̶a̶i̶n̶l̶y̶ ̶'̶c̶a̶u̶s̶e̶ ̶o̶f̶ ̶1̶0̶s̶ ̶C̶D̶ ̶b̶u̶t̶ ̶i̶t̶'̶s̶ ̶a̶ ̶h̶u̶g̶e̶ ̶d̶i̶s̶a̶d̶v̶a̶n̶t̶a̶g̶e̶
̶B̶G̶ ̶a̶l̶r̶e̶a̶d̶y̶ ̶h̶a̶v̶e̶ ̶t̶o̶ ̶b̶u̶i̶l̶d̶ ̶h̶a̶t̶e̶ ̶b̶e̶f̶o̶r̶e̶ ̶g̶e̶t̶t̶i̶n̶g̶ ̶a̶ ̶d̶e̶c̶e̶n̶t̶ ̶r̶a̶n̶g̶e̶
̶I̶t̶ ̶i̶s̶ ̶a̶n̶n̶o̶y̶i̶n̶g̶ ̶t̶o̶ ̶h̶a̶v̶e̶ ̶p̶e̶o̶p̶l̶e̶ ̶s̶p̶a̶m̶ ̶r̶o̶o̶t̶ ̶f̶o̶r̶ ̶n̶o̶ ̶r̶e̶a̶s̶o̶n̶ ̶b̶u̶t̶ ̶t̶h̶a̶t̶'̶s̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶p̶l̶a̶y̶e̶r̶ ̶t̶o̶ ̶l̶e̶a̶r̶n̶
̶(̶l̶i̶k̶e̶ ̶m̶a̶r̶a̶ ̶2̶s̶ ̶a̶o̶e̶ ̶s̶t̶u̶n̶ ̶g̶i̶v̶i̶n̶g̶ ̶i̶m̶m̶u̶n̶e̶ ̶t̶o̶ ̶s̶i̶l̶e̶n̶c̶e̶ ̶f̶o̶r̶ ̶a̶l̶l̶ ̶h̶e̶a̶l̶e̶r̶s̶.̶.̶.̶)̶

Edit : Me stoopid

Good patch, thanks
Big up for the Emotional Support Piglet


kpihuss wrote: Thu Feb 12, 2026 10:48 am But a Shield WP is a melee healer, not a cast-healer. Their heals should come from hitting the enemy and healing the party, not from casting. If i want play as a caster, i can play on book spec.

Shield doesn't grant ressource/s , it would still require to go melee
The lack of hot / outside party heal was the main gap to book/chalice so this one could be very nice
Last edited by Demonito on Thu Feb 12, 2026 5:01 pm, edited 1 time in total.

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CeeJay89
Posts: 270

Re: Patch Notes 12/02/2026

Post#36 » Thu Feb 12, 2026 2:34 pm

Demonito wrote: Thu Feb 12, 2026 2:22 pm
ReturnOfReckoning wrote: Thu Feb 12, 2026 7:45 am - The following knockbacks will no longer be prevented by snare/root immunity: Repel, Repel Darkness, Git Out!, Mighty Gale.

Please revert this
To have immunity to knockback is a key mechanic
Imagine Tor Anroc without it, or any map with lava / cliff...
And why not for BG/IB ? Certainly 'cause of 10s CD but it's a huge disadvantage
BG already have to build hate before getting a decent range
It is annoying to have people spam root for no reason but that's for the player to learn
(like mara 2s aoe stun giving immune to silence for all healers...)
Yeah, I'm going to +1 this. If you're talking about the knockback portion and not just the snares, this is a not a good decision. I can't imagine trying to play any kind of mdps or tank and just getting repeatedly punted away or around the blob by several tanks.

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ravezaar
Posts: 611

Re: Patch Notes 12/02/2026

Post#37 » Thu Feb 12, 2026 2:34 pm

A Question to Devs: When are we RvR players getting good endgame weapons ? PvE players are getting best before with Bloodlord, now with LV and we still have badly designed Fort Weapons as only option.

PvE has Sentinel, Bloodlord and now LV Weapons with far better stast and procs and we still have ONLY Fort weapons for RvR in what Id say is a RvR/PvP based game ?
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

nocturnalguest
Posts: 843

Re: Patch Notes 12/02/2026

Post#38 » Thu Feb 12, 2026 2:48 pm

Demonito wrote: Thu Feb 12, 2026 2:22 pm
Please revert this
To have immunity to knockback is a key mechanic
Imagine Tor Anroc without it, or any map with lava / cliff...
And why not for BG/IB ? Certainly 'cause of 10s CD but it's a huge disadvantage
BG already have to build hate before getting a decent range
It is annoying to have people spam root for no reason but that's for the player to learn
(like mara 2s aoe stun giving immune to silence for all healers...)
CeeJay89 wrote: Thu Feb 12, 2026 2:34 pm Yeah, I'm going to +1 this. If you're talking about the knockback portion and not just the snares, this is a not a good decision. I can't imagine trying to play any kind of mdps or tank and just getting repeatedly punted away or around the blob by several tanks.
Chill folks. What it does mean is that mentioned punts had snare component tied into them so then you had minor snare/root immunity from e.g. BO/IB it bugged out.

You will not be able to punt properly immune target, but at least you will be able to press punt button, it will apply at least damage component and then you *** up it and punt goes on CD. Opposite of foolproof.

Dont roll with your face on keyboard and you gotta be gucci.
Last edited by nocturnalguest on Thu Feb 12, 2026 2:51 pm, edited 1 time in total.

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CeeJay89
Posts: 270

Re: Patch Notes 12/02/2026

Post#39 » Thu Feb 12, 2026 2:51 pm

nocturnalguest wrote: Thu Feb 12, 2026 2:48 pm
Demonito wrote: Thu Feb 12, 2026 2:22 pm
Please revert this
To have immunity to knockback is a key mechanic
Imagine Tor Anroc without it, or any map with lava / cliff...
And why not for BG/IB ? Certainly 'cause of 10s CD but it's a huge disadvantage
BG already have to build hate before getting a decent range
It is annoying to have people spam root for no reason but that's for the player to learn
(like mara 2s aoe stun giving immune to silence for all healers...)
CeeJay89 wrote: Thu Feb 12, 2026 2:34 pm Yeah, I'm going to +1 this. If you're talking about the knockback portion and not just the snares, this is a not a good decision. I can't imagine trying to play any kind of mdps or tank and just getting repeatedly punted away or around the blob by several tanks.
Chill folks. What it does mean is that mentioned punts had snare component tied into them so then you had minor snare/root immunity from e.g. BO/IB.

You will not be able to punt properly immune target, but at least you will be able to press punt button, it will apply at least damage component and then you *** up it and punt goes on CD. Opposite of foolproof.

Dont roll with your face on keyboard and you gotta be gucci.
If that's the case then I have no concerns. Thanks for the clarification.

Alubert
Posts: 699

Re: Patch Notes 12/02/2026

Post#40 » Thu Feb 12, 2026 2:55 pm

CeeJay89 wrote: Thu Feb 12, 2026 2:34 pm
Demonito wrote: Thu Feb 12, 2026 2:22 pm
ReturnOfReckoning wrote: Thu Feb 12, 2026 7:45 am - The following knockbacks will no longer be prevented by snare/root immunity: Repel, Repel Darkness, Git Out!, Mighty Gale.

Please revert this
To have immunity to knockback is a key mechanic
Imagine Tor Anroc without it, or any map with lava / cliff...
And why not for BG/IB ? Certainly 'cause of 10s CD but it's a huge disadvantage
BG already have to build hate before getting a decent range
It is annoying to have people spam root for no reason but that's for the player to learn
(like mara 2s aoe stun giving immune to silence for all healers...)
Yeah, I'm going to +1 this. If you're talking about the knockback portion and not just the snares, this is a not a good decision. I can't imagine trying to play any kind of mdps or tank and just getting repeatedly punted away or around the blob by several tanks.
I think you're confusing Immovable with snare/root immunity.
Don't worry. You won't have KB while Immovable immunity is active.
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