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Fun is decreasing - lets discuss

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Poll: Do you think that the overall fun has decreased over the last years?

Yes, overall decreased
45
70%
No, stayed the same
4
6%
No, increased
14
22%
Don't know
1
2%
Total votes: 64

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gisborne
Posts: 169

Re: Fun is decreasing - lets discuss

Post#31 » Sat Jul 11, 2026 3:48 am

Slowbro wrote: Fri Jul 10, 2026 2:28 pm Overall defensive stats are way to strong.
Every defensive stat is weaker than its offensive counterpart.

Ex: It takes 9 itemization points to get 1% defense strikethrough. It takes 18 itemization points to get 1% to all defenses.
Ex2: Main stats give power + strikethrough. Toughness just cancels power, but gives no counter to the strikethrough.
Ex3: Offensive crit and defensive crit cost the same. Defensive crit has a cap (the attacker's crit rate) while offensive crit has no cap.
Ex4: Initiative gives less value than other stats. 100 initiative gives 5% crit reduction = 50 points, 3% parry = 27 points, 3% dodge = 13.5 points for a total of 90.5 points. In other words, it's cheaper to have the individual components than initiative.
Aefa Aefa, Runepriest
Weniket, Warrior Priest
Ploof, Shaman

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gisborne
Posts: 169

Re: Fun is decreasing - lets discuss

Post#32 » Sat Jul 11, 2026 3:53 am

rorswar wrote: Fri Jul 10, 2026 9:16 pm Agree. Back in the day on WAR, or the earlier days of RoR, the campaign mattered. Now you lock a zone. Who cares? You take a fort. Whatever. You lock a pairing. So what?

And it’s not just that the campaign mattered, everyone had to play a part in it - solo, small scale and WBs. Now you just have blob vs blob in a zone, whilst some box runners level a keep elsewhere, and when it hits 2 star, the whole blob descends.
That's because at the time, the game was very new and people bought into the campaign idea. In reality, had the game lasted longer, people would have realized all the campaign was was a way for the elites to get their Sov gear in city premades while everyone else who participated just dug their own grave further by extending the gear gap.
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Weniket, Warrior Priest
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Martok
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Re: Fun is decreasing - lets discuss

Post#33 » Sat Jul 11, 2026 4:23 am

Shogun4138 wrote: Fri Jul 10, 2026 12:08 pmThe real issue Imo is that it's been the same zones and same keeps with nothing new. Its not the class issues. Its the repeatability issue.

Well said. And that just so happens to be the topic of the most recent Reckoning Monologues.



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