Every defensive stat is weaker than its offensive counterpart.
Ex: It takes 9 itemization points to get 1% defense strikethrough. It takes 18 itemization points to get 1% to all defenses.
Ex2: Main stats give power + strikethrough. Toughness just cancels power, but gives no counter to the strikethrough.
Ex3: Offensive crit and defensive crit cost the same. Defensive crit has a cap (the attacker's crit rate) while offensive crit has no cap.
Ex4: Initiative gives less value than other stats. 100 initiative gives 5% crit reduction = 50 points, 3% parry = 27 points, 3% dodge = 13.5 points for a total of 90.5 points. In other words, it's cheaper to have the individual components than initiative.



