Tanks are not OP, guard is. It makes people twice as hard to kill with little to no drawback.
Obviously it is wasted on cross gaurding other tanks, but when you use it on DPS/Healers it becomes extremely strong. Specifically when used on classes whose mechanic is a defensive drawback for a DPS gain, like slayer/bw.
And yes I know I'm just pissing into the wind right now, as this isn't something that will ever happen.
Why I quit playing and came back and now am quiting again.
Re: Why I quit playing and came back and now am quiting agai
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Re: Why I quit playing and came back and now am quiting agai
Then wouldn't the obvious choice be to nerf the damage of those classes instead, since they stand head and shoulders above all the other dps classes in almost all scenarios?Jaycub wrote:Tanks are not OP, guard is. It makes people twice as hard to kill with little to no drawback.
Obviously it is wasted on cross gaurding other tanks, but when you use it on DPS/Healers it becomes extremely strong. Specifically when used on classes whose mechanic is a defensive drawback for a DPS gain, like slayer/bw.
And yes I know I'm just pissing into the wind right now, as this isn't something that will ever happen.
Re: Why I quit playing and came back and now am quiting agai
healers are a bit too op in this game (my personal opinion), so much that even if you go full dps build everything will be outhealed right away
tldr; healing scaling(numbers)/cooldown on heal skills should be looked into.... (my personal opinion)
tldr; healing scaling(numbers)/cooldown on heal skills should be looked into.... (my personal opinion)
Re: Why I quit playing and came back and now am quiting agai
Did you just make a TL: DR for two sentences? xDpamz12 wrote:healers are a bit too op in this game (my personal opinion), so much that even if you go full dps build everything will be outhealed right away
tldr; healing scaling(numbers)/cooldown on heal skills should be looked into.... (my personal opinion)
Re: Why I quit playing and came back and now am quiting agai
What kind of parry/block % are we talking about for a shield tank in T4?
If we're looking at 40% each, we're already talking about over 60% of Guard hits being dissipated because of your avoidance stats. This is another thing I don't get about this game - some skills are allowed to scale extremely well with stats, while others remain all but static.
If we're looking at 40% each, we're already talking about over 60% of Guard hits being dissipated because of your avoidance stats. This is another thing I don't get about this game - some skills are allowed to scale extremely well with stats, while others remain all but static.
Re: Why I quit playing and came back and now am quiting agai
I don't think Guard damage ever was a problem for tanks in WAR. Not even in the ealy days where people were RR 40-50. It's true that what little damage a tank would have taken at that point in the game would be almost gone when you get to RR80 because of scaling with gear.Azarael wrote:What kind of parry/block % are we talking about for a shield tank in T4?
If we're looking at 40% each, we're already talking about over 60% of Guard hits being dissipated because of your avoidance stats. This is another thing I don't get about this game - some skills are allowed to scale extremely well with stats, while others remain all but static.
With that being said, what happens if you nerf the guard too much? You might end with situations where the healers have to save both the tank and the guarded target, at the same time. If the tank takes bomb damage AND guard damage. I just fear it will be too much for him/her. I might be completely wrong, though.
But to answer your question, I believe I had about 28% block chance when I was in Annihilator (Early T4).
Spoiler:
Last edited by Razid1987 on Wed Sep 23, 2015 7:30 pm, edited 2 times in total.
Re: Why I quit playing and came back and now am quiting agai
Well, if y'all are serious about doing something with this game, balance-wise, my advice would be simple:
Wait for T4, then test suggestions and changes intensively on a test server to see how they work out. Even the ones that sound completely insane.
Wait for T4, then test suggestions and changes intensively on a test server to see how they work out. Even the ones that sound completely insane.
Re: Why I quit playing and came back and now am quiting agai
just give us Praag, can be 1 Praag not all t4, and all will be happy, will be balanse, will not be op, all happy, just tiny Praag rvr
p.s. and maybe BC , oioi
p.s. and maybe BC , oioi
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Re: Why I quit playing and came back and now am quiting agai
Thumps up. Talking balance before actually trying the content makes no sense. We just have to wait and seeAzarael wrote:Well, if y'all are serious about doing something with this game, balance-wise, my advice would be simple:
Wait for T4, then test suggestions and changes intensively on a test server to see how they work out. Even the ones that sound completely insane.
Re: Why I quit playing and came back and now am quiting agai
Think of the damage I am mitigating through guard as damage added to my damage output. If I were not defensive specced and guarding, my damage per scenario (easiest way to measure) would be more in those scenarios.Azarael wrote:What kind of parry/block % are we talking about for a shield tank in T4?
If we're looking at 40% each, we're already talking about over 60% of Guard hits being dissipated because of your avoidance stats. This is another thing I don't get about this game - some skills are allowed to scale extremely well with stats, while others remain all but static.
If you figure I'm mitigating damage X versus the other team having to heal damage X.
That's how I think of it. I see healing numbers now in the 120k range and damage numbers from some in that same range. My damage output is closer to 35K. Add in mitigated damage as output damage, and I'm not even close to 100k damage I would think.
Maybe the Dev team has some way to track how much damage I mitigate in a scenario? If so, can you make that a stat column and reward renown and xp for it like you do for healing and damage?
Ya, that'd be greeeat.
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