Destro Guide to SC Strats - Lev 26 Edition
Re: Destro Guide to SC Strats - Lev 26 Edition
to long and i dont care i only try to get DBs in scenarios (**** objectives:))
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Re: Destro Guide to SC Strats - Lev 26 Edition
Then you are part of the problemFoltestik wrote:to long and i dont care i only try to get DBs in scenarios (**** objectives:))
Seems your grammar is a problem, too lol
Re: Destro Guide to SC Strats - Lev 26 Edition
In most "Capture Point" scenarios (all I believe) the Neutral Capture Point - the one furthest from both Order and Destro spawns, is worth more points to hold - the only exception I know of is Reikland Factory; wherein the Steam Tank is worth more per tick IIRC. These are usually the more difficult to hold objectives and therefore are worth more to the victory points.Coryphaus wrote:that.....shouldn't be rightmagter3001 wrote:
Nordenwatch: Having Fort gives more per tick that barracks or lighthouse.
and if it is, then it needs to be fixed
Re: Destro Guide to SC Strats - Lev 26 Edition
Luuca wrote:I see a lot of poor decisions in SCs for Destro that allows our opponents to play to their strengths.
If you want to be helpful to those learning about WAR. Write an in-depth guide on what you feel the role of a tank is in RvR and the best way to go about accomplishing that.

I think something specific like that would be helpful to tanks....you know the ones who don't have guard on their bar.

Re: Destro Guide to SC Strats - Lev 26 Edition
Hint - Chat filters - Hintbumik wrote:Not sure if it's just mine observation, but the /sc chat very easily merges with /ad chat as it's both similar colours + the constant roll spam makes any talk just waste of time. Many people won't read it anyway in the heat of battle.
Dying is no option.
Re: Destro Guide to SC Strats - Lev 26 Edition
But it is correct.Coryphaus wrote:that.....shouldn't be rightmagter3001 wrote:
Nordenwatch: Having Fort gives more per tick that barracks or lighthouse.
and if it is, then it needs to be fixed
Dying is no option.
Re: Destro Guide to SC Strats - Lev 26 Edition
While I wish I could say I have played all tank classes to their potential, I could honestly only write something like that for the Chosen class. Having played it to end-game on Live in a successful 6-man focused guild, I feel I could write that guide; however, with the cap at level 26, or maybe 28-30, it would almost seem premature to do anything in-depth.Azuzu wrote:Luuca wrote:I see a lot of poor decisions in SCs for Destro that allows our opponents to play to their strengths.
If you want to be helpful to those learning about WAR. Write an in-depth guide on what you feel the role of a tank is in RvR and the best way to go about accomplishing that.![]()
I think something specific like that would be helpful to tanks....you know the ones who don't have guard on their bar.
There is a basic RVR tanking thread on here somewhere with a lot of good points. My goal here was to give some insight to solo players/PuGs as to what the premades were thinking and planning in the scenarios we run at this specific level. In hopes that they would recognize the situations and react/act accordingly.
Re: Destro Guide to SC Strats - Lev 26 Edition
Luuca wrote: In most "Capture Point" scenarios (all I believe) the Neutral Capture Point - the one furthest from both Order and Destro spawns, is worth more points to hold - the only exception I know of is Reikland Factory; wherein the Steam Tank is worth more per tick IIRC. These are usually the more difficult to hold objectives and therefore are worth more to the victory points.
in GoE isnt supply and ammunition together worth more per tick than gate switch ?
so thats why i though bara + lh is worth more per tick than fort

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