Destro Guide to SC Strats - Lev 26 Edition

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Foltestik
Posts: 680

Re: Destro Guide to SC Strats - Lev 26 Edition

Post#31 » Fri Sep 25, 2015 1:46 pm

to long and i dont care i only try to get DBs in scenarios (**** objectives:))

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Razid1987
Posts: 1295

Re: Destro Guide to SC Strats - Lev 26 Edition

Post#32 » Fri Sep 25, 2015 2:22 pm

Foltestik wrote:to long and i dont care i only try to get DBs in scenarios (**** objectives:))
Then you are part of the problem

Seems your grammar is a problem, too lol

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Luuca
Posts: 1204

Re: Destro Guide to SC Strats - Lev 26 Edition

Post#33 » Fri Sep 25, 2015 3:25 pm

Coryphaus wrote:
magter3001 wrote:
Nordenwatch: Having Fort gives more per tick that barracks or lighthouse.
that.....shouldn't be right


and if it is, then it needs to be fixed
In most "Capture Point" scenarios (all I believe) the Neutral Capture Point - the one furthest from both Order and Destro spawns, is worth more points to hold - the only exception I know of is Reikland Factory; wherein the Steam Tank is worth more per tick IIRC. These are usually the more difficult to hold objectives and therefore are worth more to the victory points.

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Azuzu
Posts: 551

Re: Destro Guide to SC Strats - Lev 26 Edition

Post#34 » Fri Sep 25, 2015 3:26 pm

Luuca wrote:I see a lot of poor decisions in SCs for Destro that allows our opponents to play to their strengths.

If you want to be helpful to those learning about WAR. Write an in-depth guide on what you feel the role of a tank is in RvR and the best way to go about accomplishing that. :D

I think something specific like that would be helpful to tanks....you know the ones who don't have guard on their bar. :lol:
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Sulorie
Posts: 7461

Re: Destro Guide to SC Strats - Lev 26 Edition

Post#35 » Fri Sep 25, 2015 3:44 pm

bumik wrote:Not sure if it's just mine observation, but the /sc chat very easily merges with /ad chat as it's both similar colours + the constant roll spam makes any talk just waste of time. Many people won't read it anyway in the heat of battle.
Hint - Chat filters - Hint
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Sulorie
Posts: 7461

Re: Destro Guide to SC Strats - Lev 26 Edition

Post#36 » Fri Sep 25, 2015 3:46 pm

Coryphaus wrote:
magter3001 wrote:
Nordenwatch: Having Fort gives more per tick that barracks or lighthouse.
that.....shouldn't be right


and if it is, then it needs to be fixed
But it is correct.
Dying is no option.

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Luuca
Posts: 1204

Re: Destro Guide to SC Strats - Lev 26 Edition

Post#37 » Fri Sep 25, 2015 5:00 pm

Azuzu wrote:
Luuca wrote:I see a lot of poor decisions in SCs for Destro that allows our opponents to play to their strengths.

If you want to be helpful to those learning about WAR. Write an in-depth guide on what you feel the role of a tank is in RvR and the best way to go about accomplishing that. :D

I think something specific like that would be helpful to tanks....you know the ones who don't have guard on their bar. :lol:
While I wish I could say I have played all tank classes to their potential, I could honestly only write something like that for the Chosen class. Having played it to end-game on Live in a successful 6-man focused guild, I feel I could write that guide; however, with the cap at level 26, or maybe 28-30, it would almost seem premature to do anything in-depth.

There is a basic RVR tanking thread on here somewhere with a lot of good points. My goal here was to give some insight to solo players/PuGs as to what the premades were thinking and planning in the scenarios we run at this specific level. In hopes that they would recognize the situations and react/act accordingly.

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Coryphaus
Posts: 2230

Re: Destro Guide to SC Strats - Lev 26 Edition

Post#38 » Fri Sep 25, 2015 5:16 pm

Luuca wrote: In most "Capture Point" scenarios (all I believe) the Neutral Capture Point - the one furthest from both Order and Destro spawns, is worth more points to hold - the only exception I know of is Reikland Factory; wherein the Steam Tank is worth more per tick IIRC. These are usually the more difficult to hold objectives and therefore are worth more to the victory points.

in GoE isnt supply and ammunition together worth more per tick than gate switch ?

so thats why i though bara + lh is worth more per tick than fort
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