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elighten me: why do we need so many grinds?

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Vilhelmina
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Re: elighten me: why do we need so many grinds?

Post#31 » Tue Oct 20, 2015 11:47 am

Jaycub wrote:Games that don't have grind have to survive on gameplay alone to keep people interested.

As much as it hurts to say WAR in it's current state wouldn't last long if there was no grind in comparison to the setup we have now.
And to people like you, I'd say BOLLOX! I'd still play WAR if every new character was granted full Sovereign gear and RR80.

I'm not playing to grind, I'm playing to play WAR, in a Warhammer universe with the old Games Workshop crazy mentality and amazing IP!

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Skorn
Posts: 67

Re: elighten me: why do we need so many grinds?

Post#32 » Tue Oct 20, 2015 11:51 am

Marley wrote:
thullonse wrote:In a game with progression people are often att different gear levels and skill levels. So what your are looking for mate does not seem like less grind in that case you just want "fair" gameplay. Now i respect that but that is not gonna happen on this server soon, or might never.
I hope not. If I wanted to play wow I wouldn't be here .... "Fair gameplay" is what happened to wow in the first place. Everyone has 2 stun, 2 root, 2 evade, 2 heal (well except warrior, but a warrior made in Blizzard is a Monster who's ability deal more damage .. most of the time), everyone has the same numbers of HP, every classes have the same resistances overall (well except for warrior ... seems they have a grudge against them). And most of all, everything is free. Yes, gear is free pvp wise. Now you just have a x amount of point per week you can do to get the elite stuff (not the basic one), but you can increase it by just having a better pvp rating (thus ending the grind).

Na please, if you want this server to survive the winter do not cut the grind.

Now considering the leveling curb, maybe make that some monsters give a bit more experience so people can level up even when there's no action in rvr/sc is a good idea, but ... if it make it, then it must be done right and cautiously if we don't want to end up with every new players only joining rvr and sc when they are lvl 22+.

Or maybe increase experienced gained, or reducing the experience needed for lower levels when T3 hit the server door (or just reduce the experience needed till lvl 20).

But remember guys that some people here enjoys t1, some enjoys their time while doing sc's between T1 and T2(22+). So if you sped up their lvling (I've seen some ask to be able to use a command to freez their lvl at 11), I don't think it'll be a good thing for everyone.

I agree that this is really frustrating when you don't see yourself near the lvl 26 after grinding again and again.

Note : For those who say 40 rr isn't an edge against other who are not rr40, just know that every class is different, every spec too. Some classes/specs will just have a +1 in their build, some other have an ability or and must have tactic. So yes, it is an edge, depending on what you're playing. Like someone said about the witch hunter vs witch elf.
Last edited by Skorn on Tue Oct 20, 2015 12:07 pm, edited 1 time in total.

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Soulcheg
Posts: 936

Re: elighten me: why do we need so many grinds?

Post#33 » Tue Oct 20, 2015 11:52 am

thullonse wrote:
Soulcheg wrote:
thullonse wrote: im playing BW and rr40 gives me an unfair advantage against everyone who isnt. i can either chose to spec a heal debuff and 100% kill a target every 30seconds when its ready or chose the 2nd tactic which gives my burst 20% more damage(ignition).
No you cant. If you choose to spec second tactic - so you must drop or intellect one, or boiling blood one. Either way, you lose your burst damage. And with heal debuff - almost every healer now using all type of cleansing spells properly, so you can kill target in 30 sec only if it's unguarded and w/o heal. So it's more l2p issue, i think.
hard to read heh?
You talking about one more mastery point. So, you can't take other tactic, though you can take both WH and PwF, but i'm not sure it gives so MUCH odds to you.
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thullonse
Posts: 182

Re: elighten me: why do we need so many grinds?

Post#34 » Tue Oct 20, 2015 11:57 am

i have 2 destro toons on 26, i have 5 order toons on 26 with one of them beein rr40. and 2 of them have the scenario weapons.
now im asking again: why do we need so many grinds in this game?
the leveling experience currently for order is: create a character and get boosted by someone to 26 either in gorrwood or at rats.
for destro its: create a character and get boosted by someone to 26 in IC
dont have someone who can boost you? well have fun with playing t1 because u wont have any sort of fun between level 12 and 26 for a while.
want rr40? either ride the zerg or go and defend a keep if you are capable of doing some kills in there.
want a sc weapon? have fun playing atleast 105 scenarios(and thats only if you win every single one of them)
this list can go on and on. but go, enlighten me. i want to see why these things are good and healthy for a game in an alpha stage
Soulcheg wrote:
You talking about one more mastery point. So, you can't take other tactic, though you can take both WH and PwF, but i'm not sure it gives so MUCH odds to you.
the advantage 1 mastery point gives is huge, if you denie that you are delusional or just in your words "pretty bad and need to l2p"
*** you leatherman

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Mizrim
Posts: 72

Re: elighten me: why do we need so many grinds?

Post#35 » Tue Oct 20, 2015 12:07 pm

Its part n parcel of WAR - if you dont like it find a an alternative frankly
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Soulcheg
Posts: 936

Re: elighten me: why do we need so many grinds?

Post#36 » Tue Oct 20, 2015 12:15 pm

thullonse wrote: the advantage 1 mastery point gives is huge, if you denie that you are delusional or just in your words "pretty bad and need to l2p"
So, you tell me that just one mastery point gives you a tremendeous advantage, HUUUUUGE advantage for DoT BW? Are you sure you isn't "delusional"?

Btw, my words was "l2p issue", "pretty bad and need to l2p" is your words.

So, can you say your BW's name, at last?
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Soulcheg
Posts: 936

Re: elighten me: why do we need so many grinds?

Post#37 » Tue Oct 20, 2015 12:16 pm

now im asking again: why do we need so many grinds in this game?
You don't like MMORPG's laws - you go play dota, lol, or some other moba.
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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Skorn
Posts: 67

Re: elighten me: why do we need so many grinds?

Post#38 » Tue Oct 20, 2015 12:17 pm

***Fail***
Last edited by Skorn on Tue Oct 20, 2015 12:19 pm, edited 1 time in total.

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Skorn
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Re: elighten me: why do we need so many grinds?

Post#39 » Tue Oct 20, 2015 12:18 pm

thullonse wrote:i have 2 destro toons on 26, i have 5 order toons on 26 with one of them beein rr40. and 2 of them have the scenario weapons.
now im asking again: why do we need so many grinds in this game?
the leveling experience currently for order is: create a character and get boosted by someone to 26 either in gorrwood or at rats.
for destro its: create a character and get boosted by someone to 26 in IC
dont have someone who can boost you? well have fun with playing t1 because u wont have any sort of fun between level 12 and 26 for a while.
want rr40? either ride the zerg or go and defend a keep if you are capable of doing some kills in there.
want a sc weapon? have fun playing atleast 105 scenarios(and thats only if you win every single one of them)
this list can go on and on. but go, enlighten me. i want to see why these things are good and healthy for a game in an alpha stage

So you don't like the fact that something can take time, and can be difficult, to obtain ? I won't explain that to you, some like it, some don't. War as always been about grinding "that **** over there" and "that **** too", and "that one too cuz it's badass".
Yes it takes time, but if you really like the game, why in the nine hells would you bother with how long it takes ? Some people like when they do not obtain everything for free in no time. Part of their fun in this game is that when they finally obtain something, they are pleased.
What would it be if they don't have to do anything to obtain it ? "Meh I've the 3 sc's weapon, take me 2 hours, now I don't have anything to do besides kill order". If you do that then there will be a huge wave of players leaving because they don't have anything left to do.
If I was rr40 in 2 days and then nothing this would be something less to do, same for sc's weapons and leveling.

demonzar1
Posts: 54

Re: elighten me: why do we need so many grinds?

Post#40 » Tue Oct 20, 2015 12:24 pm

ROR team i need the same grind like warhammer online,please dont make the game like GW2,we need higher renown rank cap.Thank you.

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