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When do Mara become broken?

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Euan
Posts: 416

Re: When do Mara become broken?

Post#31 » Sun Nov 29, 2015 1:07 pm

SilverWF wrote:
Nishka wrote:Mass detaunt, 180 resists for the whole group, 3k bubble 1st morale, 2500hp healing 2nd morale + tons of def stats from it, runefang +200 str +200 ws and +200 initative for a simple parry, super punt tactic which sends sorcs flying across the map, +15ap per sec tactic which is almost infinite ap for a def tank, +10% crit for the group tactic, + to the heal of the group tactic and many other auras and tactics for any possible situation.
And nobody planning to fix this, because it was intended.
So, in some cases: it was intended. If we will talk about Order
In another cases: hey this is ROR, not WAR! If talking about Destro.

Does anyone think this is not visible? :D

There is a difference though. Piercing bite, for example, clearly states that it's only the abilities that require mutation that should bypass 50% of armor. That was obviously not working as intended and should be changed to the description.
Is this a shitpost? Let me know through personal message.

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Coryphaus
Posts: 2230

Re: When do Mara become broken?

Post#32 » Sun Nov 29, 2015 1:10 pm

SilverWF wrote:
Euan wrote:I play strictly Destro, chill. I agree most Order classes are better than their counter parts. Anything not working as intended should be fixed though.
If it were on live for years - this was intended.
Obviously.
Broken and bugged things that were never fixed because mythic were too incompetent and were were running on a skeleton crew means that they were ...... intended? :roll:

Do you even hear your self?

Furthermore this ISNT going to be like AoR or live at all

First offer were not going up to rr100, secondly they have already made changes to skills and stuff such as no longer needing to twist auras, moving down the positions of BO and SM kds, fixing ID to be clenseable which it was not on live

Fixing white loins pounce so that i works every time you use it insted of ever 1/5 time you use it


Are you going to tell that pounce should go back to being bugged like it was on live? needing to be clicked multiple times before it even works? draining ap even if it dosnt? because thats how it was "intended"
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Euan
Posts: 416

Re: When do Mara become broken?

Post#33 » Sun Nov 29, 2015 1:13 pm

Coryphaus wrote:
SilverWF wrote:
Euan wrote:I play strictly Destro, chill. I agree most Order classes are better than their counter parts. Anything not working as intended should be fixed though.
If it were on live for years - this was intended.
Obviously.
Broken and bugged things that were never fixed because mythic were too incompetent and were were running on a skeleton crew means that they were ...... intended? :roll:

Do you even hear your self?

Furthermore this ISNT going to be like AoR or live at all

First offer were not going up to rr100, secondly they have already made changes to skills and stuff such as no longer needing to twist auras, moving down the positions of BO and SM kds, fixing ID to be clenseable which it was not on live

Fixing white loins pounce so that i works every time you use it insted of ever 1/5 time you use it


Are you going to tell that pounce should go back to being bugged like it was on live? needing to be clicked multiple times before it even works? draining ap even if it dosnt? because thats how it was "intended"
OMG I remember those skeletons, you could summon and army and it would lag everything.
Is this a shitpost? Let me know through personal message.

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SilverWF
Suspended
Posts: 606

Re: When do Mara become broken?

Post#34 » Sun Nov 29, 2015 1:35 pm

Euan wrote:
SilverWF wrote:
Nishka wrote:Mass detaunt, 180 resists for the whole group, 3k bubble 1st morale, 2500hp healing 2nd morale + tons of def stats from it, runefang +200 str +200 ws and +200 initative for a simple parry, super punt tactic which sends sorcs flying across the map, +15ap per sec tactic which is almost infinite ap for a def tank, +10% crit for the group tactic, + to the heal of the group tactic and many other auras and tactics for any possible situation.
And nobody planning to fix this, because it was intended.
So, in some cases: it was intended. If we will talk about Order
In another cases: hey this is ROR, not WAR! If talking about Destro.

Does anyone think this is not visible? :D

There is a difference though. Piercing bite, for example, clearly states that it's only the abilities that require mutation that should bypass 50% of armor. That was obviously not working as intended and should be changed to the description.
Not, description was bugged and must be changed, not an actuall mechanic of the skill
Coryphaus wrote:
SilverWF wrote:
Euan wrote:I play strictly Destro, chill. I agree most Order classes are better than their counter parts. Anything not working as intended should be fixed though.
If it were on live for years - this was intended.
Obviously.
Broken and bugged things that were never fixed because mythic were too incompetent and were were running on a skeleton crew means that they were ...... intended? :roll:

Do you even hear your self?

Furthermore this ISNT going to be like AoR or live at all

First offer were not going up to rr100, secondly they have already made changes to skills and stuff such as no longer needing to twist auras, moving down the positions of BO and SM kds, fixing ID to be clenseable which it was not on live

Fixing white loins pounce so that i works every time you use it insted of ever 1/5 time you use it


Are you going to tell that pounce should go back to being bugged like it was on live? needing to be clicked multiple times before it even works? draining ap even if it dosnt? because thats how it was "intended"
I've already answered to Nishka, go and read.
Next.
no longer needing to twist auras - nobody needs in this, only very bad players
moving down the positions of BO and SM kds - nobody needs this, coz BO was OK in his spec - there nowhere to put "free" points anyway
fixing ID to be clenseable which it was not on live - it always was cleansable at live, wake up NEO! There was a lot of butthurt threads from slayers!
And
They are removed mutations and covenants procs from ranged attacks. Only 2 melees classes has a profit from it: Mara and DOK and this is removed.
Destro nerf, destro nerf, destro nerf all the way.
To win for bad players this is only the way

I'll repeat: if talking about Order Opness - all of this was intended, blahblah, l2p, lol
If about Destro "fixes" - omg, this is not WAR! This is ROR, we will make all Destro underpowered, deal with it!
Last edited by SilverWF on Sun Nov 29, 2015 1:44 pm, edited 1 time in total.
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

User avatar
Azarael
Posts: 5332

Re: When do Mara become broken?

Post#35 » Sun Nov 29, 2015 1:36 pm

Nope, the tooltip takes priority. Even you can't possibly believe that a tactic that gives you 50% armor penetration on every attack is working as intended :)

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Coryphaus
Posts: 2230

Re: When do Mara become broken?

Post#36 » Sun Nov 29, 2015 1:38 pm

SilverWF wrote: Not, description was bugged and must be changed, not an actuall mechanic of the skill
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User avatar
Renork
Posts: 1208

Re: When do Mara become broken?

Post#37 » Sun Nov 29, 2015 1:46 pm

Azarael wrote:Nope, the tooltip takes priority. Even you can't possibly believe that a tactic that gives you 50% armor penetration on every attack is working as intended :)

And you think I troll a lot :>? This guy is the winner on these forums.

Luth
Posts: 2840

Re: When do Mara become broken?

Post#38 » Sun Nov 29, 2015 1:47 pm

Slayers ID description says " deals xyz damage", but description is wrong. Should be actually "deals xyz citical damage that can't be mitigated". Pls fix ability and wrong tooltip asap.

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SilverWF
Suspended
Posts: 606

Re: When do Mara become broken?

Post#39 » Sun Nov 29, 2015 1:53 pm

Azarael wrote:Nope, the tooltip takes priority. Even you can't possibly believe that a tactic that gives you 50% armor penetration on every attack is working as intended :)
Not, tooltip was bugged
Did you know, Marauders before was able to use 2h weapons? but, obviously, without mutation.
That tooltip there since that times, so, clearly, it is bugged.

Honestly, how many classes you are played at live game? 1? 2? :D
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

User avatar
Azarael
Posts: 5332

Re: When do Mara become broken?

Post#40 » Sun Nov 29, 2015 1:53 pm

They are removed mutations and covenants procs from ranged attacks.
covenants procs
Wrong again!

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