
As a side effect can't spawn any siege weaponry in the keeps on both sides of the realm.
My sentiments exactly. It's my understanding that the system will open more pairing at once so while I think right now just best to wait.Haojin wrote:We will start real testing after 10 september, wish to see more order to show up, really not fan of playing order :>
Options for underdog in the form of siege things, which can allow smaller group of players defend their keep (for example). Much like we used to. Perhaps consider tweaking the way Flags and Resources help players continue to play when population is low. I have barely noticed ANY effect when defending keeps such as scaling NPC and Lord effectiveness, door restoration etc. Actually when you are outnumbered like that there is no way your realm can run Resources and try to mount a defence.Haojin wrote:Or make comeback even easier to see some interesting situations in a small period of time.
As a option to add dynamic to the Campaign, for allowance of a "insta-lock" if all BO are held when the Keep Lord falls?Haojin wrote: I'd prefer a zone lock after keep take OR small amount of time bo hunting tbh. And also biggest thing caters zerging atm is: postern usage.
Posterns sholdnt be avaliable if underdog got %x aao no matter how many stars they have. Also keep lord buff is necessary - not like 1 shotter keep lord in the past - depends the aao aswell, my 2cents.
you won't have gold bag with small play time anyway. don't focus on lock. you're competing with full time players.Kordie wrote:If you only have a few hours to play and gear is tied to flips you don't want that dragging out.
Because they like to fight or they like purple numbers or they want increased contribution in a loser flip or because its next to the WC? And yes some ppl may want to flip the zone back but you can usually tell when its WC ping pong that they just want the pain to be over.Torquemadra wrote:If the defending side want the lock why are they taking BOs back?Kordie wrote:For most players the time post keep take is about fighting before the lock. Having that drag out for 50 mins, when most times the defending side wants the lock also, is just frustrating. If you only have a few hours to play and gear is tied to flips you don't want that dragging out. Sure cool epic PVP is why most of play but gear is nice to get to improve your toon.
Good speach. But i have some things to say.Collateral wrote:The fact is, they don't know **** about anything, why? Because they refuse to try. And that's what pisses me off (if it's not obvious). CNTK has a lot of players, and are usually able to field 24 people, same goes for Invasion. And that's great. But what isn't that great, is that when you tell them to try a different build, they just say 'we play with what we have'. This goes for pretty much all of order (accept 6 mans who optimize their builds). Jesus christ then stop crying how destro is op if we build in optimal setups. And because of this, devs have to nerf destro classes that are actually under performing. If order did the same optimal setup, with same amount of player skill, I dare to say destro would lose any day, order is simply that op. But no one knows this because no one ever tried. Order needs to learn some basic tactics as well, like not punting and staggering as soon as fronts meet (thus giving immunity to everyone), interrupting morales and so on. I'm tired of looking at all these guilds struggling mad blobbing up when they shouldn't be. I'm not saying you have to be competitive or hardcore. You really don't, order classes are so good they allow for mistakes to be made.
That's why I agree with TUP guys here. The devs are forced to help out the overdog side for some reason. But hmmm what could that reason be? Destro guilds blocking zone locks maybe? We did this a number of times as well, once when the zone was on 98% and we had 80 aao. But if order played properly, this would simply never happen, there I said it. As far as I remember, since my time here on the server (almost 2 years) order never achieved this. We will test this when we come back, so be ready.
Also what Hao said, we really don't want to play order, as we are originally a destro guild and love our characters, and we do have realm pride.
On the countrary, I was right on the point with my remark and this much damage control shows itCollateral wrote:Ah the salt, it feeds me, keep going, oh great ex 'rvr leader'. Seems like you don't even read my posts, so stop lying.
#pray4ScriliantheexRvRleader
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