Patch Notes 28/05/2021

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sighy
Posts: 259

Re: Patch Notes 28/05/2021

Post#351 » Mon May 31, 2021 10:18 am

Spellbound wrote: Mon May 31, 2021 8:03 am Calling NB a aimbot is a joke and can tell you haven’t played a First Player Shooter such as Battlefield 1/5 or CSGO against a aim bot player. In Battlefield aimbotters go like 115-1 while everyone might have 10-15 kills by then. It’s not like a NB user solo handedly is plowing through all the players on the scenario, oRvR or city and stands out as a cheater. You can’t tell because they still die like any other player.

You’re literally taking a few key strokes in play that are very minor in the combat outcome where positioning, timed CC, etc. are way more important than NB rotation... and comparing to aimbot
To put it bluntly aimbots are varied, but what it in effect does is it takes game data, interprets it and acts on it, in an automated fashion. Can depend on game/aimbot/player that set it up. The example you've given is distinctly extreme and not necessarily representative of what encompasses aimbots. (Which don't fix positioning, poor game knowledge, etc. either)

The impact a single player can have, in this case is a limitation of the genere, where one player is not designed to be able to mow down people in single hits, if his aim is good enough. But the basic framework of you having something which reads, interprets and acts in your stead still applies, even if the overall effect is diminished by previously mentioned limits. It takes away from the overall decision making you have to do and things you have to keep track of. (Being janky is not an excuse)

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nonfactor
Posts: 160

Re: Patch Notes 28/05/2021

Post#352 » Mon May 31, 2021 10:41 am

zumos2 wrote: Sun May 30, 2021 9:12 pm Considering you are probably removing a HoT or shield
or a worthless buff, thats my point

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Evilest
Posts: 168

Re: Patch Notes 28/05/2021

Post#353 » Mon May 31, 2021 10:42 am

I subscribe to your definitions FWIW. If you can leave your character unattended and acquire resources, or control more than one character at a time, that's botting.
What RoR can do is totally block any buffs/debuffs from showing on targets to other players just like DAOC. That’ll change Enemy, Buffhead, Nerfed Buttons and whatever else.
This, however I do not. I think it'll dumb down the game. If you have no information all you can do is guess. And I imagine one week later we'd see an addon where people spam interesting target status over a channel. Or log the status onto a text file, parse the file out of the client, and through some other tool have a shared "enemy dashboard"... so it ends up benefiting people looking for a wider competitive edge to the detriment of the rest.

Everdin
Posts: 742

Re: Patch Notes 28/05/2021

Post#354 » Mon May 31, 2021 10:46 am

Harrwin wrote: Mon May 31, 2021 5:40 am
yuaa22 wrote: Mon May 31, 2021 5:17 am
wargrimnir wrote: Sun May 30, 2021 8:23 pm It's not, it will be blocked again, that's the direction we're heading lacking any significant constructive reasonable feedback
Main goal of any gamedesigner is give players many opportunitys and at the same time simplify controls. Many skills on many keys give many opportunitys, but very complicates controls. Many games were closed because devs don`t understand that ppl don`t play games with very complex controls. Warhammer Online was badly gamedesigned, like an older version of WoW. Nerfed Buttons partially solve this problem. If devs can`t understand this that means they don`t have any normal gamedesigners and its very sad.
What its sad, the silly "explanation" people give for an aimbot software in an online pvp game. World of Warcraft Vanilla, TBC, and so on and widely appreciated MMOs, and in all of them classes had more skills than what we have in Warhammer. Have you played Aion? I remember having 3 full action bars, all with keybinds plus consumables, i remember no one complaining its too hard to play any of these mmos. This is a silly argument, and again what is extremelly sad its players like you making ridiculous excuses for this darn cheat addon(yes its exactly like aimbot, give you the impression you are good). Read the skill tooltips or ask on forums for a class guides(lots of ppl who will help you out) or get an mmo mouse if you cant use more than 5 keybinds.

As far as i remember Aion had build in sequencing, for followup skills, so you do not need to find the button you have to press next (or maybe just to remove an unusal amount of binds on the bars). Good point you brought up! Could be possible that it was another game, but i am pretty sure it was Aion...
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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Parallell86
Posts: 231

Re: Patch Notes 28/05/2021

Post#355 » Mon May 31, 2021 12:31 pm

Tweak Choppa/Slayer knockdown to be avalible in Furious state instead of Berserk.

And please get over nerfed buttons. If its not such a cheat addon then it shouldnt be a problem adapting to regular gameplay for all you pro's out there.

Jokes aside. Its an addon that automise freaking everything youre supposed to keep track of yourself. Maximize your amount of keybindings and use the right abilities for each situation. No its not cheating that I do it manually while every NB player turn to their mother going "yes I did my homework" meanwhile spamming one key because an addon slot in said ability automatically. It's redicilous. PVP games are ment to be played with keybindings and possibly macros. Not cheat addons.

steelblade93
Posts: 18

Re: Patch Notes 28/05/2021

Post#356 » Mon May 31, 2021 12:47 pm

This was already posted up in the "Nerfbuttons do work" thread (Which they don't) but im repeating it here for convenience as the devs did ask for construtive feedback/input.
So here goes:
Actually I must disagree with the descion to remove NB.
I suffer with severe carpel tunnel syndrome and mostly played turned based games. Being a huge warhammer fan I also love AOR/ROR.
On live I was forced to play with a flight control stick to be able to move, on ROR i disovered NB which allowed me to actually play the game reasonably okay. (pitch down no longer ran forwards) Ive since created 8 toons almost all at 40 and joined a guild and broughlt my daughter along to play also.
With this change unfortuntly I cannot continue to play, its very disappointing.
For all of you saying how much more powerful NB makes a player it doesent really.
Firstly, everyone can use it. I was introdueced to it fairly early on by a player suggesting it could help me.
Before I used it I really could'nt do much more than use 2/3 abilities.
Needless to say that was pretty dull.
(I made a chosen my main for minimum button pressing)
NB allowed me to use the extra characters, which was great.
You do NOT beat good players by using NB.
Most of my guild doesnt use it. They all out perform me significantly.
I lose the majoirty of my fights despite my spells being sequenced.

But enough about me personally a second. Let's talk about the effect overall.

I feel this change is to cater to the best players/ranked.
With NB removed less people will be queuing for higher end content because they feel they cannot compete.
I just went through the discords of six different guilds. Each one has people posting about how they are leaving/taking a break. 2-3 players each on average. They have cited this change as the reason.
I think that people will be more incentified now to use macro devices etc to try and recapture what NB was doing.
The people who use it like myself don't want to be condemmed as cheaters, or scum etc. Especially when we usually lose anyway.

I have noticed a significant performance drop in some classes in terms of heal/dmg output. Also a significant drop in the player population. It's a pity to literally be forced out of the game. I don't want to stop playing, but this literally makes it impossible. The people that say "git gud" don't understand what it is like to have your keyboard feel like a nest of thorns.
Try imagining putting upside down drawing pins on each of your keys then say it isnt that hard to hit 25+ keys.
Also 300 messages of shitposting against the people that use the addon just makes you look like jerks.
No, NB doesnt allow you to use multiple abilities, or avoid cooldowns. its one key, one ability. that's it.
As for the conditionals that isnt very useful either in any serious fight as its too situational.
I hope they will consider reversing this change, as i'd love to carry on playing. Obviously as some people leave or are forced out thier friends will go with them as my daughter (who doesnt use NB) doesnt want to play on without me.
I doubt theres a decent player on here that hasnt killed my chracters at least 30 times to 1.
Was it really such a big thing to take away the only way I could join in so you could brag your numbers were "real" or "legit"?
I'd have thought killing me over and over was way more fun, oh well.
Also a truely good player can easily beat a NB player once they know his sequence as they can just exploit it against him because they know exactly what hes going to be doing next.
Many NB players use the same sequences taughlt to them by thier guildies. They are not hard to spot.
To highlight the severeity of the issue my toons cant actually "jump" without remapping the CTRL key.
So half the time in game I can't actually jump. That becomes an issue on some battlegrounds/scenarios.

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ChicagoJoe
Posts: 254

Re: Patch Notes 28/05/2021

Post#357 » Mon May 31, 2021 12:53 pm

wargrimnir wrote: Sun May 30, 2021 8:18 pm
sundey wrote: Sun May 30, 2021 7:29 pm "Acceptable for the past decade" is debatable. AoR ignored blatant cheating for years until it died, so I wouldn't look to them for what's acceptable; several RoR devs/team-members voiced their opposition towards NB and a desire to get rid of it from the start but were limited by client control - nothing to do with 'acceptability'. I acknowledge the point though that its not being disabled/banned would imply that it was considered acceptable, and for a lot of players without background knowledge of the huge controversy around the addon (which goes back to AoR), this might seem like an arbitrary, out-of-the-blue change.

2nd paragraph starts with a nice strawman - I know it's hard for some people to believe, but some of us aren't against NB because we need a scapegoat to rely on when we can't confront how terrible we are at this game (that's obviously just one of my reasons).

I also think you're misrepresenting NB here, both its capabilities and the types of players (and their skill levels) who use it and get the most out of it. But we're probably not going to agree on either, and the latter point in particular can't really be resolved without stats.

I guess it ultimately comes down to each person's views on addons with conditional decision-making capabilities - whether you accept them in principle and, if not, whether you oppose them vehemently enough to consider the risk to population from disabling them worth it. Considering some of the actions (and inactions) taken on RoR, and the general ethos of "there's the door" from certain staff and for much of its time, appealing to population seems to me a little ironic. But in the end, a stance on pvp automation has to be taken and I guess the devs/team have done so.
They certainly did not ignore blatant cheating, along with a whole lot of lesser offenses. Since you mentioned a strawman, that's a pretty big one. There was absolutely an active GM team on live, and they did what they could with a limited staff covering dozens of servers. They weren't properly staffed to support a live service towards the end by any means, but that doesn't mean they simply allowed cheating to happen while turning a blind eye.

It was a bit of a strawman, but it was based largely on the reactions in this thread. There's plenty of reasons to have used NB in the past. The majority of people are casual players who would use it to perform a little better or make some simple rotations to alleviate the stress on their hands. That's not to dismiss that people would certainly use any advantage they can find at a high level. My argument was more that NB doesn't provide the sort of advantages that people commonly attribute to it when it's more likely people already know how to make those decisions themselves.

Using NB for the sort of myths it's portrayed as causes a lot more skills to be burned in situations that you don't necessarily want them to be. You have to keep your conditional reactive abilities outside of NB, it just doesn't manage them well enough. If you're playing with CC/interrupts/detaunts in your (this doesn't exist) one-key-to-rule-them-all NB script, you're not winning anything aside from maybe specific 1v1 matches that specific sequence is tailored for. There's certainly more than enough more impactful conditions outside of pure button pushing skill that impacts fighting in all different formats. Kiting, picking targets, group support, morale drops, pivoting to new targets, clearing tanks or staggering healers, slowing down to regen AP for your next burst rotation. NB doesn't teach you to do any of these things, you can't program this stuff, but you absolutely need it to be successful in organized PvP.

Reading through the past several hundred posts there has been a hostile and aggressive tone towards the players who relied on NB to provide them a pleasant game experience. Ostracizing the limited community en-masse is damaging to the health of the server. Yes, we do make some changes that we tell people to deal with, particularly when it comes to balance. That's part of the MMO experience, classes change over time. Meta shifts. Whether people like it or not is part of the agreement you have here, change keeps the game fresh. This is something a little different. Banning and openly being discriminatory/dismissive towards a large class of players who have been around as long as anyone else is not beneficial, only damaging. There is only one net change in population, and it's negative. You're not changing the duration on a cooldown, or moving CC from one spec to another. You're telling people they're cheaters, scumbags, they deserved it, good riddance, etc. It's disrespectful to players affected both in the response they received for speaking out about it, and for enforcing it in the first place when it's become, despite the flawed arguments, a controversial but otherwise popular addon.

It's a slippery slope as well. There are lots of addons that provide loads of beneficial information that strongly dictate how to play the game. Automation is absolutely present for anyone that uses miraclegrow for apothecary. Swiftassist allows you to press a single button and your entire warband can focus fire on the same target. Buffhead specifically has a list and guide of high impact abilities that it notifies you are present so you can immediately cleanse/sever/shatter/taunt (maybe that's where it's from). Enemy is a far better version of the default UI, and customizable to perfectly fit your aesthetic or information needs, not to mention the ability to track morale pips and AP of other party members. Healgrid allows click casting (I didn't know that worked, but so I've heard).

Addons are designed specifically to enhance your gameplay. They ALL provide some benefit, and the best ones provide significantly more benefit than others. Throwing NB to the curb opens the door to question what other addons should be removed. If it's automation that's a problem, that excludes MiracleGrow. If it's conditionals, Buffhead would be performing at a very high level for providing that information that's otherwise significantly obfuscated by the UI. I've long opposed opening this can of worms because it asks a whole lot of questions about what should be allowed, not to mention attempting to block something only pushes things into the shadows. The benefit that everyone could enjoy, despite being controversial, will now likely only be available to people in specific discords where they're fairly certain no one will leak information. It pushes basic ability sequencing to people that have physical macro keyboards and mice available, which isn't something we can detect anyway. It doesn't remove the problem, it just makes it less obvious and more likely that people will go looking for something shady instead of using a freely available addon that gives them the experience they're looking for.
This was probably the best post I have read here in a while.

From my end 4 things to implore that we shouldn't open this can of worms with NB removal.

1. There is a lot of misinformation as to what NB does and doesn't do and it has impacted peoples perception.
2. Curtailing or removing it greatly and disproportionately impacts some classes way more than others. E.g., I don't need to use NB on my KOTBS, or most dps classes however I won't play IB without it, or a stance class like BO/SM.
3. Its pretty easy to set up and draws people in to try other classes - removing it will just make the discrepancies larger between those who can self generate macros or have hardware to do so
4. You are impacting your core player base.

There are always unintended consequences to every action, buff, removal or nerf. I would say when in doubt use a scalpel not a chain saw, or do nothing at all.
primary IB 8X, EN8X, WP7X, SL7X, KOTBS6X, and a bunch of under rr60 toons on order and destro with other classes.

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Evilest
Posts: 168

Re: Patch Notes 28/05/2021

Post#358 » Mon May 31, 2021 1:54 pm

You forgot the biggest "addon" that provides a huge advantage: discord.

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Alfa1986
Posts: 541

Re: Patch Notes 28/05/2021

Post#359 » Mon May 31, 2021 2:04 pm

Evilest wrote: Mon May 31, 2021 1:54 pm You forgot the biggest "addon" that provides a huge advantage: discord.
lol, indeed! and absolutely still a legal function in the game as "follow", which can be written 100% to the botling list (the character performs actions (moving) in the game without the participation of a Human).
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steelblade93
Posts: 18

Re: Patch Notes 28/05/2021

Post#360 » Mon May 31, 2021 2:08 pm

Thought i'd add this here. These are not my comments, just copy and pasted the last few comments in the general chat for two guild discord servers.
Names have been removed for privacy reasons.

NAMEREMOVED#1— 05/28/2021
Nerfedbutton has been removed from warhammer
so many **** changes to the game
NAMEREMOVED#1 — 05/28/2021
I have decided to stop playing warhammer. I dont like the changes the devs keep making.
For that reason i will also drop guilded and discord. I wish you all well and see you in stream.
NAMEREMOVED#2 — 05/28/2021
Damn, was just getting back into playing war..
No NB is too much for me too, I like to jump in and out of playing the game and NB really helps with getting back into playing at a decent level straight away.

NAMEREMOVED#3 — Today at 3:23 AM
Hey guys, thanks for putting up with my lame contribution in Gunbad. I thought I had developed enough maneuverability to manage but it wasn't working out. I think I'll be sticking to T1 for a while to see if I can figure out a way to play without NB that doesn't bring back the nerve pain. It totally sucks to go from being semi-competent to stumbling around like a drunk noob

NAMEREMOVED#4 — Today at 5:47 AM
NerfedButtons is not dead. It's just gone underground.

NAMEREMOVED#5— Today at 5:47 AM
More like noob buttons lmao

NAMEREMOVED#4 — Today at 5:48 AM
well yeah my GF and 2 kids (ages 11 and 9) are casuals. It lets them compete at a reasonably competent level lol

============================

Including me and my daughter, thats 10 people and like 80 characters right there.

Im sure that taking away the ability for some children to play ROR with thier parents so your scores look better make you feel really big =)

It could be me, but now the general mockery and cheers have died down the conversation might actually be getting more sensible.
Last edited by steelblade93 on Mon May 31, 2021 2:21 pm, edited 4 times in total.

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