As far as know, or maybe I missed something, aoe damages are somehow decreased according to the number of allies around us.
But... Is it the same for single target skills? For instance, should a word of pain hit a lord keep for 92? Some players have their single target skills very often lowered when hitting ennemies. Is this part of the new mechanic?
Patch Notes 31/1/2017
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Re: Patch Notes 31/1/2017
Only applies to AOEslaneesha wrote:As far as know, or maybe I missed something, aoe damages are somehow decreased according to the number of allies around us.
But... Is it the same for single target skills? For instance, should a word of pain hit a lord keep for 92? Some players have their single target skills very often lowered when hitting ennemies. Is this part of the new mechanic?
Re: Patch Notes 31/1/2017
I accept your position and i am glad you are happy with how things are now.navis wrote:Hi Dresden. My experience so far has been exact opposite. With this I am able to free up way more quest slots and thus can have more quests on the go.. Overall its going to be much more profitable for scenario killing for coin. Besides the amount is already quite high (over 75 silver I think) for most quests.Dresden wrote:
Making it so that we cannot redeem scenario quests IN the scenario means if you want to redeem them you have to spend most of your won silver travelling from a zone to a CC and back IF you are not just simply idling (for a necessarily long time) in a CC so as not to waste any won silver as you WOULD if you wished to bother with scenario quests in the first place under this new system.
I hear you, if scenario pop twice in a row when you are somewhere not close to the drop off point.. I suggested they auto-complete myself..
In the end, a play session it's still easier, and profitable IMHO to turn in ALL quests at end of session.
It's 50 silver, it was previously 40 silver, they upped it to 50 silver because of TRAVEL COSTS.
Last edited by Dresden on Fri Feb 03, 2017 4:19 pm, edited 1 time in total.
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Re: Patch Notes 31/1/2017
Well, its an huge issue because you are telling players to stand and wait while others charge it, you are telling them to make turns for charges instead of playing together, everytime the best decision you can make in a game is to not play it, you are doing something real wrong with the design.Azarael wrote:I'm still curious as to how it doesn't. The mechanics only favour a small force if a large force is used against it, so why, exactly, is not charging a small force in a dense mass such a huge issue? This seems as usual like an adaptability problem - people play the same way they always did, run into a hard block (which is intentionally easy to use) to that playstyle and rather than playing any differently, they ask for a revert, because that's easier.
!
If your solution in keep sieges is to play a queue game where we use small forces to attack in while the rest wait, then your design is flawed, not playing should never be a good option, specially when in orvr, there is only one keep in a zone to take and one zone to play in.
Cases like keep sieges and funneling got exacerbated with the change and if your solution to that is telling people to not zerg the only place left to attack in rvr zone and wait, then we have bigger problems than before.
Midlessley blob spamlolaoe gameplay is still much more engaging than sitting around and waiting.
Re: Patch Notes 31/1/2017
Fair enough.Natherul wrote:I may be wrong here, but Im not sure its possible atm to have multiple turn in points for quests...Dresden wrote:something about SC turn in
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Re: Patch Notes 31/1/2017
What about this?Dresden wrote:Some scenarios don't have quests, they should ALL have quests IE Mourkain Temple, can something be done about that? i would have played Mourkain Temple all the time (pre recent change) if it had had a scenario quest.wargrimnir wrote:[Scenarios]
Natherul
-Changed all SC quests to have a shared drop off point in the capital cities, Order have Kaige Mortem in Altdorf Market Place and Destro have Riccekac Warshard close to the entrance of the Viper's Pit.
RyanMakara
- Moved a variety of Scenario quest NPCs closer to the Scenario spawnpoints
- Upped the reward for Scenario quests with 10 silver, and to 9999 XP for T4 quests.
- Placed shrine posts between Battle for Praag barricades to prevent players getting stuck.
Not that it matters anymore, as things stand.
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. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q
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Re: Patch Notes 31/1/2017
Warhammer online - Return of Reckoning - Order Event - New RvR system at 02.02.2017
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Re: Patch Notes 31/1/2017
After some testing today on the aoe damage change i can say its madness, as a duo (2h bg and mara) we were able to jump straight into a blob with resolute defense up and get around 10 kills before dying.
I have no doubt an organised group consiting of 2 healers, 2 tanks and 2 mdps with spamable aoe abilities and morales avaliable will be able to wipe a blob, imo this shouldnt happen.
I would make a suggestion on how you can look to split the zerg (which is the point of this change) but i have done so many a time without a response so...
I have no doubt an organised group consiting of 2 healers, 2 tanks and 2 mdps with spamable aoe abilities and morales avaliable will be able to wipe a blob, imo this shouldnt happen.
I would make a suggestion on how you can look to split the zerg (which is the point of this change) but i have done so many a time without a response so...
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Re: Patch Notes 31/1/2017
Playing a slayer after this patch feels like cheating. Further this patch renders the AOE tactic from slayer void. Are these changes supposed to stay or just temporary in order to verify the general idea?
Further I would like to express my concerns about your vision of highly organized small scale ORVR. The benefit of the original system is that it is very casual friendly. You can login, join a warband, have fun and logout after 1 hour.
If you turn this into a hardcore competitive small scale fest where everything is about group compositions, BIS equipment and the right pots ORVR shares the same destiny as the 6vs6 community.
Further I would like to express my concerns about your vision of highly organized small scale ORVR. The benefit of the original system is that it is very casual friendly. You can login, join a warband, have fun and logout after 1 hour.
If you turn this into a hardcore competitive small scale fest where everything is about group compositions, BIS equipment and the right pots ORVR shares the same destiny as the 6vs6 community.
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Re: Patch Notes 31/1/2017
Those groups is gonna be countered by full ST 6mans. Wich is the purpose of this i think.roadkillrobin wrote:Morf wrote:After some testing today on the aoe damage change i can say its madness, as a duo (2h bg and mara) we were able to jump straight into a blob with resolute defense up and get around 10 kills before dying.
I have no doubt an organised group consiting of 2 healers, 2 tanks and 2 mdps with spamable aoe abilities and morales avaliable will be able to wipe a blob, imo this shouldnt happen.
I would make a suggestion on how you can look to split the zerg (which is the point of this change) but i have done so many a time without a response so...
Blobs countered by AoE 6man, AoE 6man countered by ST 6man, 6 man ST countered by 24man.

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