Azarael wrote:
I'd also like to reinforce that the issue of CC and kiting, which currently smashes the melee healing spec, is something I wish to solve, and I've already addressed it in the multiple attribute dependence section.
Aside from otherwise stated problems, this is another massive hurdle we have. It is vastly too easy to knock us back and snare us, with absolutely no counter play. No amount of positioning, practice, mastery or tactic combination allows us to deal with this. Currently, if it happens - and it almost certainly will - you're done. Whatever happens will happen and you're out of the game for bit, assuming you survive the process at all.
It will be nicer once we have access to Vow of Silence, then we can actually make a CC move of our own. Until then, we're effectively the only class on the field that has nothing to sway the enemy, except for a short, two GCD slow that requires a Cursed target.
Azarael wrote:
Yes, it can be guaranteed. In the case of Divine Assault, however, this would require a rework, because DA's healing is entirely based on damage dealt.
I've heard suggestions of allowing the attack to be undefendable, but this scares me a little. Against a target without mitigation, something you'll not see for obvious reasons, Divine Assault can heal upwards to as much as 12,000 health, in three seconds. Granted, even one parry or block does more than merely chip away at this heal, and it's not uncommon to have a target do even more than that, on top of Spirit resistance and Toughness, perhaps even Guard to boot.
Unlike some classes, we have no means to debuff our target's resistance or armour. We have to rely entirely on other classes for that, in which requires communication and timing. Something you'll never see in a pug group. For now, all you can really do is either get a pre-made with guildies or friends - since nobody else is likely to take a melee priest - or take a swing at someone and hope you don't have 80% of your attack shut down.
And don't get me started on how much of an interrupt bait that attack is.