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[Marauder] Flames of Fate

Discuss Chosen, Magus, Marauder, and Zealot.
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Gachimuchi
Posts: 525

Re: [Marauder] Flames of Fate

Post#41 » Mon Jan 18, 2016 10:02 pm

Ziliya wrote:
bloodi wrote:
Ziliya wrote: 1) The player must have a specific morale slotted (lets not forget, its a second morale)
Focus Mind is the best rank 2 morale in the game. To say otherwise is... blatant stupidity. Or trolling.
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Kolkuth
Posts: 99

Re: [Marauder] Flames of Fate

Post#42 » Mon Jan 18, 2016 10:06 pm

Morf wrote:because nobody cares.
I do care.

Lets make a video to see who's right.
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Morf
Posts: 1247

Re: [Marauder] Flames of Fate

Post#43 » Mon Jan 18, 2016 10:07 pm

Gachimuchi wrote: Focus Mind is the best rank 2 morale in the game. To say otherwise is... blatant stupidity. Or trolling.
Its a must although Khaines withdrawl is also amazing.

My problem is that focus mind being the counter to it is a m2 but ensnare and flames of fate are m1's.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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magter3001
Posts: 1284

Re: [Marauder] Flames of Fate

Post#44 » Mon Jan 18, 2016 10:08 pm

This thread is pure lols... 10/10 would read again.

;)
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Azarael
Posts: 5332

Re: [Marauder] Flames of Fate

Post#45 » Mon Jan 18, 2016 10:08 pm

Morf's point is valid. A counter shouldn't have greater requirements than the base strategy.

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Morf
Posts: 1247

Re: [Marauder] Flames of Fate

Post#46 » Mon Jan 18, 2016 10:11 pm

Jail wrote:Get a room.
Only if u come and make it a 3 way :D
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

bloodi
Suspended
Posts: 1725

Re: [Marauder] Flames of Fate

Post#47 » Mon Jan 18, 2016 10:12 pm

Azarael wrote:Morf's point is valid. A counter shouldn't have greater requirements than the base strategy.
The point of focused mind was brought up because op was claiming there was no counter at all to roots on healers or rdps, when they in fact do have it.

And frankly, this seems like a 1vs1 issue, melee will get to ranged, without m1 root or no in any group play and is the group job to put the rdps out of danger in those situations.
Last edited by bloodi on Mon Jan 18, 2016 10:16 pm, edited 1 time in total.

Ziliya
Posts: 36

Re: [Marauder] Flames of Fate

Post#48 » Mon Jan 18, 2016 10:13 pm

ThePollie wrote:
Ziliya wrote:So I rarely complain about whats overpowered/underpowered.
First, I have to admit...
Ziliya wrote:I play an Engineer, so I think I'm quite aware of the differences between classes.
I laughed, pretty hard.

On topic - No comment. Too little experience between the classes.
I should have phrased that differently, but the point is that I play a class that has notably been an underdog for quite some time.

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Penril
Posts: 4441

Re: [Marauder] Flames of Fate

Post#49 » Mon Jan 18, 2016 10:14 pm

Azarael wrote:Morf's point is valid. A counter shouldn't have greater requirements than the base strategy.
Nos sure about that. Remember all the things destro needs to do to counter 1 AFK KotBS that has two certain tactics slotted. And in this case, both realms have access to that morale.

In my experience, this morale is mostly used for catching fleeing targets (which means you basically already won the fight). If it is used when everyone is still alive, tanks can guard the rooted player/CC enemies, healers can focus heal, etc.

Ziliya
Posts: 36

Re: [Marauder] Flames of Fate

Post#50 » Mon Jan 18, 2016 10:16 pm

bloodi wrote:
Azarael wrote:Morf's point is valid. A counter shouldn't have greater requirements than the base strategy.
The point of focused mind was brought up because op was clailing there was no counter at all to roots on healers or rdps, when they in fact do have it.

And frankly, this seems like a 1vs1 issue, melee will get to ranged, without m1 root or no in any group play and is the group job to put the rdps out of danger in those situations.
Absolutely BTFO and you're still trying.

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