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Changelog 17.02.2016

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lator
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Re: Changelog 17.02.2016

Post#41 » Wed Feb 17, 2016 2:54 pm

Is it intentional that kills between scenario parties don't get shared anymore? Completing RvR quests that got the huge gold nerf already are gonna be even more impractical now if so.
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Renork
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Re: Changelog 17.02.2016

Post#42 » Wed Feb 17, 2016 2:56 pm

Bretin wrote:wow just wow... this solution is nothing but a joke.

instead of trying to fix the code to get this problem solved by a technical solution you add something which is completely stupid. in warhammer you have to jump whether to overcome obstacles or to get free from stuck and this happens a lot! everyone who actively plays pvp knows it. i know we have ppl like Sekundus who like to bunny hop to prevent dying but this is clearly not a solution. on top of that let me guess it stacks with other snares. so once you are stuck at a stone or whatever obstacle you are basically **** and cant even jump out. what about moving up in GoE sc? you MUST jump midcombat. next time ask the community and not the balance mods or whoever is responsible for this idiotic change.
Did anyone ever teach you how to handle yourself properly when interacting with others? You can disagree with the changes without being a jerk to the team that is allowing you to play this game for free despite your constant negativity and bullying of others. There's a difference between strongly opinionated and a self entitled uneducated prick. If the changes are too much, I'm sure they can be adjusted in a way that punishes bunny hoppers while still allowing people to jump over obstacles. You may want to engrave in the back of your head who is responsible for this project before you continue posting.

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Lileldys
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Re: Changelog 17.02.2016

Post#43 » Wed Feb 17, 2016 3:05 pm

Penril wrote:
RyanMakara wrote:
DefinitelyNotWingz wrote:What kind of exploit is that, so I can avoid using it unintentionally, is it just caused by jumping?

"["Exploits"]

- Added a little something to deal with players who are cheating by using the bunny hop warp exploit."
It's called bunnyhopping, it's when you jump constantly in an attempt to get away from the enemy, since the jump brings you further away from your target than just by simply running/strafing away. Now it's so that when you jump again after jumping before, in combat, you get a 5% speed penalty, which can stack up to 20% for repeated bunnyhopping.
I have a problem with this... In certain situations, i jump a lot trying to get my enemies stuck/bump into something so i can lose them (some people are way better than others at platforming). For example, just outside the flag rooms in Gates of Ekrund, where there are some obstacles blocking the way (close to the ledges). Or maybe i would jump into a rock and then jump back to where i was (confusing them and possibly losing them).

If i want to try this tactic again i will get a snare debuff. I know something had to be done about bunny-hoppers, but i just wanted to point this out.

Bye-bye platforming evasive maneuvers.
There is a "free" jump, before it incurs a movement penalty. First jump won't slow, the second will. The time period inbetween is 2 seconds.

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Scrilian
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Re: Changelog 17.02.2016

Post#44 » Wed Feb 17, 2016 3:07 pm

B...but I already miss that "6v6 me anyday brah" :C
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Tesq
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Re: Changelog 17.02.2016

Post#45 » Wed Feb 17, 2016 3:08 pm

dot and lot of issues from github fixed very well done.
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Nekkma
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Re: Changelog 17.02.2016

Post#46 » Wed Feb 17, 2016 3:10 pm

Torquemadra wrote:
Pure hyperbole and irrelevant post. This counters warping faster than running, it doesn't prevent jumping. Try to overreact less.
Um, getting stuck on terrain happens daily in this game. The usual fix is to jump, usually 2-3 times but sometimes more. The GoE scenario is particularly bad for this with several locations where it is easy to get stuck. It is a relevant concern, especially for those that never have experienced any warping from people jumping.
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Penril
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Re: Changelog 17.02.2016

Post#47 » Wed Feb 17, 2016 3:13 pm

Nekkma wrote:
Torquemadra wrote:
Pure hyperbole and irrelevant post. This counters warping faster than running, it doesn't prevent jumping. Try to overreact less.
Um, getting stuck on terrain happens daily in this game. The usual fix is to jump, usually 2-3 times but sometimes more. The GoE scenario is particularly bad for this with several locations where it is easy to get stuck. It is a relevant concern, especially for those that never have experienced any warping from people jumping.
I love jumping around those obstacles and watching my enemies get stuck/bump into things while they try to catch me.

I wish there was another way to deal with bunny hoppers but since i can not think of anything, there is nothing more for me to say about this issue.
Spoiler:
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Last edited by Penril on Wed Feb 17, 2016 3:18 pm, edited 1 time in total.

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mursie
Posts: 674

Re: Changelog 17.02.2016

Post#48 » Wed Feb 17, 2016 3:16 pm

Bretin wrote:wow just wow... this solution is nothing but a joke.

instead of trying to fix the code to get this problem solved by a technical solution you add something which is completely stupid. in warhammer you have to jump whether to overcome obstacles or to get free from stuck and this happens a lot! everyone who actively plays pvp knows it. i know we have ppl like Sekundus who like to bunny hop to prevent dying but this is clearly not a solution. on top of that let me guess it stacks with other snares. so once you are stuck at a stone or whatever obstacle you are basically **** and cant even jump out. what about moving up in GoE sc? you MUST jump midcombat. next time ask the community and not the balance mods or whoever is responsible for this idiotic change.


----RETIRED FROM FORUMS----
I heard this change was coming through last night - and I called it then that it would create a HUGE sh%tstorm of backlash once people realized what this change was.

While it appears I'm correct, I did not forsee some of the unintended benefits this change might also bring ^^. Addition by subtraction I guess.
Last edited by mursie on Wed Feb 17, 2016 4:18 pm, edited 1 time in total.

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Renork
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Re: Changelog 17.02.2016

Post#49 » Wed Feb 17, 2016 3:18 pm

Whenever there are suggestions threads, people should focus on ADDING to the thread without putting others down continuously. There was a discussion opened before right here http://www.returnofreckoning.com/forum/ ... ilit=Bunny

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Arbich
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Re: Changelog 17.02.2016

Post#50 » Wed Feb 17, 2016 3:18 pm

Bretin wrote:wow just wow... this solution is nothing but a joke.

instead of trying to fix the code to get this problem solved by a technical solution you add something which is completely stupid. in warhammer you have to jump whether to overcome obstacles or to get free from stuck and this happens a lot! everyone who actively plays pvp knows it. i know we have ppl like Sekundus who like to bunny hop to prevent dying but this is clearly not a solution. on top of that let me guess it stacks with other snares. so once you are stuck at a stone or whatever obstacle you are basically **** and cant even jump out. what about moving up in GoE sc? you MUST jump midcombat. next time ask the community and not the balance mods or whoever is responsible for this idiotic change.
100% agree.

Examples:
The Rocks in Nordenwatch
The sides of the gate switch in gates of ekrund

Or even better (because you can´t do anything about it): Getting kicked back by some enemy in the barrels in gates of ekrund (or other examples like this). kind of stuck, but maybe you can go out with jumping. now you get a snare.

Really terrible implementation, unless you have a solution for this problem or remove most of the environment from the game.
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