I noticed since this patch that pet's (squigs) are now able to extend their range again, attack through terrain (apparently)..
Gas Squig I encountered was able to attack when not is LoS, other squigs are jumping to the 3rd floor of keeps during sieges...
Patchnotes 14/10/16
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
Ads
Re: Patchnotes 14/10/16
These wer some quick updates. Good work. Unfortunately my game crashes in every extended fight since this patch. I guess that's not a lot of information but I couldn't narrow it down more.
- BrockRiefenstahl
- Posts: 409
Re: Patchnotes 14/10/16
I played Magus before the last patch --> My Pet Pink Horror did not shoot when in LoSnavis wrote:I noticed since this patch that pet's (squigs) are now able to extend their range again, attack through terrain (apparently)..
Gas Squig I encountered was able to attack when not is LoS, other squigs are jumping to the 3rd floor of keeps during sieges...
But yesterday I played Order in T3 Keep a Magus Pet shoot me through the Walls.
Re: Patchnotes 14/10/16
Thank you! Have been playing with these changes since patch hit the server and from the Squigs POV, it just got a whole lot better.Azarael wrote:
Pet Careers
- Fixed an issue in which the pet would fail to keep up with 60% movespeed mounts.
- Fixed an issue in which the pet would attack targets, either in response to proximity or to incoming/outgoing damage, when the master was mounted.
- Fixed an issue in which the pet would blink out on the client when travelling long distances without engaging in combat.
- Fixed an issue in which a freshly summoned pet would not be in the advanced Follow state unique to pets, and would appear choppy when following.
Squig Herder
- The Horned Squig now receives a Strength bonus equal to the caster's Ballistic Skill from items rather than the caster's Strength.
- Adjusted the HP pools of the Spiked and Gas Squigs slightly.
FYI: Pets still have a tendency to do the "Your pet is too far away from you and have been dismissed." directly after a dismount following a pet stance command(i.e Attack/Heel) - It seems to be very random when it happens and I sometimes think the X, Z, Y-Axis are to blame somehow.
Changing the Horned Squig actually makes the bastard a little less useless. Good job doing something the original devs never managed!
*Ninja edit* The HP pools were increased or decreased?
Re: Patchnotes 14/10/16
What does "+3/6" mean?Azarael wrote:Torquemadra
Lair of Nerx Gutslime rebuilt +3/6 critical weapons in place as drops.
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q
Re: Patchnotes 14/10/16
3% on 1-hand, 6% on 2-hand I assume?Dresden wrote:What does "+3/6" mean?Azarael wrote:Torquemadra
Lair of Nerx Gutslime rebuilt +3/6 critical weapons in place as drops.
Although I believe these values have been lowered at the same time as sc weapons since patch was implemented 14/10/16?
RoR
Moz - Slayer - 40/7X
Mozlia - BW - 3X/4X
<The Pinata Pact> (a.k.a KILL FRENZY)
Karak Hirn/Norn
Mozley - RR95 Witch Elf Mozlei - RR100 White Lion
Moz - Slayer - 40/7X
Mozlia - BW - 3X/4X
<The Pinata Pact> (a.k.a KILL FRENZY)
Karak Hirn/Norn
Mozley - RR95 Witch Elf Mozlei - RR100 White Lion
Re: Patchnotes 14/10/16
Can any staff clarify/confirm this?Mozlei wrote:3% on 1-hand, 6% on 2-hand I assume?Dresden wrote:What does "+3/6" mean?Azarael wrote:Torquemadra
Lair of Nerx Gutslime rebuilt +3/6 critical weapons in place as drops.
Although I believe these values have been lowered at the same time as sc weapons since patch was implemented 14/10/16?
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q
Ads
Re: Patchnotes 14/10/16
What does "+3/6" SPECIFICALLY mean and refer to?Azarael wrote:Torquemadra
Lair of Nerx Gutslime rebuilt +3/6 critical weapons in place as drops.
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q
- Genisaurus
- Former Staff
- Posts: 1054
Re: Patchnotes 14/10/16
Yeah, it refers to crit. 1-Handed gutslime weapons used to have +3% crit on them. 2-Handed gutslime weapons had +6% crit on them. Those were replaced with +1% and +2% crit versions respectively, when NPCs didn't have custom abilities.Dresden wrote:What does "+3/6" SPECIFICALLY mean and refer to?Azarael wrote:Torquemadra
Lair of Nerx Gutslime rebuilt +3/6 critical weapons in place as drops.
When the custom abilities were brought back, and lair bosses could be made difficult again, the original +3% and +6% critical chance weapons were brought back. And then probably reduced again after the crit rebalance, but I'm not sure.
Who is online
Users browsing this forum: No registered users and 5 guests