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Changelog 25/11/16

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Daknallbomb
Posts: 1781

Re: Changelog 25/11/16

Post#41 » Sat Nov 26, 2016 10:36 pm

Love to Hear that... Sry If i say that But u aza u can fix and work and bring amazing changes But The players destroy so many Things with greed and easy way plaing..... If u have a way to stop IT PLZ Do it
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Buran
Posts: 136

Re: Changelog 25/11/16

Post#42 » Sat Nov 26, 2016 10:58 pm

2Azarael:
This video is about keep defend after this patch at 25/11/16. This is happened today:
Spoiler:
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Before to take keep was hard, now to take keep is easy. I think that the decision should be between. For exampe: Postern doors could be accessible to the attackers if the defenders more then 5WBs at keep. The next problem are coordinations with WarBand's RaidLeaders. Is it possible to make the chat only for people who has status in WB - LEADER?
I think you need to understand that you are not entitled to win because you are at your keep. A system must, as Genisaurus stated, function correctly assuming balanced conditions. Let us not forget that if you are at your keep, it is because you have lost the open-world battle.
Our ally love open RvR and fights at the world, but when we have more then 100% AAO it is very hard to hold the destro zerg, because they bigger us. We cannot split them. For example today destruction closed order at order's WC. At VK. While we are going to Gromril to take it, destruction took our keep. At DW. Destruction blocked order at spire and hold all BOs with 2 WB, which was located near our keep. It taked ~30-40min to take the zone. At Eatane my client was crushed...

All what we need - 1 chance from 10 to defend the zone with people which less then the biggest side. It should be hard, but possible. Thank u.
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Glorian
Posts: 5004

Re: Changelog 25/11/16

Post#43 » Sat Nov 26, 2016 11:07 pm

Azarael wrote:... with a more refined form of zone-wide DR, using a different...
Is that zone-wide Damage reduction?

@wb-leader chat:
That would be real nice. Some bloke screems run to keep and everyone runs.
And afterwards every one complains that there was no communication or coordination. Keeping the chat for wb leaders the people could coordinate With other wb leaders and not only the public ones you can see.

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Azarael
Posts: 5332

Re: Changelog 25/11/16

Post#44 » Sat Nov 26, 2016 11:22 pm

I can only say what I said before:

The RvR system Mythic came up with lacks restrictions on relative playercount. In any other balanced engagement in the world, having a 2:1 advantage means you dominate. The answer to that is NOT to balance the keep so that you need more than two times the number of players the enemy faction has to take the keep at all.

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Buran
Posts: 136

Re: Changelog 25/11/16

Post#45 » Sat Nov 26, 2016 11:37 pm

2Glorian:
Keeping the chat for wb leaders the people could coordinate With other wb leaders and not only the public ones you can see.
our ally is ready to discuss about coordination and RvR with any allyas and RLs. We are open to interaction
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Luicetarro
Posts: 193

Re: Changelog 25/11/16

Post#46 » Sun Nov 27, 2016 1:09 am

Glorian wrote:
Azarael wrote:... with a more refined form of zone-wide DR, using a different...
Is that zone-wide Damage reduction?
Dimishing Return.
Buran wrote:Before to take keep was hard, now to take keep is easy. I think that the decision should be between. For exampe: Postern doors could be accessible to the attackers if the defenders more then 5WBs at keep.
So you suggest that Postern should be available with 120 ppl at a single spot? 240 even, if the attacker will bring the same ammount? In other words, with aroundish 1/4 of the entire serverpopulation during EU peak-times?

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Grunbag
Former Staff
Posts: 1881

Re: Changelog 25/11/16

Post#47 » Sun Nov 27, 2016 8:02 am

Those new change looks great .
As siege weapons got more important place now in rvr, would you think about bringing back the boost / break siege weapon abilities ?

For exemple (I only knows the engineer abilities but I guess every class got some )
Bolster war engine :
No Cost - 5 ft range - 3s cast - 300s cooldown - Only usable on Siege Engines
Siege Targetted buff. Increases damage done by that siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine.

Diminish War Engine
No Cost - 100 ft range - 3s cast - 300s cooldown - Only usable on Siege Engines
Siege Targetted debuff. Decreases damage done by that siege engine by 10% for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine.

Hamper War Engine
No Cost - 100 ft range - 3s cast - 300s cooldown - Only usable on Siege Engines
Siege Targetted debuff. Increases the times it takes to fire that siege engine by 2 seconds for 30 seconds
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Buran
Posts: 136

Re: Changelog 25/11/16

Post#48 » Sun Nov 27, 2016 8:17 am

2Luicetarro:
for example: 17/11/16 destruction had at VK 150+people vs 120+order people.
IMHO.
I think that now to cover 1 keep door and 2 posterns need 4-5 or more well organized WBs with coordination. When the defenders are 1-3 WB now they have no chance to defend. Watch my video at this post:
viewtopic.php?f=42&t=18596&p=202358#p202338.
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roadkillrobin
Posts: 2773

Re: Changelog 25/11/16

Post#49 » Sun Nov 27, 2016 10:42 am

Azarael wrote:The Praag postern door will be resolved with the next restart, along with a more refined form of zone-wide DR, using a different implementation for its buff/debuff. Sorry, guys, but that 140% AAO **** is going to stop. If you can't be trusted to self-balance then I'm going to do it for you.
Order Zerging with 3-4 warbands for 2 weeks, 1 saturday Destro gets 2 warband running together and suddently it's a problem and needs to be solved with zone wide DR? The Russian Alliance wasn't running a warband this night so thats why you saw those numbers. I dunno what mechanic you have in mind for this. But the more DR you add to the fights the less likly you gonna get the the zergs to split up coz they more DR they have the more they are gonna be dependant on fighting with larger numbers. Wasn't that the reason it was located to Keeps only in the first place? We checked the numbers consistantly, and yes in DW when we ran into you into the open with 3 other people there was almoast no Order in the Zone. But an hour or so later it was 150vs100 in Eatine. It's organization vs no organization + Xrealming thats the problem here. It's completly community based. The organized groups can't controll whats the randoms are doing. If they Xrealm screw with AAO or what. , But organized groups are the ones getting punnished the moast for this for sticking to their realm and are also the ones putting in the moast work for RVR by recruiting players, building groups, strategies, tactics etz while the randoms, just do....random things. You can mess with renown, inf XP all you want. But PLEASE, don't touch the combat numbers. I would play a game were I got 90% reduction in XP/REN/INF from kills. I wont play a game were I take 90% more damage in a isolted fight on the battlefield thats equal numbers. But thats maybe just my opinion.
Last edited by roadkillrobin on Sun Nov 27, 2016 10:58 am, edited 1 time in total.
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Thayli
Posts: 134

Re: Changelog 25/11/16

Post#50 » Sun Nov 27, 2016 10:50 am

roadkillrobin wrote:
Spoiler:
Azarael wrote:The Praag postern door will be resolved with the next restart, along with a more refined form of zone-wide DR, using a different implementation for its buff/debuff. Sorry, guys, but that 140% AAO **** is going to stop. If you can't be trusted to self-balance then I'm going to do it for you.
Order Zerging with 3-4 warbands for 2 weeks, 1 saturday Destro gets 2 warband running together and suddently it's a problem and needs to be solved with zone wide DR? The Russian Alliance wasn't running a warband this night so thats why you saw those numbers. I dunno what mechanic you have in mind for this. But the more DR you add to the fights the less likly you gonna get the the zergs to split up coz they more DR they have the more they are gonna be dependant on fighting with larger numbers. Wasn't that the reason it was located to Keeps only in the first place? We checked the numbers consistantly, and yes in DW when we ran into you into the open with 3 other people there was almoast no Order in the Zone. But an hour or so later it was 150vs100 in Eatine. It's organization vs no organization + Xrealming thats the problem here. It's completly community based. The organized groups can't controll whats the randoms are doing. If they Xrealm screw with AAO or what. , But organized groups are the ones getting punnished the moast for this for sticking to their realm and are also the ones putting in the moast work for RVR by recruiting players, building groups, strategies, tactics etz while the randoms, just do....random things. You can mess with renown, inf XP all you want. But PLEASE, don't touch the combat numbers.
Piggybacking on this. Yesterday there was a lot of xrealming and I highly doubt that most, if any, changes to the RVR system to deal with this will be any more than a temporary bandaid (that will mostly punish organized play) until xrealming can be dealt with.

We can't control what pugs are doing and we already have to consistently play around them. As an example, in the case of cannons, our guild or alliance spreads out properly. Pugs fill the gap and you are still hit for 3k because you have no control over what other people are doing.
Thayli - SH
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