With level 15 you belong to t1, your sc bracket is t2. Rank up to 16 and then go straight to T3, there is most action. Maybe your time zone is on the wrong side, with low pop.Kalidore wrote:Ive come back to have some warhammer fun after finding out about this server, and im 99% sure ill blow my brains out if I have to pve my way through t2/t3 and these awful quests bc there is NO pvp out here as a level 15. (1 scen in 6 hours so far today that ended early and zero people out in orvr) And now that I heard I missed triple xp makes it that much more awful and unmotivating to want to grind. How can you make t2/t3 an enjoyable experience if there are 20 people out there max? Bring back the x3 xp so i can catch up to where the action is and enjoy PVP
Recently back - T2/3 is... Terrible.
Re: Recently back - T2/3 is... Terrible.
Dying is no option.
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- Aurandilaz
- Posts: 1896
Re: Recently back - T2/3 is... Terrible.
I've been enjoying t2t3 a lot thanks to greater populations.
How to make people want to play t2t3 rvr more?
Simple solution, triple-renown gain.
(if not higher)
Back on live people would hug t3 as long as humanely possible, most managing to get at least rr50 or even rr60, with the occasional grinder getting over rr70 before leaving t3.
If I understood correctly, currently the renown gain drops a lot after reaching rr40.
Well, easy solution to fix this is to have t3t2 keep giving large renown gain until say rr50.
(and maybe increase t4 40-50 gain level?)
now that is what I would call a proper incentive to farm t3, for those sweet sweet ahrpees.
How to make people want to play t2t3 rvr more?
Simple solution, triple-renown gain.

Back on live people would hug t3 as long as humanely possible, most managing to get at least rr50 or even rr60, with the occasional grinder getting over rr70 before leaving t3.
If I understood correctly, currently the renown gain drops a lot after reaching rr40.
Well, easy solution to fix this is to have t3t2 keep giving large renown gain until say rr50.
(and maybe increase t4 40-50 gain level?)
now that is what I would call a proper incentive to farm t3, for those sweet sweet ahrpees.
Re: Recently back - T2/3 is... Terrible.
T1 must be for level 1-10, not sure why ppl over lvl10 can stay in T1....maybe this is part of the problem... ppl at that levels stay in T1 since u get a higer level advantage and there is more ppl to fight. Maybe need to force people leave T1 at level 10+ to get more action in T2/T3....Sulorie wrote:With level 15 you belong to t1, your sc bracket is t2. Rank up to 16 and then go straight to T3, there is most action. Maybe your time zone is on the wrong side, with low pop.Kalidore wrote:Ive come back to have some warhammer fun after finding out about this server, and im 99% sure ill blow my brains out if I have to pve my way through t2/t3 and these awful quests bc there is NO pvp out here as a level 15. (1 scen in 6 hours so far today that ended early and zero people out in orvr) And now that I heard I missed triple xp makes it that much more awful and unmotivating to want to grind. How can you make t2/t3 an enjoyable experience if there are 20 people out there max? Bring back the x3 xp so i can catch up to where the action is and enjoy PVP
- Aurandilaz
- Posts: 1896
Re: Recently back - T2/3 is... Terrible.
Eh, doing t1 lairs is somewhat harder with sub-r10 tanks and healers.emiliorv wrote:T1 must be for level 1-10, not sure why ppl over lvl10 can stay in T1....maybe this is part of the problem... ppl at that levels stay in T1 since u get a higer level advantage and there is more ppl to fight. Maybe need to force people leave T1 at level 10+ to get more action in T2/T3....Sulorie wrote:With level 15 you belong to t1, your sc bracket is t2. Rank up to 16 and then go straight to T3, there is most action. Maybe your time zone is on the wrong side, with low pop.Kalidore wrote:Ive come back to have some warhammer fun after finding out about this server, and im 99% sure ill blow my brains out if I have to pve my way through t2/t3 and these awful quests bc there is NO pvp out here as a level 15. (1 scen in 6 hours so far today that ended early and zero people out in orvr) And now that I heard I missed triple xp makes it that much more awful and unmotivating to want to grind. How can you make t2/t3 an enjoyable experience if there are 20 people out there max? Bring back the x3 xp so i can catch up to where the action is and enjoy PVP
Back on live people were allowed to stay in t1 until dinging r15, but were allowed to leave as early as r12 to be able to play t2. Now ofc if you were having lots of fun in t1, you might stay to the very end, but those who wanted fast progression would often leave as first possible chance, that being dinging r12.
What I would like to see is the return of that old "soft lower limit" for t2, instead of current "hard" border between r15 (t1) and r16 (t2).
Given proper incentives (AHRPEE AND THE FABULOUS PURPLE RAIN), people would be happy to enter the mid tier as soon as simply possible.
Re: Recently back - T2/3 is... Terrible.
As people have pointed out, when given the option to complain espically if people feel hard done by they will, like in this thread. There are constructive posts here, Jaycub and Dureal make ideas, but, they will always be drowned out by complaints in threads.wargrimnir wrote:This is turning into a whine thread, and those kinds of threads get closed because we're well aware what issues exist.
Is that how this ends?
Unless players are the kind of people who like to lead, or organise activities they are unlikely to look for groups of others. Therefore as posted aboves, incentives and large rewards for using the content is the key. Party quests are being fixed left, right and center, this seems a great place to start and encourage people to seek it out and as a side plus,check if working as intended. Espically if there is a hefty reward, because as it stands grinding mobs is a better exp per hour than pqs, and, unfortunatley, these days, this is what people want in a era of gaming dominated by the 'casual market' we hear about so often on these forums. But you all know this already.
A similar concept to SWTOR with dalies or weeklies for lower tier content could help, for example a quest, as dureal posted, for completing 3 easy, 2 normal and 1 hard pq or some similar combination which rewards large exp and maybe coin. Creating quests with specific pqs to prevent over use of just one pq might be sensible. in addition or alternativley, possibley increasing the rewards for completing pq stages so they are equlivent or even better to grinding mobs. Thus players have the possibility of obtaining gear from the PQ plus leveling up alternative to when RvR is dead, while quing for scenarios to complete the dalies or weeklies.
The idea of quests inside the scenarios for exp and gold in t4 (might be the case in t2-3 but i have not been there since leaving) is a great idea, this could be built upon and increased for t3 or even designed as Jaycub suggested to add a officer medalion reward for completing x sceanrios to incentivise the t4 players to come down and help out friends or guildies who have chosen to roll new characters. The medalion reward could be as small as 3 medalions for t4 maybe something more like 5 or 6 for the t2-3 players. More medalions helps get the sc gear faster and also has the added benefit of converting up to assist near t4 players begin the grind to t4 merc gear.
There are a few champions and hero mobs standing around in t2-3 if I remember, maybe their could be unique cosmetics (different to the gear avalible from t2-3) to give the tair something different, t4 unique armor should be left for t4 lairs and similar content. A large gold reward + exp, similar to the concept of mini world bosses. For example: travel to x to learn about rumor of said boss, travel to y to investigate rumor, travel to z to defeate world boss and save local people / town. I know not fleshed out.
The map exploration quests building off the tome unlocks like dureal posted is really cool. The wings impervious t4 set take you to some neat places, maybe similar quests can be adjusted and rewarded, ones that include titles or trohies or back piecses. Information gathered from the Tome Titan addon could be used to find t2-t3 apprioprate unlocks which take people to interesting places of the world to complete and reward large exp. Upon looking into this I found some neat t4 ORvR unlocks, maybe there are similar ones for t2-3, I will keep looking.
For example I found a unlock for "Engage the Gorger", "Dispense Justice" and "Scar'd for Life" maybe these unlocks could be linked to a quest like the basic idea above for champs and heros or the exp for completing them be adjusted to be significantly rewarded. These tome unlocks could be included in to a form or daily or weekly quest/activity package. Something like a PQ daily and a Quest daily and a scenario daily. Gold or medalions could be given as a reward for respective tier player completion to help encourage t4 playesr to de-bolster and assist.
Ultimatey, increasing rewards through exp upon multiple sources, party quests, scenarios and as you have done with the kill quests for stalker gear is imo the key. Debolster option is neat however unfortunately I think players need more reward than just helping others to do it.
* While some may see this as a copy or star wars or a way of making t2-3 more grindy and taking away from RvR, I concede this would need to be proportionally equal to experience gains in RvR so as not to pull people away. This may mean increasing the exp gains for reletative RvR activities such as Taking BOs, Keeps, kills and delivering supplies. What this number is I don#t know because I have not leveld up alts in a long time through the lower tiers. Maybe others who are in the tier can post numbers for such activites and we could develop some proposals for tweaks.
Last edited by Gerv on Mon Jan 02, 2017 11:00 am, edited 1 time in total.
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Re: Recently back - T2/3 is... Terrible.
Ideas to increase ppl in ORvR in T2/T3:
1-Cap level on T1 to lvl12 (or 10+).
2-Free level 15 per account/faction (only 1xcharacter).
3-Boost x2 or x3 rp/inf random zones of T2/T3. Make zone buffed changes each 1xhour (or 2xhour) for example, forcing ppl to take control of objectives of that zone.
1-Cap level on T1 to lvl12 (or 10+).
2-Free level 15 per account/faction (only 1xcharacter).
3-Boost x2 or x3 rp/inf random zones of T2/T3. Make zone buffed changes each 1xhour (or 2xhour) for example, forcing ppl to take control of objectives of that zone.
Re: Recently back - T2/3 is... Terrible.
This mirrors my feelings. Nordland zergs and t1 SCs are some of the least fun I have in this game. It's to the point where early on it's so slow and action is so wishy washy that I ultimately just don't roll new chars unless I can rope someone in to powerleveling me, at least to 16. But t2/3 is dead, so all the way to 30 I guess... Or worst case, I will be hitting mobs for 14+ hours. Honestly, I've played on this server for almost a year, and am completely disinterested in setting foot in t1-3, especially after having played on them for months when they were the end game.Telen wrote:The tier that needs to go and doesnt benefit anyone is t1. You start off with none of a classes key abilities. Most classes dont even have the basics until they are level 10. No guards no rez. Most just zerg centre. You cant go from t1 gameplay to t4. Really starting in t2/3 and doing rvr is where the game starts for real anyway.
I'm definitely for bringing back 3x exp, or having some kind of concession be made. My suggestion: people really need an incentive to stay and level normally through pvp. The suggestion about tripling rr gain in t3 is decent especially since you will be gaining exp far faster than rr at that level. However even this I cannot see being a solution as the gear gap at r40 is not as big as it was on live (yet), there's no real reason to stay hugging t3, so people won't. Some people come back to t3 solely for the crit belt, but not really enough to populate it. I think PQ rewards are a good place to start, maybe have purple and lower bags drop fragments, like with ruin set. So even if you outlevel it, you can at least get full pve set while grinding.
- randomeclipse
- Posts: 79
Re: Recently back - T2/3 is... Terrible.
I was on last night and there were plenty of warband vs warband scale skirmishes in Elf (Avelorn).
Over the coming days I'll see if that's the norm or just due to the holidays.
Over the coming days I'll see if that's the norm or just due to the holidays.
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Re: Recently back - T2/3 is... Terrible.
You wont get people to actively go to orvr and scenarios till orvr and scenarios are the faster and most profitable way to level up like they were on live.
But wont happen here because asking for that is whining and wanting free things so good luck guys. They made sc weapons and gear hard to obtain because it was at some point BiS and never actually went back to reduce the prices, removed rats so people dont even want to touch the orvr zone unless there is a keep defense and scs are overall dead.
If you incentivize pvp, playesr will do pvp, if you make doing pvp a hasle and put everyting out of reach, how can you expect anyone to go do pvp at all?
But wont happen here because asking for that is whining and wanting free things so good luck guys. They made sc weapons and gear hard to obtain because it was at some point BiS and never actually went back to reduce the prices, removed rats so people dont even want to touch the orvr zone unless there is a keep defense and scs are overall dead.
If you incentivize pvp, playesr will do pvp, if you make doing pvp a hasle and put everyting out of reach, how can you expect anyone to go do pvp at all?
Re: Recently back - T2/3 is... Terrible.
I have some things to say about that. And sry, i'm not used with english.
Last month, i played 2 characters in this T3, in open rvr (dok and magus - and i must say magus is totally cheat, like engi)
I created a lot of warbands, and i joined a lot too, sometimes lead, etc.
And i had a great of fun.
Of course, there was often no order, i would say 50% of the time. Rve is fast, reward a little (good enough i would say), well, it's ok when it happens.
When there's some fights, it was very good too. I'm almost sure i could play every time i logged in (EU times).
Again, we'll find the same problems as in T4, defense is favored, and it's not easy to begin, to create an opposition.
(last changes with victory points seems good)
Balance is very very very difficult anw.
I may often say it, i think dev/gm/whatever should give more rewards for groups/warbands when there's aao (and in T4 too!).
Also, i think we should get more influence in T3. And the price of medallions stuff is too high maybe.
Besides that, there are many many too much whines about xrealm. Maybe u should consider to communicate more about this problem (even if i really think it's not a problem). It's kind of chimera, a magical excuse (it's english ? :p), many fantasies, it really sucks.
If xp boost is up again, it will only kill this tier (saw it when i played my cultist, and it was really boring). In this case, just give a /lvl 40 command.
Last month, i played 2 characters in this T3, in open rvr (dok and magus - and i must say magus is totally cheat, like engi)
I created a lot of warbands, and i joined a lot too, sometimes lead, etc.
And i had a great of fun.
Of course, there was often no order, i would say 50% of the time. Rve is fast, reward a little (good enough i would say), well, it's ok when it happens.
When there's some fights, it was very good too. I'm almost sure i could play every time i logged in (EU times).
Again, we'll find the same problems as in T4, defense is favored, and it's not easy to begin, to create an opposition.
(last changes with victory points seems good)
Balance is very very very difficult anw.
I may often say it, i think dev/gm/whatever should give more rewards for groups/warbands when there's aao (and in T4 too!).
Also, i think we should get more influence in T3. And the price of medallions stuff is too high maybe.
Besides that, there are many many too much whines about xrealm. Maybe u should consider to communicate more about this problem (even if i really think it's not a problem). It's kind of chimera, a magical excuse (it's english ? :p), many fantasies, it really sucks.
If xp boost is up again, it will only kill this tier (saw it when i played my cultist, and it was really boring). In this case, just give a /lvl 40 command.
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