Recent Topics

Ads

What Prevents players from debolstering?

Chat about everything else - ask questions, share stories, or just hang out.
dansari
Posts: 2524

Re: What Prevents players from debolstering?

Post#41 » Mon May 15, 2017 1:32 pm

It's really, really not that difficult to level up. Could it be faster? Yeah... but I just leveled a SM. It took maybe 3 weeks of casual playing? I'm in NA. Her play time is 4d 18h (and I'm 200 apoth on her with a lot of butchering mats). I did all the epic quests in T3 and T4, did three of the T4 accessory unlocks, did all of the BL quests, have my first dom piece, and I'm sitting at 40/41.
<Salt Factory>

Ads
User avatar
Elftwin95
Posts: 476
Contact:

Re: What Prevents players from debolstering?

Post#42 » Mon May 15, 2017 1:35 pm

Personally for me, I just find it a turnoff to have to respec every time I want to debolster. But that is not a major issue or anything of course.
Eldoir Duskoath SW 40/71 Shadowmaster of the Eternal Host

Strike swiftly aim true

User avatar
xanderous
Posts: 501

Re: What Prevents players from debolstering?

Post#43 » Mon May 15, 2017 2:15 pm

T4 is the endgame, people play mmo's mostly for the endgame content, i agree its a pain the ass to have to go back to t3 for anything but that having been said, i have already got my gear sorted for my knight to debolster, i want those renown pots and the reduced cost of the sets are worth the venture, so good move devs.
Bashgutz RR82 Borc Vaseryn RR61 SM Krantz RR82 Knight Corvinus RR70 Chosen Mormonty RR72 IB
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer

User avatar
NoRKaLKiLLa
Posts: 1020
Contact:

Re: What Prevents players from debolstering?

Post#44 » Mon May 15, 2017 3:06 pm

The issue remains though that if you convince a few friends to go down and debolster with you and you successfully smash the **** out of the enemy lowbies, you get hate tells. Which isn't bad in itself, but to caveat the rage they also stop going into the lake. And quickly. Can't tell you how many times I've 3 manned in t3 only to have the Order players tell me to get bent and enjoy an empty lake. They don't want to farmed within twenty seconds of leaving the war camp which is completely understandable. I've pestered torque before and from my memory and understanding, adding a regional bonus to renown/drops for a short period of time is not in the bag at the moment. However, I purpose a couple solutions

Dev side:
Upon t4 zone locks, make it 30 minutes to 1 hour until we can open up a new t4 zone, forcing everyone to either idly wait, queue or debolster for a short while. Congruently when ALL of t4s campaign is locked, make it a 3-6 hour reset time, encouraging massive fights for a few hours debolstered.

All of this in conjunction with GM sponsored live events (remember those?) In the mid tiers in which rewards for enough participation could be QOL/appearance items from past events.

Community side:
The big guilds (BT/phalanx etc) and the community itself plan an ad hoc debolster day, although the term herding cats comes to mind.
Image

freshour
Banned
Posts: 835

Re: What Prevents players from debolstering?

Post#45 » Mon May 15, 2017 3:29 pm

I have done pretty much nothing but debolster the last few days and I have gotten more hate tells than I ever have (yes, you read that right). They don't seem to understand that you are in the same gear that they are. Not to mention I have realized how good AM's were in T3 haha... I hate you.

But I will say it has showed me how to use ap/hp pots non stop, resolute defense and cleansing winds religiously and also the whole sprint/ap after RD to catch rDPS. It is one of the most frustrating metas that is the rdps order kite fest. But as painful as it is, running around solo or with groups of 4-5 has helped a lot with my playstyle and I really like it.

But to throw some numbers in there. I've played with somewhere around 100 different mid tier. I stopped counting at 75 and there was quite a bit more but we'll say 100. In that 100 I counted 5 debolstered people trying to get seals... 5!!!! -

- I know some of you don't think that the 5 gold is a lot, but clearly there are a lot of other people that do. If it isn't in the master plan to make it easier I get it, but a really cool staff member posted an awesome suggestion that might get more people into it. I hand out more gold than probably anyone on the server I'd bet... maybe 2nd or 3rd just so I can get my friends/guildies to debolster and play with me so I can get this dang set.. Lets do this people! Mid Tier!!! WOO

Sulorie
Posts: 7461

Re: What Prevents players from debolstering?

Post#46 » Mon May 15, 2017 4:18 pm

NoRKaLKiLLa wrote:The issue remains though that if you convince a few friends to go down and debolster with you and you successfully smash the **** out of the enemy lowbies, you get hate tells. Which isn't bad in itself, but to caveat the rage they also stop going into the lake. And quickly. Can't tell you how many times I've 3 manned in t3 only to have the Order players tell me to get bent and enjoy an empty lake. They don't want to farmed within twenty seconds of leaving the war camp which is completely understandable.
Just funny that r30 people don't get such tells, despite being stronger than a debolstered r31+. Some people still think that the rank above 30 matters in mid tier.
Dying is no option.

Luth
Posts: 2840

Re: What Prevents players from debolstering?

Post#47 » Mon May 15, 2017 4:50 pm

When you check the gear of low/mid tier players, it's obvious that many don't know how stats + item level work in this game and simply take the color of the gear as an indication for how powerful the item is; e.g. level 25 player running around with blue level 8 items (including melee weapons). Some don't have all jewelry slots filled, because they are unaware of the city vendors.
Without that basic knowledge, it's unlikely that they know how bolster or even debolster works. Maybe with client access it is possible to create a new ingame tutorial, because i think new players won't read a forum tutorial.

dansari
Posts: 2524

Re: What Prevents players from debolstering?

Post#48 » Mon May 15, 2017 5:14 pm

Luth wrote:When you check the gear of low/mid tier players, it's obvious that many don't know how stats + item level work in this game and simply take the color of the gear as an indication for how powerful the item is; e.g. level 25 player running around with blue level 8 items (including melee weapons). Some don't have all jewelry slots filled, because they are unaware of the city vendors.
Without that basic knowledge, it's unlikely that they know how bolster or even debolster works. Maybe with client access it is possible to create a new ingame tutorial, because i think new players won't read a forum tutorial.
I've never thought about this, actually, but it makes a lot of sense. Maybe we can add something to the wiki like Basic, Advanced, Expert tips for new players, then we can put that in the first few lines of text you see when you login. That way people: 1. know a wiki exists with useful information, 2. gives them useful information that will help them get started playing.
<Salt Factory>

Ads
User avatar
Amidala
Former Staff
Posts: 306

Re: What Prevents players from debolstering?

Post#49 » Mon May 15, 2017 5:47 pm

Rename this post in : Frustration!How to find a solution
:lol: :lol:
Image

Princess Amidala Estellanor

--Tilean Warlords--Amidala AM-Drafalgar SM
--Hammer Kult--Amidalina ZE

User avatar
th3gatekeeper
Posts: 952

Re: What Prevents players from debolstering?

Post#50 » Mon May 15, 2017 6:54 pm

spikespiegel84 wrote:
Been answered that works as intended, gold sink, the dangers of inflation, you can grind 10 gold in 10 minutes.
Daknallbomb wrote:Well Gold rly isnt a Problem! You rly dont need much time to get it
While I completely agree. Its still a "cost" with no real known reward.

RIGHT NOW, we have nice rewards: 2 piece set. So this carrot is enough for SOME people to warrant the time and cost to debolster... However I know many players dislike that it is shoulders/helm as that limits build choices and competes with other sets.

LATER, though, I wager the debolster crowd will die.

While 5 g isnt a ton.. its everything combined.
- 5g (night even be 10g if you dont follow same mastery/tactics as your t4 build)
- TIME spent re-doing your build/Renown
- TIME spent swapping out gear
- INCONVENIENCE to carry around a second (or 3rd) full set of gear.

These are all the barriers to entry. I have a very strong feeling many more people would LOVE to hop down to tier 3, but just see it as such an inconvenience to do. its not something you would likely do multiple times during the same play session... For me (someone who wants the 2 pc) its more like "do I want to play t4 today, or play t3 today"... I likely dont play both during the same session just because the work required to debolster.

I would RATHER have a debolster system, that works the way bolster does where it somehow takes the relative value of stats and projects you forward. If we can make this work for someone who is lvl 32 getting boosted to 40, why cant we make it go the opposite? From 40 -> say 25 or 26 for T3.... You can over debolster to compensate for all the stats/mastery etc... Even just making it a renown only cap of 28, and allowing people to keep all the same Mastery/gear etc stuff in tact, would be a HUGE relief from the barriers to entry... I likely WOULD debolster much more if I could re-do renown and hope down to t3 in all the same gear/spec etc.....

It seems like this would be in the realm of possible. Sure 40s would have more mastery and access to special mastery abilities... but with the over-nerf (debolster) system... its "evened out" because youll have less stats possible as everyone else....
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard

Who is online

Users browsing this forum: Ahrefs [Bot], Google [Bot], ptons, Slamination1 and 6 guests