Haojin wrote:Specialpatrol wrote:
And yet here you are, still playing it. So it can't be all bad, can it?
Getting the basic game back in full (city sieges, pve dungeons, lotd) should be the main focus. Then you could start testing balance and general game mechanics more thoroughly.
Though that long list of random, radical and somewhat conflicting suggestions you proposed seems a bit far-fetched in most cases.
If you want to remove such central aspects as collision, aoe and cc, then maybe you should just look for another game.
normally i won't reply this kind of ignorant posts, i'll make an exception for you.
i don't know which guild are you from, and how many years you played on live ? did you experimented how/why WAR died ?
i posted these "radical" suggestions for "short period of time testing" because game needs to go forward. did you ever contributed a alpha/beta mmo ?
If you do the same mistake "rebuild the game same like on live" this server will die aswell.
the question about why me and my guild still playing this game ? answer is obvious: " we love WAR and we have a passion for this game. we want to see this game in a perfect shape and we fear about this server share the same destiny with WAR. you know, we're testers of an alpha server and some changes must be done in "alpha" state. maybe makes sense ?
for example: majorty of players have problem with low TTK so here's a idea of a test phase:
-lets play RvR with % x wounds buff for x days to get some feedback to see majorty of players like/dislike it ? if test phase succesfull game will go forward. what will we lose ? nothing. what we might gonna gain, maybe a chance to make the game more sustain, enjoyable.
Oh, I played WAR from open Beta till the last day, starting on Eltharion-server (the all-out-pvp one that had no safe zones outside chapter hubs) until that got changed to the care-bear setup with designated rvr-lakes, which we also have here. How about you?
And I don't normally bother replying to threads like these, unless I find the suggestions put forward somewhat silly. And suggesting the removal of all cc, aoe and collision in a game, where those elements have been core since day one does seem silly to me.
Just to implement them would require severe overhauls to a multitude of classes - which would take a ton of time for a dev team running on freetime. And I for one would rather see that time invested in bringing the basic game back in full.
I simply don't buy into your whole 'this game will die, if you don't change everything!' I doubt the current playerbase are here, because they are holding out for a completely overhauled game without aoe and cc abilities. I think most are here because they actually kinda enjoyed the game they had on live. A game that of course can be tweaked and improved upon. But if they wanted a completely different game, I think they would be somewhere else.
With that said, it's also worth mentioning that I'm not dismissing all your suggestions. Only the more silly ones. Implementing a wounds buff for a week, for instance, seems like a much more doable and simple idea than a 'let's remove all aoe and cc and see how that plays' week.