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Revolution

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Scrilian
Posts: 1570

Re: Revolution

Post#41 » Sun Jul 23, 2017 5:15 pm

wargrimnir wrote: What I take from the OP is not a list of demands, but a list of potential changes that could be made if we wanted to experiment with different game mechanics. Some are more extreme than others, any of them might face at best a weekend of testing before they're brought down since the changes are so vast. It's not a troll thread, and Hao does have a ton of experience in leading organized groups. This sort of feedback is valuable when taken in the appropriate context.
I kinda surprised with you of all people taking a side of some guy, who apparently does a good job leading a warband, but I'm not taking his word for it.
From I can see with all the new higher values of armor and more +wounds set bonuses widely available the TTK should have increased and yet somehow people claim it's way too low.

So low in fact, that's it not even up to debate, but straight to the testing of some wacky fixes for it. As if it's a crime to demand a well thought-through explanation for a crucial core element of the gameplay.

I get now that it's not a troll thread but surely looks like one. For the rest of the proposed changes I don't really care, might as well try disabling gravity in Dragonwake or limiting the line of sight to 30ft in Praag, just for the fun of it ;)
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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wargrimnir
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Re: Revolution

Post#42 » Sun Jul 23, 2017 5:32 pm

Scrilian wrote:
wargrimnir wrote: What I take from the OP is not a list of demands, but a list of potential changes that could be made if we wanted to experiment with different game mechanics. Some are more extreme than others, any of them might face at best a weekend of testing before they're brought down since the changes are so vast. It's not a troll thread, and Hao does have a ton of experience in leading organized groups. This sort of feedback is valuable when taken in the appropriate context.
I kinda surprised with you of all people taking a side of some guy, who apparently does a good job leading a warband, but I'm not taking his word for it.
From I can see with all the new higher values of armor and more +wounds set bonuses widely available the TTK should have increased and yet somehow people claim it's way too low.

So low in fact, that's it not even up to debate, but straight to the testing of some wacky fixes for it. As if it's a crime to demand a well thought-through explanation for a crucial core element of the gameplay.

I get now that it's not a troll thread but surely looks like one. For the rest of the proposed changes I don't really care, might as well try disabling gravity in Dragonwake or limiting the line of sight to 30ft in Praag, just for the fun of it ;)
Taking sides? I don't have any enemies, my job is to enforce rules when people cross the line. Outside of that I have all sorts of respect for players that abide by them and dedicate their time to the game. Norkalli is a good example of a player that pushed our limits on enforcement right up to the edge, but ultimately decided that fighting us was not nearly as productive as working with us. Anyone who has faced a ban in the past is more than able to step onto the right side of that line and be a welcome member of the community.

This doesn't mean we are any less vigilant, rules are rules, and who you are rarely has any bearing on our actions.

Again, these points held under proper context are fine. There's no demands here, and there are certainly some things I'm sure we wouldn't bother experimenting with.
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Scrilian
Posts: 1570

Re: Revolution

Post#43 » Sun Jul 23, 2017 5:44 pm

Sorry, I think I came out wrong, didn't mean to question your job as a staff member enforcing rules. :?
It's a bit worrying to me that no one questioned the assumption of the TTK being low in the OP, thats' all.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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Collateral
Posts: 1494

Re: Revolution

Post#44 » Sun Jul 23, 2017 5:46 pm

Ah here is the guy who knows it all and links his amazing 'suggestions' and ideas in his signature (which are all about scenarios, i.e. small scale btw), also has a funny picture that represents the "truth" about the community, and who hasn't played the game for some time (idk how long since I never saw you here) yet comes here and comments how Hao is trolling the forums. Yes sir let's hear your amazing new suggestions and ideas, I sure can't wait!



I'm just replying in equal amount here and I'll stop. Let's continue this discussion if people choose to. If more people think that something should be done about TTK, the devs will think about it. But for that we need a discussion and opinions.

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Scrilian
Posts: 1570

Re: Revolution

Post#45 » Sun Jul 23, 2017 5:57 pm

Oh, you must be new here then, I've lead order Greenfire warband for almost a year in t3 and a bit of early t4 up until august last year, Pornfactory and KingsOwn era so to speak.
Feel free to debate me on any of my 'amazing' suggestions, I don't mind, but make it in PM.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

Elemint
Posts: 258

Re: Revolution

Post#46 » Sun Jul 23, 2017 6:12 pm

The presumption that TTK is too low coming from Hao comes from Hao, which means it's tied to ORvR at warband level. In case this wasn't implied i do believe he explicitly mentioned it being an ORvR issue somewhere. I don't have much, if any experience playing in a warband but from what i've seen he's right.

TTK is pretty high groupwise and it takes a very well coordinated group to murder a decent premade right now

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Specialpatrol
Posts: 306

Re: Revolution

Post#47 » Sun Jul 23, 2017 6:14 pm

Haojin wrote:
Specialpatrol wrote:
And yet here you are, still playing it. So it can't be all bad, can it?

Getting the basic game back in full (city sieges, pve dungeons, lotd) should be the main focus. Then you could start testing balance and general game mechanics more thoroughly.

Though that long list of random, radical and somewhat conflicting suggestions you proposed seems a bit far-fetched in most cases.

If you want to remove such central aspects as collision, aoe and cc, then maybe you should just look for another game.
normally i won't reply this kind of ignorant posts, i'll make an exception for you.

i don't know which guild are you from, and how many years you played on live ? did you experimented how/why WAR died ?
i posted these "radical" suggestions for "short period of time testing" because game needs to go forward. did you ever contributed a alpha/beta mmo ?

If you do the same mistake "rebuild the game same like on live" this server will die aswell.

the question about why me and my guild still playing this game ? answer is obvious: " we love WAR and we have a passion for this game. we want to see this game in a perfect shape and we fear about this server share the same destiny with WAR. you know, we're testers of an alpha server and some changes must be done in "alpha" state. maybe makes sense ?

for example: majorty of players have problem with low TTK so here's a idea of a test phase:

-lets play RvR with % x wounds buff for x days to get some feedback to see majorty of players like/dislike it ? if test phase succesfull game will go forward. what will we lose ? nothing. what we might gonna gain, maybe a chance to make the game more sustain, enjoyable.
Oh, I played WAR from open Beta till the last day, starting on Eltharion-server (the all-out-pvp one that had no safe zones outside chapter hubs) until that got changed to the care-bear setup with designated rvr-lakes, which we also have here. How about you?

And I don't normally bother replying to threads like these, unless I find the suggestions put forward somewhat silly. And suggesting the removal of all cc, aoe and collision in a game, where those elements have been core since day one does seem silly to me.

Just to implement them would require severe overhauls to a multitude of classes - which would take a ton of time for a dev team running on freetime. And I for one would rather see that time invested in bringing the basic game back in full.

I simply don't buy into your whole 'this game will die, if you don't change everything!' I doubt the current playerbase are here, because they are holding out for a completely overhauled game without aoe and cc abilities. I think most are here because they actually kinda enjoyed the game they had on live. A game that of course can be tweaked and improved upon. But if they wanted a completely different game, I think they would be somewhere else.

With that said, it's also worth mentioning that I'm not dismissing all your suggestions. Only the more silly ones. Implementing a wounds buff for a week, for instance, seems like a much more doable and simple idea than a 'let's remove all aoe and cc and see how that plays' week.
APONYMOUS l WP l R40 l RR8X
BRAKEDOWN l KOTBS l R40 l RR8X
BOILING l BW l R40 l RR8X
PUFFED l SLY l R40 l RR8X
RHYTHM l AM l R40 l RR8X
EEWULL l DOK l R3X l RR4X

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Scrilian
Posts: 1570

Re: Revolution

Post#48 » Sun Jul 23, 2017 6:28 pm

Specialpatrol wrote: I simply don't buy into your whole 'this game will die, if you don't change everything!' I doubt the current playerbase are here, because they are holding out for a completely overhauled game without aoe and cc abilities. I think most are here because they actually kinda enjoyed the game they had on live. A game that of course can be tweaked and improved upon. But if they wanted a completely different game, I think they would be somewhere else.
Finally, someone who speaks my language. I'd add that for me personally taking a break from the game made me appreciate it much more now with all it's core elements intact and still in place. It's a sort of an ugly duckling mixed with a rarest of gems, there's nothing quite like it :oops:
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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Haojin
Posts: 1066

Re: Revolution

Post#49 » Sun Jul 23, 2017 6:43 pm

Specialpatrol wrote:
Haojin wrote:
Specialpatrol wrote:
And yet here you are, still playing it. So it can't be all bad, can it?

Getting the basic game back in full (city sieges, pve dungeons, lotd) should be the main focus. Then you could start testing balance and general game mechanics more thoroughly.

Though that long list of random, radical and somewhat conflicting suggestions you proposed seems a bit far-fetched in most cases.

If you want to remove such central aspects as collision, aoe and cc, then maybe you should just look for another game.
normally i won't reply this kind of ignorant posts, i'll make an exception for you.

i don't know which guild are you from, and how many years you played on live ? did you experimented how/why WAR died ?
i posted these "radical" suggestions for "short period of time testing" because game needs to go forward. did you ever contributed a alpha/beta mmo ?

If you do the same mistake "rebuild the game same like on live" this server will die aswell.

the question about why me and my guild still playing this game ? answer is obvious: " we love WAR and we have a passion for this game. we want to see this game in a perfect shape and we fear about this server share the same destiny with WAR. you know, we're testers of an alpha server and some changes must be done in "alpha" state. maybe makes sense ?

for example: majorty of players have problem with low TTK so here's a idea of a test phase:

-lets play RvR with % x wounds buff for x days to get some feedback to see majorty of players like/dislike it ? if test phase succesfull game will go forward. what will we lose ? nothing. what we might gonna gain, maybe a chance to make the game more sustain, enjoyable.
Oh, I played WAR from open Beta till the last day, starting on Eltharion-server (the all-out-pvp one that had no safe zones outside chapter hubs) until that got changed to the care-bear setup with designated rvr-lakes, which we also have here. How about you?

And I don't normally bother replying to threads like these, unless I find the suggestions put forward somewhat silly. And suggesting the removal of all cc, aoe and collision in a game, where those elements have been core since day one does seem silly to me.

Just to implement them would require severe overhauls to a multitude of classes - which would take a ton of time for a dev team running on freetime. And I for one would rather see that time invested in bringing the basic game back in full.

I simply don't buy into your whole 'this game will die, if you don't change everything!' I doubt the current playerbase are here, because they are holding out for a completely overhauled game without aoe and cc abilities. I think most are here because they actually kinda enjoyed the game they had on live. A game that of course can be tweaked and improved upon. But if they wanted a completely different game, I think they would be somewhere else.

With that said, it's also worth mentioning that I'm not dismissing all your suggestions. Only the more silly ones. Implementing a wounds buff for a week, for instance, seems like a much more doable and simple idea than a 'let's remove all aoe and cc and see how that plays' week.
Hao wrote:WAR always have cronic issues and ROR have a chance to overcome it. We all know this is an ALPHA server and we should consider about some RADICAL [maybe silly] changes to see if it's favor for the game or not [testing phase should be like 1 week or less without pissing off people]. [technical impossibilities always is a handicap for sure]


so what are we discussing ? i think grimnir's answer is enough for everyone, i don't wanna discuss or explain game mechanics or cronic issues to anyone here. if you have a "radical" idea, feel free to contribute, it's dev's choice to pick some of these suggestions and implement to see how it effects in a positive/negative way when they have a chance one day.
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quda
Posts: 61

Re: Revolution

Post#50 » Sun Jul 23, 2017 7:49 pm

First I want to thanks Haojin, you suggest a lot of good and interest things! ;)

Second I want to add my suggestion for lvling.
Make instant 40 PVE lvl and "e- Merge T3 maps to T4 campaign [ Which gonna help breaking monotony, let's say if you want to make Praag open, you need to take lower tier maps first ]". And increase the number of experience required to obtain low-level renown. Change requirements for gear based on RR.

This is a lot of work, but this will increase ORVR and SC population.

Really, do we need to PVE? with online less than 1k at prime time. I understand that lvling is needed for newbies, but cause of this we have spread the low population to 3 different tiers.

Idk what are you looking in that game, but I came for WAR, only PVP. And I really dont understand WHY RoR devs were work and still working on PVE aspect of game, when most of people looking for PVP here.

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