Patch Notes 17/03/2018
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Re: Patch Notes 17/03/2018
Is there any communication on the new keep lords. The Lord fights seem EXTREMELY long now, not that they were all that short to begin with when contested. Honestly, it's a bit boring and the likely hood of an inexperienced player resetting the lord is huge.
-= Agony =-
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Re: Patch Notes 17/03/2018
It is something we are looking into, sadly right now there is no tool to make changes on the fly to test.Akalukz wrote:Is there any communication on the new keep lords. The Lord fights seem EXTREMELY long now, not that they were all that short to begin with when contested. Honestly, it's a bit boring and the likely hood of an inexperienced player resetting the lord is huge.
Re: Patch Notes 17/03/2018
Thanks Natherul, I appreciate the response. Loving the game and look forward to more changes. Also noticed that I hit the lord for a lot more than I used to, not sure if that is part of the change or something that was/is tied to wards etc.
-= Agony =-
Re: Patch Notes 17/03/2018
Yes we lowered resistances and armor on lord so that you could do "normal" damage and increased his hitpoints to take around the same time to kill. Math was probably off by a bit.Akalukz wrote:Thanks Natherul, I appreciate the response. Loving the game and look forward to more changes. Also noticed that I hit the lord for a lot more than I used to, not sure if that is part of the change or something that was/is tied to wards etc.
Re: Patch Notes 17/03/2018
just giving some feedback on keep lords..3/20/2018....i dont mind that they are hard,and takes 30m to kill....just wish on snap back,that it didnt do full reset...maybe write code on reset,a 8-10s buffer on snap back/reset that lord doent go back to full,regen mabe,after snap back(8s)...after 10s then full hp,idk,kills morale of zone when lord resets 5 times
Re: Patch Notes 17/03/2018
Lord will be changed further.odoc wrote:just giving some feedback on keep lords..3/20/2018....i dont mind that they are hard,and takes 30m to kill....just wish on snap back,that it didnt do full reset...maybe write code on reset,a 8-10s buffer on snap back/reset that lord doent go back to full,regen mabe,after snap back(8s)...after 10s then full hp,idk,kills morale of zone when lord resets 5 times

Re: Patch Notes 17/03/2018
Ugh I JUST crafted this pitchfork with a +24 str tali slottedHargrim wrote:Lord will be changed further.
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- anarchypark
- Posts: 2085
Re: Patch Notes 17/03/2018
wonderful news for melee healer!Natherul wrote:Yes we lowered resistances and armor on lord so that you could do "normal" damage and increased his hitpoints to take around the same time to kill. Math was probably off by a bit.Akalukz wrote:Thanks Natherul, I appreciate the response. Loving the game and look forward to more changes. Also noticed that I hit the lord for a lot more than I used to, not sure if that is part of the change or something that was/is tied to wards etc.
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Re: Patch Notes 17/03/2018
Lords health seems way too overtuned.
It takes ages for even two full warbands to take him down and doing it with one wb makes the lord 1% hp go down slower than in 1 minute, resulting in 2h~ grindfests.
It takes ages for even two full warbands to take him down and doing it with one wb makes the lord 1% hp go down slower than in 1 minute, resulting in 2h~ grindfests.
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- anarchypark
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Re: Patch Notes 17/03/2018
I have a conspiracy theory.
maybe it's a test for ch22pq bosses.
would it make crowd less whiny if it's true?
anyway more tests will help faster patch.
maybe it's a test for ch22pq bosses.
would it make crowd less whiny if it's true?
anyway more tests will help faster patch.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
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