Thank you for all of this, some notes-questions i have:
How can i disable the timers shown on icons when using Enemy? Cause some custom made icons i made for healing, for some reason are getting wrong countdown timers.
Also the enemy version you are using is the outdated one, compared to idrinth tools site. I don't mind that, but i am a little worried cause Enemy now on my mod/addons tab has the Loaded(!) yellow icon.
Last but not least, if you have time, can you check the miracle glow remix addon for cultivating? This addon has serious memory leaks or something and after a while using it, it drops the fps of the game.
Thank you again
Core interface modules bugfixes + few fixed add-ons
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- OldSerpenT
- Posts: 103
Re: Core interface modules bugfixes + few fixed add-ons
These timers were done pretty much without testing. Just a custom request from my guildie. I'll take a look and eventually put some time to properly integrate it to the Enemy interface.
I put LibSlash outside of the Enemy, as it is the separate add-on, more like a "driver" that other add-ons use. That could be the issue. Try to use LibSlash from the first post.Also the enemy version you are using is the outdated one, compared to idrinth tools site. I don't mind that, but i am a little worried cause Enemy now on my mod/addons tab has the Loaded(!) yellow icon.
I could be mistaken, but this issue is tied to something else. Try to manually convert to seeds without MGRemix when you feel like you have freezes.Last but not least, if you have time, can you check the miracle glow remix addon for cultivating? This addon has serious memory leaks or something and after a while using it, it drops the fps of the game.
UPD: Fixed timers for Enemy effects. Should be timed properly now. Also there is a checkbox for an effect timer, so you can turn it off.
Spoiler:


Re: Core interface modules bugfixes + few fixed add-ons
I put LibSlash outside of the Enemy, as it is the separate add-on, more like a "driver" that other add-ons use. That could be the issue. Try to use LibSlash from the first post.
UPD: Fixed timers for Enemy effects. Should be timed properly now. Also there is a checkbox for an effect timer, so you can turn it off.Spoiler:
Ty for the update, regarding the Loaded(!) Yellow Icon, i am using your versions of LibSlash and IraConfg. Maybe something else conflicts from my side.
Last edited by obamia on Wed Feb 13, 2019 1:39 am, edited 1 time in total.
- OldSerpenT
- Posts: 103
Re: Core interface modules bugfixes + few fixed add-ons
If you could send me uilog.log, I probably would be able to figure out what's wrong.
* Logs need to be turned ON, or uilog.log will be empty.
P.S. I really appreciate feedback, especially if it is about suggestion worked or not.


Re: Core interface modules bugfixes + few fixed add-ons
I ll be happy to send it, it appears empty now, how can i turn ON the logging?OldSerpenT wrote: ↑Tue Feb 12, 2019 8:35 pmIf you could send me uilog.log, I probably would be able to figure out what's wrong.
* Logs need to be turned ON, or uilog.log will be empty.
P.S. I really appreciate feedback, especially if it is about suggestion worked or not.
- OldSerpenT
- Posts: 103
Re: Core interface modules bugfixes + few fixed add-ons
Ok here the ui logs regarding only the Enemy errors i am getting, if you need the complete file i need to upload it cause it is quite big :p
Spoiler:
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Re: Core interface modules bugfixes + few fixed add-ons
Hello OldSerpenT, Thanks for your work, I have some feedback :
- I dont get the purpose of the CraftInfo big star you added ; clicking it makes my character say a number without meaning to me.
Plus, the star wont stay in the state I put it ; it keep reseting itself, showing in the top left corner of the screen, ignoring all hiding and positioning I tried to keep...
- The bug with broken crafting interface seems to be gone, as well as the Opt-out one for PQ, great job !
- Buffhead looks lighter here, will test it further to check if I got less crashes than before (mostly happening during assaulting 3rd floor in keep siege, dont know if specific related to buffhead).
I got a reseting bug yesterday, when suddenly debuffs on ennemies appears at top left of the screen (instead of hovering their heads), wich is annoying but fixed with a /rel or a relog.
- Using your complete package of core fixes + enemy makes some UI position reseting, like morale bar, abilities bars, and some other windows visible despite being hidden previously (needing to be shown and hid again to fix visibility).
- You enemy version looks incompatible with the 2.8.0 we were using in my group, had to revert to avoid aforementioned UI issues (and to get assist/guard distance working again).
- We are desperately waiting for a bugfix of Magic Grow Remix ; memory leak quickly leads to game stutter, either with or without using the auto-convert seeds function.
Could be great if you find even a slight improvement to this addon
Anyway thanks for your work, I'll try and test everything you got here !
- I dont get the purpose of the CraftInfo big star you added ; clicking it makes my character say a number without meaning to me.
Plus, the star wont stay in the state I put it ; it keep reseting itself, showing in the top left corner of the screen, ignoring all hiding and positioning I tried to keep...
- The bug with broken crafting interface seems to be gone, as well as the Opt-out one for PQ, great job !
- Buffhead looks lighter here, will test it further to check if I got less crashes than before (mostly happening during assaulting 3rd floor in keep siege, dont know if specific related to buffhead).
I got a reseting bug yesterday, when suddenly debuffs on ennemies appears at top left of the screen (instead of hovering their heads), wich is annoying but fixed with a /rel or a relog.
- Using your complete package of core fixes + enemy makes some UI position reseting, like morale bar, abilities bars, and some other windows visible despite being hidden previously (needing to be shown and hid again to fix visibility).
- You enemy version looks incompatible with the 2.8.0 we were using in my group, had to revert to avoid aforementioned UI issues (and to get assist/guard distance working again).
- We are desperately waiting for a bugfix of Magic Grow Remix ; memory leak quickly leads to game stutter, either with or without using the auto-convert seeds function.
Could be great if you find even a slight improvement to this addon

Anyway thanks for your work, I'll try and test everything you got here !
- OldSerpenT
- Posts: 103
Re: Core interface modules bugfixes + few fixed add-ons
Will think of how to make it less annoying.Fenris78 wrote: ↑Wed Feb 13, 2019 12:01 pm - I dont get the purpose of the CraftInfo big star you added ; clicking it makes my character say a number without meaning to me.
Plus, the star wont stay in the state I put it ; it keep reseting itself, showing in the top left corner of the screen, ignoring all hiding and positioning I tried to keep...
BuffHead is still "work in progress". Problem is that I don't know exactly how to induce the error. Means in order to check if fix work or not sometimes I need to actually play for couple hours with decent warband fights to have something happen. Doesn't work well with my time zone. Your uilog file + screenshot would be a great help.- Buffhead looks lighter here, will test it further to check if I got less crashes than before (mostly happening during assaulting 3rd floor in keep siege, dont know if specific related to buffhead).
I got a reseting bug yesterday, when suddenly debuffs on ennemies appears at top left of the screen (instead of hovering their heads), wich is annoying but fixed with a /rel or a relog.
As I mentioned before, some modules can get outdated due to game patches. Things like PQ loot and craft system probably not gonna get patched any soon, but something related to zones or dungeons is on "high risk group".
Using your complete package of core fixes + enemy makes some UI position reseting, like morale bar, abilities bars, and some other windows visible despite being hidden previously (needing to be shown and hid again to fix visibility).
Yes. I have my own version of intercom plug-in, so players could have more than one intercom group in the same channel. Haven't seen it in other Enemy versions. Of course the matter of preference. I don't remember what I've done to intercom plug-in, but I think you can just replace it with one that you use in your group to make it compatible.You enemy version looks incompatible with the 2.8.0 we were using in my group, had to revert to avoid aforementioned UI issues (and to get assist/guard distance working again).
Spoiler:
Can't promise I'll put my hands on it any soon, but eventually will do.- We are desperately waiting for a bugfix of Magic Grow Remix ; memory leak quickly leads to game stutter, either with or without using the auto-convert seeds function.
Could be great if you find even a slight improvement to this addon![]()
Great feedback. I really need it in order to make improvements.
BuffHead requires LibGroup
UPD:
CraftValueTip: star button has configuration now. You can turn it on/off and change size/position using layout editor.
Spoiler:
Last edited by OldSerpenT on Wed Feb 13, 2019 9:17 pm, edited 1 time in total.


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