Spoiler:
15% reduction is a bit meh, so i don't take much issue with it, i don't think it was over performing though, most organised warbands use it in very situational battles and usually its all about seeing who can out blast the other.M4
Immacule defence will be lowered from 75% to 60%. This morale is simply dwarfing the other morales and is still strong at 60. It should be worth getting the speccable M4s.
30% HTL stack, nope, entirely useless, especially when it comes to an M3, if a warband is doing what its supposed, being comprised of 8 tanks, regularly HTL this won't be used, you could argue it would free up 12s of tanks being able to do other things whilst its up instead of HTL but nah.M3
NEW ABILITY: Hold the line: Will be an instant 30% HTL stack for 12 sec to all members in 100 feet, will require a shield. This is as tanks are support when using a shield and not a dps. This is given as raze will have a 2h requirement.
The current climate is not good to make such a change to have only 2h have raze, its already extreamly difficult to couterpush zerg blobs, especially when one or two organised warbands are herding them, you take away raze, you kill any chance of a consistant counter play at all, if objective is only have one blob overpower and win against underdogs, removing raze will do that because 2h tanks will never be viable vs the amount of range that is currently popular.
Just a straight up nerf, pure and simple, will only hit front liners, leaving the most powerful dps in game at the back, able to continue blasting away.M2
Distracting Bellow: Its range will be increased to a 45 feet cone and reduction reduced to 35% instead of 50%. Bigger range to make it easier to hit with consistently but less power in return.
Puddle of muck, it is better it does more direct damage instead of a dot but your never going to have a BO with no waaagh! and waaagh! tactic in an organised warband and even at rr70 you can't have that plus the m4, so nope to that.M4
Puddle ‘o Muck: Change to a instant 1200 dmg but keep snare. Damage was crap.
Can't touch us: Will be changed to instantly give party in 100 feet 200 AP as well as a 4500 absorb shield. Made to match shield of Valor as it was clearly stronger.
Yer nothing: Entire rework will be 300 dmg each 0.5 sec with micro knockback in a 30 feet range. 3 Sec duration. Original implementation was simply crap with no damage and a small morale drain.
Can't touch us, good change but again, same issue, no waaagh! and waaagh! tactic, no thanks.
Yer nothing, i can't think of any reason why i would use this, damage improvements but assuming the kb is even undefendable a small kb like that ain't worth blowing for an M4 and no morale drain, so just a straight up nerf.
I can see reasoning behind this, once you hit a backline of healers, 5's is too long a silence to have but i would argue implenting scalers to increase the duraton on the amount of enemies than removing it entirely, chosens already have aura that gives build up times increaser, will this stack and also You said nothing about the damage, does it still deal 1200, if so what happens to your implementation of the 2h tank only raze?M3
Deafening bellow: Silence component will be removed and replaced with a 1sec buildup increase debuff for 10 secs. Slightly longer duration but made worse as a 5 sec silence to all hit in an aoe is very strong and made all other choices no choice.
I'm actually ok with this one, good job.M2
Walk it off!: toughness component removed and will be replaced by reduction of crit damage by 25% for 20 sec. Toughness is less effective and this change would make it interesting in the crit meta that DPS dealers usually build on.
Will be handy for BO taking on healers in 1v1, would rather see the morale changed to something fitting their support side of things like, group damage buff to melee attacks.M1
Quit yer squabblin’: Total rework, single target silence for 7 sec. We wanted to give the BO some single target utility fitting for a M1 which can stop a healer for 7 seconds.
Solar flare for chosen, well sure, ok, kinda sucks for order though seeing as they don't have morale tactics and can't build m4 as fast as destruction, maybe this needs a rethink.M4
Warping embrace: 1200 damage in a line with 40% snare over 15 sec. Damage was crap.
Shatter faith: Total rework to match solar flare. 30 feet aoe with 800 damage and drains 1200 morale of all hit. Original implementation was crap as it was the damage with a simple dispel.
Its not a terrible ability ,if you are running in a group its actually pretty damn good if you find yourself spamming everything you have left to survive being pressured and makes healers life easier, i used to use it randomly in scenarios, it works. But if you are wanting it changed how about...M2
Tzeentch Amplification: We are open for suggestions on this one, its rather bad as it is and would be up for a change that fits with the theme and name.
Deamonic tethering: within 30ft, deamonic tethers shoot at your foes from your body, sapping their life force, granting health back 6s in this time, tethered enemies are snared by 40%, tethers can be broken if you move or are moved.
Thats about as much as i can be bothered typing at this time, its late, conclusion, we need a meta to apply to organised players to counter the zerg blob mentality, give advanced tools to advanced users, not dumb everything down to a point where no one can reach higher skill brackets.