Recent Topics

Ads

[DEV DIARY #1] Many informations about RoR.

Let's talk about... everything else
User avatar
Gorwe
Posts: 219

Re: [DEV DIARY #1] Many informations about RoR.

Post#41 » Sun May 17, 2015 10:39 pm

Coryphaus wrote:First off...relax dude no need to get worked up over some opinions furthermore no one really visited any other chapters past ch3 in chaos t2 - t3 even t4 all the chapters were massive dead zones hell LOTD was the only real pvp that got attention and that was because mythic put gear that was better that rvr gear in their o that people will play their buggy ass dungeons.

Lastly i never played DAOC but pvp was the main thing that a majority of of RoR players want so if trading pve content work in exchange for faster progression of pvp work/progress then im all for it
Well, I don't care! I care only about Devs. All the rest of you can die of plague for all I care. Now you will meet my fervour. My zeal.

I don't care that 99% of people are stupid drooling plebs. Playing PvE and being a part of Warhammer world is MUCH MORE MAGICAL experience than going around in zerg and keep trading. But as I said, 99% of people are dumb as fk and have the attention span of a gold fish and CAN'T ENJOY a good game!

WE DON'T HAVE ANY OTHER WARHAMMER FANTASY RPG!
YOU HAVE DAOC, CAMELOT:UNCHAINED, GUILD WARS 2, HELL EVEN AION FOR WHAT YOU ARE LOOKING FOR!

And I will NOT be TAUGHT!

Ads
User avatar
Tesq
Posts: 5713

Re: [DEV DIARY #1] Many informations about RoR.

Post#42 » Sun May 17, 2015 10:54 pm

Spoiler:
Gorwe wrote:
Coryphaus wrote:First off...relax dude no need to get worked up over some opinions furthermore no one really visited any other chapters past ch3 in chaos t2 - t3 even t4 all the chapters were massive dead zones hell LOTD was the only real pvp that got attention and that was because mythic put gear that was better that rvr gear in their o that people will play their buggy ass dungeons.

Lastly i never played DAOC but pvp was the main thing that a majority of of RoR players want so if trading pve content work in exchange for faster progression of pvp work/progress then im all for it
Well, I don't care! I care only about Devs. All the rest of you can die of plague for all I care. Now you will meet my fervour. My zeal.

I don't care that 99% of people are stupid drooling plebs. Playing PvE and being a part of Warhammer world is MUCH MORE MAGICAL experience than going around in zerg and keep trading. But as I said, 99% of people are dumb as fk and have the attention span of a gold fish and CAN'T ENJOY a good game!

WE DON'T HAVE ANY OTHER WARHAMMER FANTASY RPG!
YOU HAVE DAOC, CAMELOT:UNCHAINED, GUILD WARS 2, HELL EVEN AION FOR WHAT YOU ARE LOOKING FOR!

And I will NOT be TAUGHT!

Man i really enjoy war pve and i found sometimes more hard than anyother target system game but you cannot say it's better than rvr. Unless you never try those moment situation in pre 1.4.0 where keep after get conquered got then took back with rush before the 5 min reset. Those bomb situation where all 24 ppl have were taken so much damage that all wb wouds go up and down every 1 seconds. Those situation where 24 man can push trough zerg and kill them all. Those situation where 3 tank go hotl and all **** wb got +45% to dodge disrupt and push like *** god.
If you never try some seriuss groupping try you will enjoy a lot more rvr than pve trust me.
Also chaos vs human ork vs dwarf etc etc this is part of warhammer world. In warhammer army fight army, this is what warhammer is and must return to be.
Image

morrdoc
Posts: 2

Re: [DEV DIARY #1] Many informations about RoR.

Post#43 » Sun May 17, 2015 11:11 pm

Keep up the good work! Thank you for doing this!

User avatar
drmordread
Suspended
Posts: 916

Re: [DEV DIARY #1] Many informations about RoR.

Post#44 » Mon May 18, 2015 5:08 am

Question;
Will Renown weapons and armor become available as well as drops from players?
Image
Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
Lolyou Tahw Fortuna Sarissa Yiorrrgos
(and eight more to keep you guessing)

User avatar
Gorwe
Posts: 219

Re: [DEV DIARY #1] Many informations about RoR.

Post#45 » Mon May 18, 2015 8:35 am

Tesq wrote:
Spoiler:
Gorwe wrote:
Coryphaus wrote:First off...relax dude no need to get worked up over some opinions furthermore no one really visited any other chapters past ch3 in chaos t2 - t3 even t4 all the chapters were massive dead zones hell LOTD was the only real pvp that got attention and that was because mythic put gear that was better that rvr gear in their o that people will play their buggy ass dungeons.

Lastly i never played DAOC but pvp was the main thing that a majority of of RoR players want so if trading pve content work in exchange for faster progression of pvp work/progress then im all for it
Well, I don't care! I care only about Devs. All the rest of you can die of plague for all I care. Now you will meet my fervour. My zeal.

I don't care that 99% of people are stupid drooling plebs. Playing PvE and being a part of Warhammer world is MUCH MORE MAGICAL experience than going around in zerg and keep trading. But as I said, 99% of people are dumb as fk and have the attention span of a gold fish and CAN'T ENJOY a good game!

WE DON'T HAVE ANY OTHER WARHAMMER FANTASY RPG!
YOU HAVE DAOC, CAMELOT:UNCHAINED, GUILD WARS 2, HELL EVEN AION FOR WHAT YOU ARE LOOKING FOR!

And I will NOT be TAUGHT!

Man i really enjoy war pve and i found sometimes more hard than anyother target system game but you cannot say it's better than rvr. Unless you never try those moment situation in pre 1.4.0 where keep after get conquered got then took back with rush before the 5 min reset. Those bomb situation where all 24 ppl have were taken so much damage that all wb wouds go up and down every 1 seconds. Those situation where 24 man can push trough zerg and kill them all. Those situation where 3 tank go hotl and all **** wb got +45% to dodge disrupt and push like *** god.
If you never try some seriuss groupping try you will enjoy a lot more rvr than pve trust me.
Also chaos vs human ork vs dwarf etc etc this is part of warhammer world. In warhammer army fight army, this is what warhammer is and must return to be.
It is to me. And I'm a subjective person, so...

As for the last part: yes, but fighting for fighting sake isn't Warhammer. We always have some reason to fight, some bigger than life story to experience. THIS is what Warhammer is about.

User avatar
Deadpoet
Posts: 322

Re: [DEV DIARY #1] Many informations about RoR.

Post#46 » Mon May 18, 2015 10:31 am

Thanks a lot for your efforts!, especially as you are working pro bono. I for one will never stop being grateful to the bunch of people who made this awesome game rise form its ashes when I thought I'd never play WAR again.

The only thing I miss is a fix to sc imbalance. I know most of the players are more excited about t2 coming up, and almost everyone thinks fixing current issues with the abilities is more important, I still think that fixing sc imbalance would go a long way to improve the enjoyment of the game, and for me personally is priority number one. Scenarios are the environment that is usually available for the pvp experience, as zones and lairs are very often deserted or too thinly populated. A well balanced sc is the best experience this game offers now, at least for me. I can enjoy RoR a lot with bugged and broken abilities, I can enjoy t1 a lot without the need of t2, but I can't enjoy anything when scs are brutally imbalanced. Just my opinion.

navis
Posts: 784

Re: [DEV DIARY #1] Many informations about RoR.

Post#47 » Tue May 19, 2015 12:31 am

So I would like to ask about some of the missing stuff from game and the intentions (sorry if I missed this stuff)

1) PQ's ??
2) ToK unlock stuff eg Beastiary/Achievements etc?

Just wondering how/if this stuff may fit into the progress as I personally think it might be a good idea to get them at least partially working before progressing to T2?

ps.. the idea for adding some faction purpose to RvR sounds good.. Hopefully it can be applied to T1?
Image

User avatar
Vampire
Posts: 373

Re: [DEV DIARY #1] Many informations about RoR.

Post#48 » Tue May 19, 2015 9:27 am

navis wrote:So I would like to ask about some of the missing stuff from game and the intentions (sorry if I missed this stuff)

1) PQ's ??
2) ToK unlock stuff eg Beastiary/Achievements etc?

Just wondering how/if this stuff may fit into the progress as I personally think it might be a good idea to get them at least partially working before progressing to T2?

ps.. the idea for adding some faction purpose to RvR sounds good.. Hopefully it can be applied to T1?
If they had to make 1-2 things in the game everytime a person maked a post about what they wanted to have fixed ingame before Tier 2, Tier 2 would never open.

Ads
Luth
Posts: 2840

Re: [DEV DIARY #1] Many informations about RoR.

Post#49 » Tue May 19, 2015 9:36 am

navis wrote: 1) PQ's ??
2) ToK unlock stuff eg Beastiary/Achievements etc?
On 1) devs posted somewhere, that PQs require a lot of time/custom scripting (every PQ is different).
On 2) this is some "fluff" content, that isn't really more important than T2 (maybe it requires al lot of custom coding too).

Just imagine if this additional stuff would take 3-6 month extra to code.
Imo it's important that people see some major progress.

User avatar
Azarael
Posts: 5332

Re: [DEV DIARY #1] Many informations about RoR.

Post#50 » Tue May 19, 2015 9:39 am

navis wrote:2) ToK unlock stuff eg Beastiary/Achievements etc?
Really, Commander?

Who is online

Users browsing this forum: No registered users and 22 guests