75% + base armor/resistence is a lot better than shrout carapace, you dont need a 30-60 sec of slighter buff while you could have a 10sec ( or 20 sec with 2chosen/BO with tactic) life saver of -75% damage.noisestorm wrote:
Chosen:
1) M4 Sprout Carapace should be lowered to either 15 or 10 seconds. Literally every other Tank M4 with buffs lasts only 10 seconds! Problem here is the pretty op morale-buff-tactic combined with this M4. Since i think the tactic is something special and good by itself, the Morale that profits heavily from it should be nerfed though.
2) Suppression perhaps should be changed to work similar like the Kotbs block increase. So a 10 seconds cd for 10 sec 10% block, or 15% parry.
Resistence have a cap of 40%, reduces more damage from that 40% is truly hard, also even armor have a cap and a over cap, reduces more damage than 75% not possible.
ADD that Armor/resistence do not mitigate morals, core M4 do that. So the combination of armor/resistence + -75% of damage is better than shrout carapce. You need to touch destinated to victory moral not a m4 on the mid path. That moral is a waste of points when the problem in war are not damage overtime but BURST , you need burst to kill. That moral should be buff/fix to have some utility as lot of the path m4 around, not nerfed.
Dont mess with suppression... SM/chosen are tank bases in stack all def not just block, dont make chosen a surrogat of other tanks when there are pattern mirros to respect and that are perfectly in line.
Also why you would just give a free buff to chosen making him better at guard ppl?...you know you can only block magic and ranged attack and not dodge/dirupt theme with guard. Being a parry class make better in guard other tanks. Give to chosen a block meccanic would just make chosen gain 1 tactic more and 20-30 renow point more........also being a better guard ...........................I only see benefiths for chosen and 0 good change for the game with this block talk. It's just what every shield chosen would like to have. Also if there are a wrong mirror is not on chosen. You spoke of change parry in block makign similar to kobs and that alredy a bad exmple by is own. It's the kobs that should have a better mirror wit BG in the first place, he should never had a block and parry buff but absorb skill a damage reduction/crit reduction (as he have).
SM/CH
KOBS/BG
Those should be the mainly def/offensive pattern mirror while the meccanic should be mirrored in auras.
Tactics should be crossed by IB for chosen and BO for kobs and if you look at chosen this is what it's like and it should be.
If you look at kobs you just see NONESENSE with out of nowhere skill that makes truly hard balance tanks. Because BG and KOBS where introduced later and from a different dev team. That **** all the mirror pattern.
I dont understand the point so you want chosen/kobs have 1 tactic that give additional effect for each aura?
I was just talking about Auras and i personally would also like to see a Poll about having all 5point Auras from Kotbs/Chosen removed and replaced with skills associated to the former effect of the Spell.
For example the AP-Auras should become a 10 second buff, that gives all groupmembers in 100feet a 5ap/sec buff.
Or the setback Aura should give your target a 10sec debuff for 25% increased setback chance, while reducing it for your secondary target. Also the healdebuff ability should then look like the tactic-slotted BG/Ib healdebuff. It would just be a 25% debuff, instead of a 50% one that the other 2 Tanks have, but it would not require a tactic.
This would move Kotbs/Chosens from their Aura-Bot position, to a bit more lively skill oriented, class while still maintaining the 'flair' of the Classes.[/i]
So you basicaly mean make chosen like what kobs need to be nerf?
(edit: if you are suggest to make tactic give aura effect this will lead to other type of problems.)
Indeed Power from the gods benefith only chosen and it does make him able to use hold the line longer and use flee as a charge. (not so hope as you may think ). As his dps is not so high like other tank and burst is better than damage over time due to spam.
You are just suggest to nerf or buff chosen dependently to what that tactic would be while leave unscattered KOBS and... his regen aura regen even AP...... also he regen ap from armor buff as well........
Not that i am against a review of ap aura. Bur with sov i do not see so much problem with the ap need. Should be first test and then think about it.
But if power from the god version need to be removed it's only his counterpart from kobs and not from chosen. He alredy have from regen aura and armor buff what that tactic does plus he still have the original chosen tactic.
This make his ap x sec 20+ and even more with ap aura.
With out count that it's a tactic, it take a empty slot and kobs/chosen are more dependat from tactic than other classes (that's why kobs do not slot it when play in wb ).
You take chosen in group for the group utility not for the single buff and hold the line last longer is not one theme, i tough the point of "fix" classes was give better chance to bring ppl in party not make em more powerfull or less powerfull by their own.
ANY single class utility nerf have no sense when the problem are GROUP utility buff.
super punt
destinated to victory
Resistence aura
ap aura
Wounds debuff (yea none still have talk about that and this make me think......)
This is why you take a chosen instead a BO, that's have nothing do to with chosen personal skill/rotation.
That suppression + mixed defense+ power from the gods+ hold the line are part of.
Now correct me where i am wrong. Cos even BO have a personal regen ap and it do not seems it concern you left it unscattered after "fix" the war bellow. That would just make it another destinated to victory. So what's the point again?
in those fix if they make other classes like those that have been nerfed? That tactic make actually do chosen something instead being a no brain aura buffer. It do not make better any of his group utility.