Do SCs need a makeover? Balancing?
Re: Do SCs need a makeover? Balancing?
Nothing to see here. Move along sir.
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Re: Do SCs need a makeover? Balancing?
From the start, SC's have been a low priority for the RoR dev team. It's a shame because on the live, original version, SCs where all I did.
I can kind of see the point, the focus went into rebuilding the realm v realm which was the core and allot of work has gone into rebuilding the PVE raids and content.
It feels like the devs see SC's as just a quick way for new players to level and in the "end game" they don't seem to play a role in the dev's vision. It's felt this way for years.
I pop in and out of the game over cycles, rebuild and re-level a toon and then drop out because, ultimately, I am an SC player and this vision of the game does not cater to SC. Which is perfectly fine, the devs have their vision and limited resources to do it with.
That's not to say they havn't done anything, unified currencies make things a bit better for SC players. I just don't think we can hold out any hope for SC reform as warband v warband and PVE raids/dungeons will be the focus for the devs and, quite frankly SHOULD be the focus.
SC enjoyers are the minority of a minority that play a dead game being brought to life by a limited team doing it out of pure passion and stubborness.
I can kind of see the point, the focus went into rebuilding the realm v realm which was the core and allot of work has gone into rebuilding the PVE raids and content.
It feels like the devs see SC's as just a quick way for new players to level and in the "end game" they don't seem to play a role in the dev's vision. It's felt this way for years.
I pop in and out of the game over cycles, rebuild and re-level a toon and then drop out because, ultimately, I am an SC player and this vision of the game does not cater to SC. Which is perfectly fine, the devs have their vision and limited resources to do it with.
That's not to say they havn't done anything, unified currencies make things a bit better for SC players. I just don't think we can hold out any hope for SC reform as warband v warband and PVE raids/dungeons will be the focus for the devs and, quite frankly SHOULD be the focus.
SC enjoyers are the minority of a minority that play a dead game being brought to life by a limited team doing it out of pure passion and stubborness.
Alea iacta est
Re: Do SCs need a makeover? Balancing?
The best time I ever had in this game was when Discordant Skirmishes was new and queueble as a duo.
Instant pops, nice fights, I never felt steamrolled, even if we lost.
It's a shame that it got changed to single queue only, even if I understand the reasons behind it.
Although I thought that the reason was that one or two duos on one side vs. none on the other was too unfair for this mode (which is true).
If I remember right, it was not because of premates abusing the queue. Wargrimnir often wrote that it would be easy to see if people abuse the queue after you reported them.
I hope they don't cut some good ideas for changes in the future because of fear they get abused. If one good thing comes from a relativly low population on a server, then that you know almost everyone and quickly see if someone does shady things. I mean, if they caught people kill trading in off hours on some god-forgotten places, then they will easily catch 6 mens queuing for single player/duo modes.
Instant pops, nice fights, I never felt steamrolled, even if we lost.
It's a shame that it got changed to single queue only, even if I understand the reasons behind it.
Although I thought that the reason was that one or two duos on one side vs. none on the other was too unfair for this mode (which is true).
If I remember right, it was not because of premates abusing the queue. Wargrimnir often wrote that it would be easy to see if people abuse the queue after you reported them.
I hope they don't cut some good ideas for changes in the future because of fear they get abused. If one good thing comes from a relativly low population on a server, then that you know almost everyone and quickly see if someone does shady things. I mean, if they caught people kill trading in off hours on some god-forgotten places, then they will easily catch 6 mens queuing for single player/duo modes.
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Re: Do SCs need a makeover? Balancing?
And again, when it's a SZ weekend, you can't register solo because you only meet pre who are farming you. That's no fun
Re: Do SCs need a makeover? Balancing?
Or you play on the side of that premade and get carried like a pleb. There are pro and cons.knight1978 wrote: ↑Fri Oct 18, 2024 9:27 pm And again, when it's a SZ weekend, you can't register solo because you only meet pre who are farming you. That's no fun
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Re: Do SCs need a makeover? Balancing?
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Re: Do SCs need a makeover? Balancing?
Have you ever built a queue system yourself?Detangler wrote: ↑Thu Oct 17, 2024 2:12 pm
I never said solos get priority over groups. I said duos and 6 man's should not be first to get pops like the current system.
So a full 6 man in off hours wont get an opportunity to club seals for 10 easy crests? Oh no! You man the exact kind of behavior that discourages other players from queueing is discouraged during off hours to keep players in the queue for more actuon during off hours! Oh nooooo!!!
Not to mention that currently full 6 man's queueing in off hours will kill scenario pops because the few that queue on the other side stop queuing and tell others in global to not queue and get farmed. You'd know this if you played off hours.
After the first group gets the scenario going, others can fill the 2nd group with whatever is in queue just like the current system.
I have thought this through. You are insistent on trying to poke holes out of spite at this point and ignoring any solutions. At this point you are arguing to keep a broken system rather than aby fix at all.
Since you are apparently an all knowing RoR player, please enlighten us with your ideas to fix scenario matchmaker. I'm sure we would all love to hear what wonderful ideas you could contribute to the discussion.
let s be a solo player and p a premade player where the queue is as follows
[s,s,s,p,p,p,p,p,p,s,s,s]
on the enemy faction theres 6 players how are you going to solve that without giving premade or solo players priority? You can't fill up with 3 solos and 3 premade players, so either you pick solos or you pick premade. And if there's no solo healer who would you pick then?
You seem to struggle to understand that if you ban 6 man's during off hours they will split into duo or trio to circumvent your system. Same input will not yield different output.
It's broken according to you, being "unfair" is not what I would classify as broken. Adding more complexity to a system that is difficult already is not going to fix the "problem".
My only suggestion is to add transparency such as how many 6 man groups are in queue, though I believe that is difficult as well. Should it show what SC they are in queue for? Or should it only show how many are in queue like it is for ranked?
The reason here is that people who despises groups can play when there's no 6 man's in queue and 6 man's can spread more evenly and stop groups stacking on one side.
Maybe SCoR would be a nice add-on, the Scenario of Realm. You would need to figure out how to not make it information overload but w/e. If the SoR maintainer is up to the challenge, because I dont have the time to begin such an enterprise and I doubt my feature requests would be prioritised, compared to e.g. idrinth who has a lot of expertise.
Re: Do SCs need a makeover? Balancing?
The biggest issue I see with current SCs is that they are a product of age. Most people interested in grinding SCs are sub 78 rr, and most of the time, they will be playing against people of higher renown. This will to an extent always make sc's feel inherently bad. I think Discordant was a change in the right direction. the issue I have in SC's is a lot of pug sc's that are stomps you gain maybe 600 reknown for a 2-5 min queue, 6 min game. Quickly it doesn't become worth your time.
Or in the opposite direction you win a decisive fight early then people afk in spawn or play just enough not to go afk. The change needs to reward and promote players to refuse to give up. I know this community hate rewarding losers, but scs as they are now as soon as you see you're playing a premade its sit in spawn and /surrender. This isn't fun for either side.
Or in the opposite direction you win a decisive fight early then people afk in spawn or play just enough not to go afk. The change needs to reward and promote players to refuse to give up. I know this community hate rewarding losers, but scs as they are now as soon as you see you're playing a premade its sit in spawn and /surrender. This isn't fun for either side.
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Re: Do SCs need a makeover? Balancing?
If the people sub 78 are the "most interested" people, you will face mostly sub 78joroth wrote: ↑Wed Oct 30, 2024 8:55 am The biggest issue I see with current SCs is that they are a product of age. Most people interested in grinding SCs are sub 78 rr, and most of the time, they will be playing against people of higher renown. This will to an extent always make sc's feel inherently bad. I think Discordant was a change in the right direction. the issue I have in SC's is a lot of pug sc's that are stomps you gain maybe 600 reknown for a 2-5 min queue, 6 min game. Quickly it doesn't become worth your time.
Or in the opposite direction you win a decisive fight early then people afk in spawn or play just enough not to go afk. The change needs to reward and promote players to refuse to give up. I know this community hate rewarding losers, but scs as they are now as soon as you see you're playing a premade its sit in spawn and /surrender. This isn't fun for either side.
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Re: Do SCs need a makeover? Balancing?
[/quote]
If the people sub 78 are the "most interested" people, you will face mostly sub 78
[/quote]
this isn't really true. you can just look at titles most players are at some stage of sov, Also doesn't help that even winning these sc's sometimes will only net about 3k renown due to the other team giving up.
Edit: My last four SCs had a total of five deathblows. Maybe I'm just getting unlucky, and this is a small sample size, but winning an SC and getting 2000-5000 renown for the time investment just isn't really worth it, IMO.
If the people sub 78 are the "most interested" people, you will face mostly sub 78
[/quote]
this isn't really true. you can just look at titles most players are at some stage of sov, Also doesn't help that even winning these sc's sometimes will only net about 3k renown due to the other team giving up.
Edit: My last four SCs had a total of five deathblows. Maybe I'm just getting unlucky, and this is a small sample size, but winning an SC and getting 2000-5000 renown for the time investment just isn't really worth it, IMO.
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