Lockout system is a failure and some people takes advantage of it

Chat about everything else - ask questions, share stories, or just hang out.
tefnaht
Posts: 163

Re: Lockout system is a failure and some people takes advantage of it

Post#41 » Tue Jun 02, 2026 3:00 pm

Aisha wrote: Tue Jun 02, 2026 1:19 pm
It has been pointed out in this thread, xrealm has been used to have fights and kill enemies, how is that abuse? In a pvp oriented game we should ALL be glad having opponents to play with, or are we loving pvd door that much in order to get our toons geared the easiest way possible?
I respect your opinion but i disagree, those guys shouldn’t be penalised, completely the opposite, they should be rewarded for making this game more enjoyable.
Just remember nice gameplay before warcrest unification and city siege after 2 won forts - common thing was xrealm push to city with full PvD gameplay and log back to go city siege on side you want to play and gearing at firts place. It was not everyday routine, but generate 2-3 topics on forum every week.

If look at described situation, why those "honorable guys" relog only AFTER siege started? If they relog way BEFORE ram up, when AAO hit 60-80% it can be counted as balancing action. But described scenario is not about good/fair/honorable fight, its about lure to a trap where you can easy steamroll pugs because in other case they can run away or find a better place to fight, not under the enemy gate with prepared oil. Smaller scale, same abuse pattern - "reach desired state by jumping between realms".

Current rl mindset - farm kills and post stats in discord. Side no matter, campaign progress no matter, even rewards no matter. If only kill count matter - any design will work bad, unless it would be build mainly around that.

So, if devs interested in preventing such behaviour - just not count kills to player/guild under debuff. If interested in support - we need some way to bind 2 guilds from opposite sides to have overall score without any splits. And no timeouts/debuffs or other restrictions.

Ads
User avatar
Nameless
Posts: 1567

Re: Lockout system is a failure and some people takes advantage of it

Post#42 » Tue Jun 02, 2026 3:02 pm

The problem is that the no named guild deliberately kill all the zone orvr by going into hardcore wc farm. Enemy log out, encourage your realm to siege and if they are mostly pugs they switch to farm.

And stop all nonsense about going for the fight. Ppl switch for the kills. So they see they will dominate and they switch, if there is some smell of organized force on thier side they do not change. The move is cheap but i dont blame them, the system allow it, just stop the hypocrisy and we are ok
Mostly harmless

K8P & Norn - guild Orz

User avatar
reyaloran
Posts: 93

Re: Lockout system is a failure and some people takes advantage of it

Post#43 » Tue Jun 02, 2026 3:11 pm

Aisha wrote: Tue Jun 02, 2026 2:55 pm
reyaloran wrote: Tue Jun 02, 2026 2:19 pm
Aisha wrote: Tue Jun 02, 2026 1:19 pm

It has been pointed out in this thread, xrealm has been used to have fights and kill enemies, how is that abuse? In a pvp oriented game we should ALL be glad having opponents to play with, or are we loving pvd door that much in order to get our toons geared the easiest way possible?
I respect your opinion but i disagree, those guys shouldn’t be penalised, completely the opposite, they should be rewarded for making this game more enjoyable.
The issue with this mentality is it causes the wait until 100% aao mentality to siege in the first place. Now you have to wait to have enough advantage to still have a chance when you loose a full wb to the other side causing a ~50 player change in numbers. If the lockout allowed changing between zones that issue would not exist and you would see more 20-40% aao real sieges happening. I am all for PVP but that is just killing PVP for 30 min so that enough advantage can be created to allow PVP to continue.
Thats the thing. Ive been inside keep with 100% aao with the intention to defend it, then looked around and there isnt not even a wb there, ppl are mostly around the map trying to kill something and dodge defence.
Which gives me back to the pvd door… you mentioned 50 ppl swapping (maybe i understood wrongly) that makes a difference in those cases. Heck, id be happy if only 12 come to my side and stood with me.
Then again, all of us have a different point of view and how we perceive our surroundings, none will ever be happy.
I have been in the same boat and it sucks but the thing that causes that is usually that a zone has gone on for to long with one side farming the other trying to get a large enough player advantage to overcome the defender advantage of oil + funnel. By allowing the free movement of entire wbs to the defending side which is the easy side to farm on due to said advantages you allow 24 on the attacker side moving to 24 defenders effectively out of nowhere a net 48 player swing can easily cause AAO to go from 100% to 20% or less in non-prime hours. If this was happening outside of siege its fine as that creates fights in the open field. The issue is that attackers need a pop advantage to have a chance in a siege and a 48 player swing can easily remove any chance for the siege to happen. The only way to counter that is to WC camp even harder and make even more players quit so that after the massive swing you still have the pop needed to make a siege have a chance. This leaves you 2 options either continue to WC camp and ruin the game for one side never spawning siege hoping that the xrealm guild will get board and xrealm to have a fair fight in the open or you WC camp until the AAO is so bad that even if they xrealm after siege is pulled it wont make a large enough difference to make the siege impossible. In both cases you make the game miserable for one side. My suggestion is to allow free xrealm for 5 min after a zone take to allow the xrealm guilds to balance the sides at that time. If a zone is truly beyond hope it would get pushed quickly allowing the xrealm to happen sooner and allowing sides to balance out without the need to farm someone to unplayable levels.

kuturu
Posts: 12

Re: Lockout system is a failure and some people takes advantage of it

Post#44 » Tue Jun 02, 2026 3:12 pm

Current system is way better than before!If they swaped as you say they wont have any rr or crests cause the aao dissapears ,for what matters

User avatar
Deadpoet
Posts: 387

Re: Lockout system is a failure and some people takes advantage of it

Post#45 » Tue Jun 02, 2026 4:26 pm

kuturu wrote: Tue Jun 02, 2026 3:12 pm Current system is way better than before!If they swaped as you say they wont have any rr or crests cause the aao dissapears ,for what matters
You do realize highly specialized pug milking is a game mode whose enjoyers have no longer any need for either renown or crests, right?

You could even argue that the true renown in this Game doesn't come in purple numbers...

User avatar
Minisynn
Posts: 219

Re: Lockout system is a failure and some people takes advantage of it

Post#46 » Tue Jun 02, 2026 4:58 pm

Nameless wrote: Tue Jun 02, 2026 3:02 pm The problem is that the no named guild deliberately kill all the zone orvr by going into hardcore wc farm. Enemy log out, encourage your realm to siege and if they are mostly pugs they switch to farm.

And stop all nonsense about going for the fight. Ppl switch for the kills. So they see they will dominate and they switch, if there is some smell of organized force on thier side they do not change. The move is cheap but i dont blame them, the system allow it, just stop the hypocrisy and we are ok
We swapped to Order last night and spent 1.5 hours getting smashed into Praag warcamp with Lase/Tercio's WB when Destro had 3x our numbers. The siege incident that the OP was talking about was a single incident, out of dozens of xrealm swaps that Rowan's WBs have done in the past month.

And last night wasn't an exception. Out of the five(?) warbands I've joined Rowan for in the past month, we spent 2 of them getting absolutely railed by an extremely overpopulated enemy side and playing on the defensive/kiting the whole time. We were on Order first and stayed to push Reik, then decided we'd swap because we were being asked to by Laserion since there seemed to be no destro to fight, and we wanted action. After re-forming on Destro, we saw that two more destro warbands had formed and order had seemingly evaporated, so before even leaving the warcamp we swapped back to Order and fought with them instead.

Comments like this (and the OP, really) are just selective bias - they only see the negatives, and don't care about the positives because it doesn't support their perception of reality about the game lol. And it's not you specifically, this has always been a problem with the RoR community. I mean there are still multiple people in this thread claiming that we do it because we don't need crests or RR, despite the fact that I wrote a book on page 2 with a full paragraph specifically addressing that BS claim - and yet here we are in 2026, still hearing the same absolute dung being spread around like it's fact!
Engineer enjoyer | Finnbarr/Fionnbharr | Finnmarr/Fionnbharra | Nightmare | Youtube
Image

User avatar
Brew
Posts: 113

Re: Lockout system is a failure and some people takes advantage of it

Post#47 » Tue Jun 02, 2026 5:46 pm

NA destro have been living like this for 2+ years with NA order hiding numbers in pve, flying into keeps after fabricating fake AAO.

This is NA order priders who cant handle resistance, plain and simple.
<Art Supplies>

Who is online

Users browsing this forum: Avanos and 14 guests