Just remember nice gameplay before warcrest unification and city siege after 2 won forts - common thing was xrealm push to city with full PvD gameplay and log back to go city siege on side you want to play and gearing at firts place. It was not everyday routine, but generate 2-3 topics on forum every week.Aisha wrote: Tue Jun 02, 2026 1:19 pm
It has been pointed out in this thread, xrealm has been used to have fights and kill enemies, how is that abuse? In a pvp oriented game we should ALL be glad having opponents to play with, or are we loving pvd door that much in order to get our toons geared the easiest way possible?
I respect your opinion but i disagree, those guys shouldn’t be penalised, completely the opposite, they should be rewarded for making this game more enjoyable.
If look at described situation, why those "honorable guys" relog only AFTER siege started? If they relog way BEFORE ram up, when AAO hit 60-80% it can be counted as balancing action. But described scenario is not about good/fair/honorable fight, its about lure to a trap where you can easy steamroll pugs because in other case they can run away or find a better place to fight, not under the enemy gate with prepared oil. Smaller scale, same abuse pattern - "reach desired state by jumping between realms".
Current rl mindset - farm kills and post stats in discord. Side no matter, campaign progress no matter, even rewards no matter. If only kill count matter - any design will work bad, unless it would be build mainly around that.
So, if devs interested in preventing such behaviour - just not count kills to player/guild under debuff. If interested in support - we need some way to bind 2 guilds from opposite sides to have overall score without any splits. And no timeouts/debuffs or other restrictions.




