Thanks for the constructive feedback. I'm sure devs got finally aware of that issue and it will now be fixed. asap.alan19 wrote:what about the enemy dots ? get rid of this **** asap plz
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Thanks for the constructive feedback. I'm sure devs got finally aware of that issue and it will now be fixed. asap.alan19 wrote:what about the enemy dots ? get rid of this **** asap plz
We'll just remove enemies. No more enemy dots, problem solved.Luth wrote:Thanks for the constructive feedback. I'm sure devs got finally aware of that issue and it will now be fixed. asap.alan19 wrote:what about the enemy dots ? get rid of this **** asap plz
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Is this a suggestion to xrealm and join the zerg?kintari wrote: We'll just remove enemies. No more enemy dots, problem solved.
Sir, i haz an idea!kintari wrote:We'll just remove enemies. No more enemy dots, problem solved.Luth wrote:Thanks for the constructive feedback. I'm sure devs got finally aware of that issue and it will now be fixed. asap.alan19 wrote:what about the enemy dots ? get rid of this **** asap plz
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what respecialization issue?Azarael wrote:Yup. It was very interesting how not a single BW, KotBS or Chosen reported the respecialization issue - but you can bet your ass that if the slightest thing is hampering a class, they'll hit the bugtracker and forums like rockets.Renork wrote:Ryzom wrote:In the official game it was impossible to do that sorry i don't accept this now.
Jumping away in order to prevent melee attacks from hitting players was not live like. Sure it was buggy at times but literally everyone abuses the JUMP away bug to prevent attacks from connecting. Funny how people abuse beneficial bugs and don't complain about them, yet jump the gun on the ones that affect them.
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