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the hole between 11 and 20?

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Wraithedge
Posts: 135

Re: the hole between 11 and 20?

Post#41 » Wed Oct 14, 2015 2:53 am

I feel your pain OP. Entering t2 is a awful experience. There are some ways to minimize the pain but there is no way to really get around it alltogether.

Hide in the Zerg
Hit L and get yourself in a warband, then go where they go, do what they do. Ride back when you have to, keep your head down. You get exp from flag caps and defenses as well as loot rolls and money. You don't even need to hit anyone. Boring as hell? Yes. But what do you expect, you are just free renown at this point.

The no win Scenerio
Que up and do those scenarios! Get in there and get some licks in. Getting murdered? Don't care. Just giving points to the other team? Don't care. Nothing but losses and you can't contribute at all? Don't care. You don't have any options at this point. There is no smart way to play it. You get some exp and RR even for losing and if you can luck into a steamrolling group then its the best you can get outside of a zerg.

Make some friends
Mentioned for completeness. But if you can get in with a roaming group, get a guard and a pocket healer, maybe you can feel like you are worth more than swat bait. Seriously, these mechanics, when properly applied, can make tanks into gods, dps into storms and healers into karma incarnate.

I always though that entering t2 should have been so much less painful for you. I mean, you are going to level, no getting around that. That's how you got into this t2 mess. Give them a boost that makes them competitive and let that taper off in favor of their new and emerging skills and powers as they level.

But instead you just get to be meat, renown on the very slow hoof. Because... well I guess because someone has to be. They COULD have a system that evens the field and makes everyone dangerous but the current sentiment [just as in live] is that upon entering t2 you get to suffer because everyone wants someone to suck more than them and you just got elected cupcake.

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TooL
Posts: 31

Re: the hole between 11 and 20?

Post#42 » Wed Oct 14, 2015 3:51 am

do quest and grind mobs for mat for professions or selling oah

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SpikyBitz
Posts: 110

Re: the hole between 11 and 20?

Post#43 » Wed Oct 14, 2015 5:22 am

Simple fact is, T2 is not T2, it's T3 w/T2 NPCs and challenges. When T3 finally hits, it'll be fixed, w/22+ getting kicked up out of T2 maps via poultry persuasion, and T2 can be both reasonable again, and likely more fun and fast due to more even challenges for new toons.

IMO the grind is fine if that happens, and there is actually a rly decent amt of PvE for T2, just not any that will get you to T3. Expect to hit upper Troll Country a lot. Or you could farm rats or someth. I don't bother w/that s***, as I hear there are no good gear drops, and Korean grinders soured me on killing the same mobs 50k times to lvl up.

As others have said, leech WBs and SCs; faster by far than anything else. To which i would add: hope no one is a d1ck enough to kick actual T2rs from T2 WB, as 22+rs have no real right being in T2, normally, it's just that there is no choice for us til the bandwidth issues get worked out.
Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!

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thullonse
Posts: 182

Re: the hole between 11 and 20?

Post#44 » Wed Oct 14, 2015 5:51 am

SpikyBitz wrote:Simple fact is, T2 is not T2, it's T3 w/T2 NPCs and challenges. When T3 finally hits, it'll be fixed, w/22+ getting kicked up out of T2 maps via poultry persuasion, and T2 can be both reasonable again, and likely more fun and fast due to more even challenges for new toons.

IMO the grind is fine if that happens, and there is actually a rly decent amt of PvE for T2, just not any that will get you to T3. Expect to hit upper Troll Country a lot. Or you could farm rats or someth. I don't bother w/that s***, as I hear there are no good gear drops, and Korean grinders soured me on killing the same mobs 50k times to lvl up.

As others have said, leech WBs and SCs; faster by far than anything else. To which i would add: hope no one is a d1ck enough to kick actual T2rs from T2 WB, as 22+rs have no real right being in T2, normally, it's just that there is no choice for us til the bandwidth issues get worked out.
once t3 hits people wont play t2 anymore because they will get more xp there from capping BOs/Keeps. why people dont get it that the majority just wants to be max level and dont have to bother with leveling up? also on one hand you are saying grinding is fine and on the other hand you hate grinding rats to level up.
imo people are just scared that they have to actually against players of the same level.
i said it earlier: leveling is just a way to keep people paying for a game. people actually dont want to bother with it and you can clearly see that at the moment in the lakes because there are enough low level toons to just leech the easy xp. and if you want to do quests fine, why dont you do them at max level?
*** you leatherman

Tiggo
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Posts: 1948

Re: the hole between 11 and 20?

Post#45 » Wed Oct 14, 2015 9:10 am

leveling is very fine for the first or even second char. it gets tedious with the third-x char.

i think it could be fine to have to level 2 chars and after that new chars are max level (without items and money this has to be given by the initial 2 chars).
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
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SpikyBitz
Posts: 110

Re: the hole between 11 and 20?

Post#46 » Thu Oct 15, 2015 7:06 pm

thullonse wrote:once t3 hits people wont play t2 anymore because they will get more xp there from capping BOs/Keeps.
Unless T3 WBs kick them for being T2 leeches **in a T3 zone**, like they should.

Also, plenty of ppl still play T1 happily. T2 has not killed that.
thullonse wrote:why people dont get it that the majority just wants to be max level and dont have to bother with leveling up?
Spreadsheet on player votes on lvling up, plz? Or did you make that factoid up based on YOUR personal preferences? I sure as hell don't want insta-max lvl. Pointelss game, if so. Play for 10 mins and you have done it all. Yawn, done.
thullonse wrote:also on one hand you are saying grinding is fine and on the other hand you hate grinding rats to level up.
My bad for not qualifying "With quests in place." Quests and having to explore a bit make it more interesting. If this were not a thing, companies w/long ago have stopped paying for devs and coders to do quest creation, instead of just spawning more mobs via 5 seconds worth of clicking.
thullonse wrote:imo people are just scared that they have to actually against players of the same level.
Gee, I like questing, despite being someone who happily took on 20s and (less happily) 23s when I hit lvl 12. The OP should have been a clue: at least some ppl are not scared of equal PvP, but are simply frustrated by facing T3rs in T2, as they cannot scratch them, instead getting 1 or 2 shotted by them. Thus, T2rs need to leech in T2. None of this would even be a thing if T3rs were relegated to T3, which they soon (if the bandwidth hurdle can be surmounted) will be.

thullonse wrote:i said it earlier: leveling is just a way to keep people paying for a game.
In an MMO context, this is largely true (varies by game as to how true it is; the Koreans use it as a mantra), but questing is at the heart of all RPGs, w/or w/o monies paid. Try playing pen and paper RPGs (the root of MMOs) and you will understand how fun lvling up can be. 1e AD&D actually used to be the most fun from lvls 5 - 10, tho it went up well past that. Some ppl like to explore the game world. Otherwise, why build a game world if no one rly wants it? There are plenty of browser based games if you want pure combat and no exploration and limited or no actual progression.
thullonse wrote:people actually dont want to bother with it and you can clearly see that at the moment in the lakes because there are enough low level toons to just leech the easy xp.
Please restate this, as I do not understand what you are saying here. Are you implying that ppl leeching to get higher lvl is proof they d/n want to lvl up? Few enough leech in T1, where things are pretty active. If there were lvl 16s running around Fest, there would be leechers.
thullonse wrote:if you want to do quests fine, why dont you do them at max level?
Because then they'd be pointless, as they would have no relevance towards progression. Kind of like making a game where everyone was max lvl and max gear instantly. Would hold interest for 1 week, and then be gone. I have heard the "progression is wrong, just max us all out" thing before in other games; it is a utopian fantasy, mainly of the ADHD generation, that is actually completely unsustainable.
Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!

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SpikyBitz
Posts: 110

Re: the hole between 11 and 20?

Post#47 » Thu Oct 15, 2015 7:24 pm

Tiggo wrote:leveling is very fine for the first or even second char. it gets tedious with the third-x char.

i think it could be fine to have to level 2 chars and after that new chars are max level (without items and money this has to be given by the initial 2 chars).
I'll give you that this is largely true abt 3rd toons w/regard to questing, but not w/regard to RvR. When the tiers are differentiated again, I suspect T2 lvling (via RvR) will be fun as it was in T1. It is DAMN fun in T1, tho one ofc still wants the toon to get to T2 to see how that character type handles that tier and those maps. I have no more open toon slots, and tons of toons at various lvls, and still find them all interesting. Only down side for me has been the lvl26 brigades in T2 putting a damper on RvR there. Fun all around lvling my many, many alts, otherwise.
Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!

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Coryphaus
Posts: 2230

Re: the hole between 11 and 20?

Post#48 » Thu Oct 15, 2015 8:14 pm

SpikyBitz wrote: It is DAMN fun in T1, tho one ofc still wants the toon to get to T2 to see how that character type handles that tier and those maps. I have no more open toon slots, and tons of toons at various lvls, and still find them all interesting. Only down side for me has been the lvl26 brigades in T2 putting a damper on RvR there. Fun all around lvling my many, many alts, otherwise.

i go the exact opposite

i hate lower tiers because how of how broken op healers and healing in general is

pre lvl 22 and the 22-26 sc bracket playing a combat class without a 50% hdbuff is an exercise in frustration
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Jaycub
Posts: 3130

Re: the hole between 11 and 20?

Post#49 » Thu Oct 15, 2015 8:19 pm

Coryphaus wrote:
i go the exact opposite

i hate lower tiers because how of how broken op healers and healing in general is

pre lvl 22 and the 22-26 sc bracket playing a combat class without a 50% hdbuff is an exercise in frustration
Healers ruin MMO combat, prove me wrong atheists
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grumcajs
Posts: 378

Re: the hole between 11 and 20?

Post#50 » Thu Oct 15, 2015 8:21 pm

Agree with SpikyBizt.

Btw:
Atm we do not have "lvl check" in t1 so u its not so rare to see lvl 14 players there.
We have t3 players in t2. Hell we still do not even have lvl 26 bolster yet.

Best would be to give some "check" on tiers. u do not get any renown if u r t2 player in t1 or if u r t1 player in t2.
First case means u r exploiting and thus it should be punished.
Second case means u r just in higher tier to surf the zerg and leech with liitle to no value to your realm.

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