farmhammer WTF

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Gobtar
Posts: 799

Re: farmhammer WTF

Post#41 » Mon Nov 30, 2015 6:21 pm

maulkin wrote:Does your method include abusing mechanics or you just hyperbole? It doesn't seem achievable to me.
30+ mobs, grinding in a party with a tank while DPS and healer are out of the party to avoid leaching xp. Did it yesterday, took me 1.5 hours to get to 19 from level 4.
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warhammer1995
Posts: 284

Re: farmhammer WTF

Post#42 » Mon Nov 30, 2015 6:26 pm

if i remember with war crest in live was able buy rvr stuff by t1 to t4,why not put war crest instead emblems and soldier medalions,by t1 people start earn war crest in rvr/sc .and maybe people enjoy more t1 and t2 coz can earn war crest and get future items,atm people rush to t3 and leave t1/t2 behind back.
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Omegus
Posts: 1529

Re: farmhammer WTF

Post#43 » Mon Nov 30, 2015 6:39 pm

Personally I'd be happy with the defend/kill quests having their coin payout reduced and a medallion/token (I forget which is RvR) added instead. Takes some of the randomness out of getting tokens which I think is one of the things that annoys people the most.
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licann57
Posts: 6

Re: farmhammer WTF

Post#44 » Mon Nov 30, 2015 7:14 pm

in old game we can buy set gear on black marchand with gold, is very very good, and war crest i agree

and no need more xp need stop xp :) , in the futur T1 T2 T3 empty all pepole in t4 :'(

and need no active radar , when 1 faction zerg i like hunt with aao but with **** radar is so hard, is funny if you are solo or duo AAO 200% or more many xp rr inf

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Bacta
Former Staff
Posts: 422

Re: farmhammer WTF

Post#45 » Mon Nov 30, 2015 10:54 pm

Grobbok wrote:I thought that this game is made by fans for fans and is focus for rvr
but NO, it is farming game
so why we must so hard farming for weapons from sc, why it is 490 instead (maybe) 400 or 350? WHY?
how normal player who play game just for some hours, 3-4 can farm it?
and medallions for devastator set, 2 for keep, and what now? we got 0 coz some great idea was invented that keep taking by zerg is for 0 medallions! So HOW we can farm it? HOW? when you have maybe 2-3 keep sieges per evening?
ppl are more and more frustrated and are pissed off by this "fan by fan" game
I understand when you pay sub you mast play as long as possible to get anything, cos longer time in game more money for company
but here is free, so why we must so hard and long farming for anything?
all enjoy of playing this game is gone, only farming remained
pity pity pity
Its called having something to play for or do. What else would be the point of an RPG? There are definitely more then 2-3 keep takes a day. if you do keep takes , sc's and open RVR your rate will go up. I get a pretty decent amount in SC's and RvR roaming with a small gorup. IF you dont appreciate what the Dev's are doing then leave you are lucky to even be playing this game again.
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thullonse
Posts: 182

Re: farmhammer WTF

Post#46 » Mon Nov 30, 2015 10:59 pm

quest xp x10 would help alot imo. a mob gives 1k xp and a quest 2.5k ? i have 3 lvl 31 characters and i leveled every single one of them by grinding mobs which is literally the most boring thing to do
*** you leatherman

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magicthighs
Former Staff
Posts: 717

Re: farmhammer WTF

Post#47 » Tue Dec 01, 2015 12:05 am

thullonse wrote:i have 3 lvl 31 characters and i leveled every single one of them by grinding mobs which is literally the most boring thing to do
Well don't do it then :roll:
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maulkin
Posts: 19

Re: farmhammer WTF

Post#48 » Tue Dec 01, 2015 12:13 am

thullonse wrote:quest xp x10 would help alot imo. a mob gives 1k xp and a quest 2.5k ? i have 3 lvl 31 characters and i leveled every single one of them by grinding mobs which is literally the most boring thing to do
Icrease in quest and mob xp would be more handy imo. Those quests can be done quite fast. I often complete 4 or so quests in a night by zerging and doing scenarios. So maybe not x10 but something like x2-3 would be better.

But if someone wants to level up more faster by grinding mobs, they can do so. 10x rate would fit there. Otherwise it's just plain boring and low quality time waste.
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thullonse
Posts: 182

Re: farmhammer WTF

Post#49 » Tue Dec 01, 2015 12:20 am

magicthighs wrote:
thullonse wrote:i have 3 lvl 31 characters and i leveled every single one of them by grinding mobs which is literally the most boring thing to do
Well don't do it then :roll:
i leveled all 3 within 4 or 5 days after t3 release when destro dominated rvr so rvr wasnt an option back then. now it is but it still is slow as hell and scenarios arent an option either for lowlevel characters (everything below level 29) since i dont want to gimp my team.
also dont get me started on leveling past t1 because since the glorious change of keeps/zone locks not giving full rewards if there are no defenders you literally get more xp from capping BOs instead of taking keeps, horray for progress.
*** you leatherman

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magicthighs
Former Staff
Posts: 717

Re: farmhammer WTF

Post#50 » Tue Dec 01, 2015 12:55 am

thullonse wrote:
magicthighs wrote:
thullonse wrote:i have 3 lvl 31 characters and i leveled every single one of them by grinding mobs which is literally the most boring thing to do
Well don't do it then :roll:
i leveled all 3 within 4 or 5 days after t3 release when destro dominated rvr so rvr wasnt an option back then. now it is but it still is slow as hell and scenarios arent an option either for lowlevel characters (everything below level 29) since i dont want to gimp my team.
also dont get me started on leveling past t1 because since the glorious change of keeps/zone locks not giving full rewards if there are no defenders you literally get more xp from capping BOs instead of taking keeps, horray for progress.
Ah, ok, gotcha. I'd be burned out personally grinding or even power leveling 3 characters in 4 or 5 days. I personally don't worry that much about gimping my team in scs when I solo queue because, well, chances are more people are solo queueing. Had some great fights that way too, but scs aren't a good way to level imo, not compared to orvr (when you have opposition and fair fights).

I understand the frustration with sieges of undefended keeps. Did it myself when I was bored earlier, got 132 inf for the trouble. Yay. On the one hand, I do think it's needed so zerging isn't rewarded, but on the other hand, it sucks when there's literally no opposition.
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