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Changelog 22/12

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Zanilos
Posts: 443

Re: Changelog 22/12

Post#41 » Tue Dec 22, 2015 4:42 pm

Inc Rage to nerf BW :D
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Penril
Posts: 4441

Re: Changelog 22/12

Post#42 » Tue Dec 22, 2015 4:56 pm

zabis wrote:Maybe a bracket of say 22-27 and 28-32?
Thats a great idea. Levels 22 get destroyed by levels 29+ anyway.

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lator
Posts: 129

Re: Changelog 22/12

Post#43 » Tue Dec 22, 2015 4:57 pm

Penril wrote:
zabis wrote:Maybe a bracket of say 22-27 and 28-32?
Thats a great idea. Levels 22 get destroyed by levels 29+ anyway.
At least better than current 22-31 that will never pop or 32-32 that will (almost) never pop except for premades.
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Tiggo
Former Staff
Posts: 1948

Re: Changelog 22/12

Post#44 » Tue Dec 22, 2015 5:43 pm

lator wrote:
Tiggo wrote:i hope the 32 bracket stays but without bolster and officer.

much better level experience for the lowies.
NA population can't handle this change though at the moment. Scenarios will not pop at all if lvl 32 have to que separately. Also it's frustrating when you can't group up with your guildies who are leveling up. But in theory if we had the population separate bracket would be healthy for more competitive battles of course.

why 6 players on each side queuing for sc are enough for constant pop, are you saying less then 12 people queue for sc in your time zone?
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Luth
Posts: 2840

Re: Changelog 22/12

Post#45 » Tue Dec 22, 2015 7:36 pm

Slayer OP M2 here i come.

Penril
Posts: 4441

Re: Changelog 22/12

Post#46 » Tue Dec 22, 2015 7:38 pm

Luth wrote:Slayer OP M2 here i come.
I see your Slayer M2 and raise you a Witch Elf M3.

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zabis
Posts: 1215

Re: Changelog 22/12

Post#47 » Tue Dec 22, 2015 7:39 pm

AWAY, CRETINS!
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nydig
Posts: 118

Re: Changelog 22/12

Post#48 » Tue Dec 22, 2015 7:42 pm

Death reaper inc.

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TenTonHammer
Posts: 3806

Re: Changelog 22/12

Post#49 » Tue Dec 22, 2015 7:45 pm

Yeah but its an m3, how often do you have that up
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Penril
Posts: 4441

Re: Changelog 22/12

Post#50 » Tue Dec 22, 2015 7:50 pm

TenTonHammer wrote:Yeah but its an m3, how often do you have that up
In keep defenses? Several times.

Also good for those close fights were no side has a clear advantage over the other one (i.e. no one is dying).

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