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[Engineer] The Workshop (builds, guides, and discussion)

Discuss Ironbreaker, Engineer, Slayer, and Runepriest.
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Karast
Posts: 554

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#451 » Tue Mar 14, 2017 12:17 pm

Azarael wrote:Toughness opposes the offensive stat, and the coefficient for the main stat varies between auto-attacks and abilities, and also between different abilities. The coefficient on AoE abilities is usually half the coefficient on direct abilities, so all of your examples have wildly varying coefficients.
wait according to the thread toughness is no showing in the mitigated in combat log so why would there be a difference in the % of mitigation in the combat log. Isn't toughness mitigation a black box value, you don't see it in the combat log?

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Azarael
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Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#452 » Tue Mar 14, 2017 12:58 pm

I'll pretend I didn't see the above post.

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Glorian
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Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#453 » Tue Mar 14, 2017 1:18 pm

Edit 3:

Deleted most of it.
As stated here: viewtopic.php?f=8&t=879&start=30#p139371

Mitigation is armor mitigation plus toughness mitigation plus resistance mitigation.

And as Aza stated instacasts, channel abilities, AoE stuff all has a different toughness reduction.

The question now is what are these coefficients exactly. And do they match the abilities.

WS on one ability should increase armor penetration linearry with a fixed toughness mitigation.

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Karast
Posts: 554

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#454 » Tue Mar 14, 2017 2:46 pm

As it stands right now. Going from 300 WS to 600 WS is only netting a 10% damage increase overall, and said increase does not apply for most tanks. They remain stable at around 65-75%. It helps slightly with medium armor like SH, and DoKs, but the increase is very minor considering the tremendous loss in BS / Crit / Toughness to get up past 300.

I would highly advise against any engi intentionally stacking WS. It is not worth the renown or tali spots. You will get more dps out of crit, or over-stacking BS to the point you can drop the BS tactic.

You can roughly equate 40 WS to a 1.2% increase in dps on lower armor targets.

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Glorian
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Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#455 » Thu Mar 16, 2017 12:34 pm

The Combat Medic – A Heal Engi

Usually Order lacks Healers in SCs, or some DPS AMs have wriggled in your group. Which are nice, but are sheduled in like a healing class. So my Idea is to use a Heal ENGI instead. This build is done for SCs and Funplay and proved to be quite effective.

What the build is about:
Building a tanky Tinkerer Magnet Engineer into a small Healmachine by using Jewels, Tactics, Pots and RR speccing.
So we start the Heal Engineer from the Basic Tanky Tinkerer.
See Skori’s setup for example.

Mastery:
You go full into Tinkerer Tree. And have 9 points over for either Rifle or Grenadier. But I would say Grenadier as you will be most of the time near a Flame Turret. Therefore Acid bomb is your friend. Mastery in that Tree gives it a better Debuff and Flame turret increases its splash radius and AoE Target Cap.

Tactics:
-Ancestral Herritage: +660 Armor
-Extra Ammo: AP Regeneration
-Skirmish: Halving setup times to keep the turret up and your tinkerer toys.
-Concussive Mines: Engie Healdebuff.

The Engie has no direct Healdebuff. But putting +50% casttimes on enemy healers is almost like it. And on narrow SCs like Praag or Ekrund you can sometimes magnet some Healers on your position and then give them the Concussion Mine to eat.

Talis:
Skori goes full +150 Armor Talis. I have mixed in some Wounds, and Toughness ones.

Jewels:
Use the ToK Set which gives you Initiative and even more Armor. Then get a WP or Wounds one for the fourth.

Moral:
1 – Concealment
2- Armor Plating. Two engies in one Group can take turns to hold it up for a most part of a minute. Reducing Damage A LOT to the Group.

Renown:
Daft Defender to get near indestructible by SH, Sorcs and enemy Magus if you are near your Flame turret.
If your Flame turret gets down bring him up or you will follow very fast.
Then the rest into Healcrits ie. Spiritual Refinement and normal Willpower.

Battlefield Tactics:
The Healer Engi needs to get in the thick of it with his Engi Grenadier buddy. Meaning his Grenadier buddy has Napalm. Both setup flame turret and you magnet Destro in and burn them. Also important, you will always need a full group and be near them. With the change of Keg to be Group dependent, you need your group around you. So it will be hard in a Pug Environment, but manageable in SCs and Guild Groups.

Let’s talk numbers:
A basic Keg with mastery 9 in Tinkerer Tree makes 300 Health per tic every 3 secs.
My current build with 300 WP and 15 in Tinkerer Tree makes 400 Health and crits on 600.
Well that’s not terribly much compared to a Runi with 1200 per tic on Blessing of Valaya.
The difference is the Runi has to cast it all the time with a casttime of 2.5 secs. The Keg once setup cast the heals every 3 secs. Letting the Engi to run around, pull people and put concussive mines on them. True the Keg is stationary and has a smaller heal radius.

Also the Engi is build into a small Tank with a lot of Armor. So he should withstand a lot better focusing then a Healer. Also in protection of his Flame turret he is shielded against magic and Range attacks.

Wait that is nothing like a different Tank Tinkerer!
Well exactly yes. Instead of going the last Step in Toughness RR and Toughness Pots you put it in WP, or Heal Crits. You aren’t terribly big in BS so you can’t kill enemies on your own. You need the group to kill destroy and your job is to pull people in and rain them with Corp Damage.

Possible Modification:
Ditch Daft Defender as you are under your flame turret all the time and go full WP and full Healcrit.

What you can and what you can’t.
You can ditch out a lot of AoE Heals and brag with screenshots of your SCs. You can Outheal the enemy Magus Grounddots. Well almost.

You can outheal any enemy Tanks Damage who is trying to kill you in 1vs1.

Melee DPS is another thing which is decided on positioning, gear and skill. They seem to get frustrated when they realize you aren’t a DPS build engi who refuses to die. If they are single target skilled they win.

If you are fast when you are sprung by a WE in RvR while travelling alone you could survive the attack and kill the WE. Depends if you get your Restoration pot up fast and have your Knockback grenade at hand.

With most destroy healers you are in a Mexican standoff. They can’t do enough damage to kill you if you are under your flame turret and keg and you can’t deal enough damage to kill them. So don’t try to chase shamans, zealots, doks. Trust me. I chased a Zealot from DW Beast Lord Mountain to destro warcamp.

These are all 1vs1 examples. With a real DPS dealer in buddy mode you can pull in anyone and kill him quite fast.

So what are your thoughts?
As a final Note this is no theorycrafting, I’m playing this engi like this currently and I have quite fun in the SCs in a premade group.

lastalien
Posts: 456

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#456 » Thu Mar 16, 2017 12:39 pm

We need new full aoe dps tinkerer WB Bitterstone's :) in RVR at usual prime time. More AOE Eng in RVR!

this spec
http://waronlinebuilder.org/#career=eng ... 3646:3656:

oc wb - 2*2*2, 2 IB, 2 Eng, 2 RP ;)
Petitbras (SW), Threeend (BW), Arrgoor (SL), Popovich (KoTBs), Semenich (Eng), Ancle (WP), Lastalien (WL), Alienessa (AM)

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Glorian
Posts: 5004

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#457 » Thu Mar 16, 2017 12:46 pm

lastalien wrote:We need new full aoe dps tinkerer WB Bitterstone's :) in RVR at usual prime time. More AOE Eng in RVR!

this spec
http://waronlinebuilder.org/#career=eng ... 3646:3656:

oc wb - 2*2*2, 2 IB, 2 Eng, 2 RP ;)
Having enough Engis is never the problem. But the lads these days all want to be full Rifle. :D

lastalien
Posts: 456

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#458 » Thu Mar 16, 2017 12:48 pm

Glorian wrote:
Having enough Engis is never the problem. But the lads these days all want to be full Rifle. :D
Yesterday, in my party Eng, in defense of destro keep, more than 90 KB were committed in this spec in 2 hours ;)
Petitbras (SW), Threeend (BW), Arrgoor (SL), Popovich (KoTBs), Semenich (Eng), Ancle (WP), Lastalien (WL), Alienessa (AM)

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Glorian
Posts: 5004

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#459 » Thu Mar 16, 2017 12:54 pm

You mean Dps tinkerer as a destro killer in keep defense?

Friction Burn with a lot of BS and UF plus a bombard turret is quite deadly.

lastalien
Posts: 456

Re: [Engineer] The Workshop (builds, guides, and discussion)

Post#460 » Thu Mar 16, 2017 1:01 pm

Glorian wrote:You mean Dps tinkerer as a destro killer in keep defense?

Friction Burn with a lot of BS and UF plus a bombard turret is quite deadly.
OC. One of the main DPS, same as SW or BW.
Flame turret with FB + spam BB, kill all at front + L rod + Magnet.


Yesterday we could not kill the Lord with the superiority of the Destro in number and fight was on the 1st floor.
Petitbras (SW), Threeend (BW), Arrgoor (SL), Popovich (KoTBs), Semenich (Eng), Ancle (WP), Lastalien (WL), Alienessa (AM)

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