ThePollie wrote:Still a good point, though. Saying the counter-play to morale 1 is morale 2 is just bad. Barring some extra source of morale de/buffing going on, the marauder will have morale 1 before your morale 2 is ready to stop him. As for the team interfering to stop him? The same can be said for every sort of move, but if you're losing and need to give ground to retreat to a better position, changing your mind to stay and fight a losing battle because someone got snared isn't going to work.
Resolute Defenses counters morale 1, but it's a lot of renown sunk into a long cool down ability, and the Marauder will have morale 1 again five times faster.
And again, saying that the m1 root morale is undeniable and uncounterable is why focused mind was brought up, to show that is not true at all, even in 1vs1.
About your other point, what Penril is trying to say is that m1 will put you in a situation a lot of other skills will also do, a situation where the only thing that will save you is having a group ready to get your ass out of trouble.
Should we nerf all of those? A lot are not even morales, have lower cds, are ranged and do much better things that a mere root.
So the existance of a ranged root on marauder / wl is not a big deal because as Penril said, its mostly used in situations you were going to win anyway, a ranged root in a melee is not killing any good group or causing a big imbalance anywhere outside 1vs1 and fights within people without hands.
Again, do you seriously think this is worse than TE?