Jaycub wrote:taccr wrote:Fair enough.
No point for me to queue this sc then. Looks like we have a different mentality when it comes to 6v6 scs.
I'm sure we will get a DM 6v6 SC as well, but the same problem is going to occur. Disparity between 6 mans is pretty huge. Take for instance your fixed roster 6 man (guild 6 man that plays together on a regular basis with the same people) against 6 friends maybe filled in with pugs for roles they didn't have. They are just gonna get smashed.
Even in a SC like MT you will be humping guards after the 1st wipe most likely.
6v6 scenarios should have their point system retooled to expedite winning so 1 sided washes end sooner and don't turn into a guard camp. But also take into account certain "cheese" like say for instance MT just turns into a race to see who gets the part then it's just a stalemate with no deaths and the side that got the part 1st won. But on the flipside people shouldn't be mad for losing say a 6v6 Reikland factory to "PvE" because you shouldn't be deathballing in that situation and giving up points undefended etc...
The thing I personally hope for the most from the devs is choices when it comes to 6v6's (competitive) scenarios. Some people really like the tactics that can come from playing in a capture point / objective based scenarios, while others just want to go all out 6v6 without distractions. Having choices is what we need.
I'm not saying you're wrong, probably the contrary, but this merry-go-round of people wanting to 6v6 and then realizing that 6mans are filled with unsportsmanlike assholes that are impossible to design around is kind of tiring.
1. "Give us 6v6! Bring back EC!"
2. "Okay, EC will be the 6v6 only SC"
3. "Wait, EC sucks! You can punt people! No RDPS! Do CW!"
4. Okay, here's CW."
5. "CW sucks, you can just hide inside your own guards, or get punted into theirs! I don't want to have to hold an objective, give us something else."
We could make a 6v6 no respawn, no guards, deathmatch. Might need control over the client to do that. But I'm sure someone else would find a way to break it, and at this point, its a question of when we'll find the time, becaise other things are becoming more important.
CW meets all the requirements the community gave us up until now, it's got minimal objectives, and that objective makes the match go by faster of one side is getting stomped. It's got plenty of room to maneuver.