Even at capped toughnes against capped attack power the reduction is quite small. Against abillities with longer cast times like Fireball or Snipe it has a much higher effect tho. But those abillties arn't used to often. If you do tons of ORVR and wanna be defensive i recomend stacking Armor, Dissrupt and Crit Reduction. For Scenarios. Armor, Parry and Crit Reduction.
If you however plays destruction due to KOTBS crit stacking tactics skip crit reduction and get something that increase output power instead.
stats Armor vs Toughness
Ads
Re: stats Armor vs Toughness
I have the same issues. You're either a slow moving rock that doesn't nothing or a big squishy sponge that can't put out enough dps. At least as a Black Orc. This is where rock, paper, scissor design is key to this game, but it doesn't seem to be taken into consideration at this time.normanis wrote:i put tough in every talisman slot and run around with 200-300 str , i cant even stop enemy because they parry/block my attacks because of less strenght. when i change tough yewel to str yewel, than i reduce my tougness to 550 and become squishy as tank. what is the gold midleway for tanks to be tanky einugh and do some damage or atleast stop enemy to hit my party members? do i need furtile strikes train from rr? i also got max block
As some helpful advice, I have tried many builds over the last two years experimenting, but ultimately put nothing into toughness because frankly is feels broken and worthless. I only use armor talismans and max out block and disrupt first in renown then wounds. Its still not enough, but I am more tanky. That said as a tank class we need and should be more resilient to mdps classes than we currently are and fighting other tanks it should be a stalemate 98% of the time.
THUMP - "MEDIOCRE!!" ...Who's laughing now?


Re: stats Armor vs Toughness
A lot of tank survivability is actually tied into morale usage in a group setting. Most of the more tanky tanks, are as tough as they are because they are using morales to such a large effect. Sprout Carapace on chosen, faster ID on BO with morale tactics. It is easy to get 40s up-time on those big damage decreases and then keep it rotating ever minute or so. Order side is more about using SL on slayer to break enemy spammable rotations, and then using things like vigilance on knight if it's spec'd. But some tanks really have an advantage on the survivability game because of tactics like crippling strikes or simply base mitigation tactics, that do much more for you in the long run then stacking armor or toughness.Grolar wrote:I have the same issues. You're either a slow moving rock that doesn't nothing or a big squishy sponge that can't put out enough dps. At least as a Black Orc. This is where rock, paper, scissor design is key to this game, but it doesn't seem to be taken into consideration at this time.normanis wrote:i put tough in every talisman slot and run around with 200-300 str , i cant even stop enemy because they parry/block my attacks because of less strenght. when i change tough yewel to str yewel, than i reduce my tougness to 550 and become squishy as tank. what is the gold midleway for tanks to be tanky einugh and do some damage or atleast stop enemy to hit my party members? do i need furtile strikes train from rr? i also got max block
As some helpful advice, I have tried many builds over the last two years experimenting, but ultimately put nothing into toughness because frankly is feels broken and worthless. I only use armor talismans and max out block and disrupt first in renown then wounds. Its still not enough, but I am more tanky. That said as a tank class we need and should be more resilient to mdps classes than we currently are and fighting other tanks it should be a stalemate 98% of the time.
Re: stats Armor vs Toughness
Initiative is more important than Toughness for tanks. Unless you can get your tough over 800ish WITH a low % chance to be crit, ignore it. If you have over a 10% chance to be crit, you are failing as a defensive tank. Chaining crits will push out far more DPS than your tough/armor/resis can deal with. Focus on defending guard damage(parry/block), and stack initiative. Every tank has ways to increase their Evasion. Utilize these.
Tank DPS only matters situationaly. Regardless of type of tank you are, you have plenty of CC, Interrupts, and other truly annoying debuffs. Utilize those if you have low str, and get rid of pure damage abilities from your hotbar. If you have to sit and stand for 1-2 GcDs to time that Rezz Interrupt then do so!
Also, less thread necroing.
Tank DPS only matters situationaly. Regardless of type of tank you are, you have plenty of CC, Interrupts, and other truly annoying debuffs. Utilize those if you have low str, and get rid of pure damage abilities from your hotbar. If you have to sit and stand for 1-2 GcDs to time that Rezz Interrupt then do so!
Also, less thread necroing.
Who is online
Users browsing this forum: derrickhepple, kacmpamop and 19 guests