Well every game on it's start has problems with balances etc... but in reality if you see how WoW is workig in terms of mechanics, it can bring pleasure with both PvE and PVP players, how mechanics cooperating each other... is something that WaR never did...Dalgrimar wrote:A video of WoW 10 years ago.
You can see how bugged, unfinished and unbalanced it was compared to WAR release xd.
Dude was one shotting ppl with arcane blast xd.
https://www.youtube.com/watch?v=CStaLR0ipxY
I guess Blizzard just released at the right moment cuz people back than only knew Everquest and DaoC wich looked compared to this video way worse.
in Wow you need both PVP and PvE.... and Professions and everything works in a balance that isn't so hard neither easy to get rewarded... sometimes it's a matter of time, some others a matter of skill... and sometime you just need some luck...
in War with Land Of The Dead you were going to get PVP gear by PvE? this is Just LOL... another thing is that when talking about balances is something that is restricting too much the game...the game supposed to be designed for RvR and high scale fights... see Blorc and SM... 20% more heals in RvR seems much greater as a tactic to me in RvR than 10% block... sorry.... 20% more heals is getting 1000+200 heals while 10% block is just chance to block 10 hits/100..... just think about it... SH without an active pet will NEVER deal so much damage as SW (some people say that SH is closer to WL than SW but oh well.... i wish SH had even the half aliments of WL even if a WP or Dok could group Dispell them) .... PQS are probably nice to lvl or whatever but can be horrible if you think of these korean games that you spend a lifetime grinding npc's if you target to get some gear while some classes seem having more advantage in contribution (if this thing ever worked correctly in both PQS and keep bags)
i don't blame the devs and the staff here or whatever... they're doing their best, and i really recognize it... but sorry.... i can't see how this game was EVER completed.... i could be writing examples for the mechanics and how they work and connecting each other for days... but that's not the point... imho this game was really bad designed from start OR it was never completed and the companies started running it on first hand were in rush....