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Changelog 28/10/16

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porkstar
Posts: 721

Re: Changelog 28/10/16

Post#51 » Fri Oct 28, 2016 4:12 pm

Sigimund wrote:
th3gatekeeper wrote:"/tell them how to guard" or "write some guides on the forums".

Maybe not in the balance forum but perhaps the proposal should be for a repeatable quest to take 100k guard damage. That would make people remember.
Nice idea
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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StormX2
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Re: Changelog 28/10/16

Post#52 » Fri Oct 28, 2016 4:12 pm

Ninepaces wrote:"Magical Infusion and Shrug It Off will increase the value of heals that a target receives by 25% when active.

All these abilities are crap in standard spec anyway, so this becomes a formalized change."

This was a l2p issue.
Care to elaborate?

Ninepaces
Posts: 313

Re: Changelog 28/10/16

Post#53 » Fri Oct 28, 2016 4:13 pm

StormX2 wrote:
Ninepaces wrote:"Magical Infusion and Shrug It Off will increase the value of heals that a target receives by 25% when active.

All these abilities are crap in standard spec anyway, so this becomes a formalized change."

This was a l2p issue.
Care to elaborate?
Absolutely not. Ive spoken at length about these abilities before and how people just need to think a bit to use them but was shut down by a so called "developer".

bloodi
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Posts: 1725

Re: Changelog 28/10/16

Post#54 » Fri Oct 28, 2016 4:16 pm

Ninepaces wrote:Absolutely not. Ive spoken at length about these abilities before and how people just need to think a bit to use them but was shut down by a so called "developer".
If anyone wants a laugh, here is where he got "shut down" and his vast knowledge of the Am class.

viewtopic.php?f=76&t=16035&start=30#p186962

Ninepaces
Posts: 313

Re: Changelog 28/10/16

Post#55 » Fri Oct 28, 2016 4:19 pm

Thanks bloodi! Thats the right thread. Posts #35 and the lack of response from the so called "developer" in post #36.
Last edited by Ninepaces on Fri Oct 28, 2016 4:20 pm, edited 1 time in total.

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Akalukz
Posts: 1817

Re: Changelog 28/10/16

Post#56 » Fri Oct 28, 2016 4:19 pm

I am generally ok with the crit nerf. Just wish they would get rid for the Renown skills as well. It's as serious an issue as the power creep.

Although the +1 to stat lines seems extremely underwhelming as a 4 piece bonus for T4 sets.
-= Agony =-

bloodi
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Re: Changelog 28/10/16

Post#57 » Fri Oct 28, 2016 4:21 pm

35 is a build that recommends picking the morale 4, 36 is Chizune, a moderator that is surely not a developer and 37 is Ninepaces posting a slayer build in the AM thread to show everyone how much he knows.

Ninepaces
Posts: 313

Re: Changelog 28/10/16

Post#58 » Fri Oct 28, 2016 4:23 pm

bloodi wrote:35 is a build that recommends picking the morale 4, 36 is Chizune, a moderator that is surely not a developer and 37 is Ninepaces posting a slayer build in the AM thread to show everyone how much he knows.
The discussion is about magical infusion.

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StormX2
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Re: Changelog 28/10/16

Post#59 » Fri Oct 28, 2016 4:25 pm

th3gatekeeper wrote:
Spoiler:
Tried this: viewtopic.php?f=8&t=17747

People QQd because everyone cares more about crushing PUG groups than making a fun/balanced game for all.

"guard is fine" "L2P"

I guess im just curious, at what point does the game get, where people realize that maybe creating an "organized-only" game probably isnt the best idea, that there should be a healthy balance between content for casual players, who may not have a guild, or may not have a bunch of friends online 24/7, but who want to play SCs and RVR?

Guard is one of the most pivotal abilities in the game, yet is rarely ever used except by a handful of skilled tanks, or in premade groups (both in SC/RVR) and its one of the biggest "gatekeepers" in making this game more accessible to all players.

As a MDPS, you are essentially forced into finding a guild, begging for a "guard bot" otherwise the game really isnt all that fun, hence ALL the comments about this game being so RDPS friendly... Everything stems around guard as being one of the pivotal key roles in MDPS avoidance.

Being a tank, and maining a tank, I would LOVE to see guard adjusted to be more friendly and intuitive to all players. The only solution I have seen proposed by seasoned players is "/tell them how to guard" or "write some guides on the forums". Its frankly a joke.

Id love to see some rework to guard, even if it meant something like guard turning into an "aura" where any party member inside 30 feet split damage with the tank. Or Guard being an "active" ability that is cast providing aoe mitigation rather than damage split, or a myriad of other "versions" where it still fills the SAME role but is more "PUG" friendly and MDPS friendly so a player CAN join a random warband in RVR as a MDPS and expect to be able to be viable without having to beg for guard or out of party heals...

Just my 2 cents from an NA player who has struggled to find active committed players to play with. I know many people disagree, because any deviation from "thats not how it was on LIVE bro" is seen as a threat to their glory days and the ability to re-live what once was....
Most will state that Guard is pretty OP, especially when the range was further than intended. I have no idea what would be the solution, but I too would like to see something different in place. However, adding another OP Aura is just a no go.

I am in the same boat as you, I primarily play a Tank in NA Nights, and I primarily play with my guildies. We are recruiting if interested.

COnfused about one thing though, you seem to be against being "forced" into a guild for a Guard Bot, but seem all for being "Forced" Into a guild for the siege changes.

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coldnegative
Posts: 31

Re: Changelog 28/10/16

Post#60 » Fri Oct 28, 2016 4:30 pm

Penril wrote:
coldnegative wrote: So he wanna kill MDPS classes because he doesn't like them? Nice. Crit damage is only thing that keeps MDPS alive.
Heals + Tanks + proper CC + LoS + situational awareness are the things that keep mDPS alive against rDPS. Unfortunately, it seems several people here are talking from a 1v1/PUG perspective.
if dps cannot deal enough damage he's useless in party. esspecially mdps which fights at first line.
with nerfed crit it's better to have dps-tank cause he will survive longer, deal same damage and not so dependent on melee crit

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