That argument is not entirely invalid, but on order you have to find a 2h kotbs or 2h slayer for your group. That easily available wounds debuffs exist on many classes for one faction, while they are very rare for the other one should be imo considered as a balance failure by mythic, which is maybe corrected via future balance proposals. Adding a viable debuff to the ability shouldn't be dismissed just because 4 other destruction classes have it too (particularly if this proposal affects factions); otherwise no viable debuffs could be ever added to any ability, "because the marauder has it".Tankbeardz wrote: A wounds debuff is usually covered by another class already.
That doesn't mean that it is my opinion that a range wounds debuff is a good idea; they should be rare as they are quite powerful and to get access to one, you should give up something else (like in the case of the kotbs or better: slayer).
A 5 second cooldown increase does exactly what it suggests: it increases the cooldown of almost any ability by 5 seconds; that means it affects abilities without a cooldown too.Tankbeardz wrote:Ah you got me there...but CD debuff and increase cast time, esenntially, do the same thing, except the slayer can keep applying it.Grunbag wrote: As far as I known , slayer has a CD debuff while concussive mine increase cast time and can be applied all the time.
A disorient raises the cast times of abilities that have cast times. They are entirely different and the disorient is mostl useful against cloth range classes, while the CD increase is useful against everyone.