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[DISCUSSION] RVR - likes/dislikes/possible improvement?

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drmordread
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Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#51 » Wed Apr 05, 2017 6:41 pm

Daknallbomb wrote:
drmordread wrote:I believe that just adding a conversion merchant, to go from Anni medallions to Conq would help relieve all the problems. Even at 10 to 1 it is still better. If you are worried about people who have hoarded stacks of anni and soldier medallions, don't; Most of them already have a min of three piece conq if not the full set. Or do a medallion wipe down to say a minimum of 500 medallions, which at a ten to one ration only gives you 50 conqs.

Also, ... I do like the idea of making RvR tokens like you have for Ruin.
You can solve The problem If you dont See a Problem. Every dou can farm Medaillons easy. There is no problem to get conq stuff.. If you rly want it fast and you are greedy about it you can farm about 300 Medaillons per day in a duo or trio or with some Toons solo
It is not a matter of being greedy. And yes there is a problem getting conq stuff because not everyone can play all day like you do. Most people dont play more than 4 hours a day maybe 8 if they are lucky.
If you have nothing to do, no bills to pay, or are independently wealthy, then you can play 12 -16 hours a day and get 300 conq in a day. (BTW i do not think anyone can make 300 conq in one day, period)
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th3gatekeeper
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Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#52 » Wed Apr 05, 2017 10:21 pm

Spoiler:
ZewKrwi wrote:For me RvR should be fun, and to be that all players should feel it's worth to play. When you start game and chose what to do pve, sc or RvR you should feel it's worth to go RvR.
Why play RvR if you have 2 hours time and fight is at zone that you will not lock for... 6 hours so you get nothing because you will log of.
Why go RvR when on both side is same number of players? Even if you win at BOs, and even if you win with enemy players you will wipe at keep with lord keep. So it's also not worth to play.
I know we can farm them, play at night but it's about casual players and make RvR full of ppl, not only few winners.
I don't like xrealmers but it's just smart. Why play at side that can't win or even lose, you will play 6h and log off with nothing. When ppl switch sides atleas we can lock zone.
I would very like to lock zone at keep, game is faster and for more ppl worth to play, even if you don't have much time.
This really mimics my thoughts. Im not sure the point you are trying to make, but this is how I feel...

I open ROR and decide what I want to spend the next ~2 hours doing. I always check for what zone RVR is going, what WBs are going, if my guild is roaming or in a warband setc etc....

But MANY times I join a WB and spend 2 hours in a zone, that we wont get to lock, and then am forced to log off, regardless if we are progressing or nearly done, because I have RL to attend to...
Spoiler:
NoRKaLKiLLa wrote:Not that I'm for silencing people wanting to communicate, but this and threads like it go the same way every time. It's a directionless gripe thread where people with no power to implement change offer their professional opinion only to (surprise) zero effect. If you want to actually make a difference in this project, please, make a post addressing a singular issue within the feedback and suggestion forum. This game is like a painting where there's five hundred statists suggesting how to smear the paint brush all over the picture. Choose a tiny portion and try to make it prettier, otherwise you're just wasting your keystrokes.
Ok so here is my proposal then. Ignore the exact numbers, but focus more on the IDEA.

1) Develop a "points" system for each aspect of RVR.
- Holding a BO generates 1 point/sec. (modified by AAO)
- Turning in supplies, levels up the keep, but ALSO generates "points". (modified by AAO)
- Killing a Keep Lord generates say 50,000 points. (Modified by AAO)
- Kills generate points. Maybe 10-20 points per kill in a zone. (Modified by AAO)
- REMOVE BO lock timers.
- EDIT: Hero scaling. Due to no lock timers, and to avoid a giant zerg once 1 side gets to 50k points, you can include an anti-zerg mechanic where if 1 side owns all 4 BOs the Hero is immune to all damage. So this prevents a giant zerg against a keep once that side reaches 50k points. You will need to at minimum hold 1 BO to damage the Lord.

So to shotgun this idea. Lets say any zone requires 100,000

So the game would largely play the same it is now. Capture BOs, hold BOs, turn in supplies and work towards he keep take. The LARGEST difference, is all these (and kills) contribute towards a "total points" number on each side. So eventually it "ends". It might "end" with NO side capturing a keep, just massive kills/BO trading for hours... I would wager MOST locks will involve taking a keep Lord... since it cuts the points needed in half, but still requires you to capture BOs, kill, and turn in supplies, etc.

But it all works TOWARDS an end. A FINITE end. Log in, and see a zone is at 60k points / 100k and you KNOW it will end within 1-2 hours just due to sheer BO/Supply/Kill points - without needing a Keep Lord... AAO creates a great "catch up" mechanic modifying all these points. The heavier populated side would be at a disadvantage needing to dominate all sides of this RVR system - not just zerg BOs.

Step 2) Copy the PQ Ruin gear loot system, over to RVR. Getting ANY bag gives currency that can be traded up to get what you want. This is really a beautiful system. Not entirely sure why you wouldnt want to use it for RVR when it works great!.

Step 3) Contribution should be TIED directly to the above point action... You earn contribution for all those actions. Taking BOs, kills, Lord, supplies etc.

Step 4) Loot system should have some "scaling" based on opposing faction/time to lock the zones. Akin to SCs and how a "minimum time" must be met to get full rewards, you can scale loot on BOTH sides by this.

- Scale loot on BOTH sides based on the # of points generated by the losing team. In order to get "FULL" losing rewards. Need to get atleast like 50k+ points or something... This way, a complete over population of 1 side means no population to generate points on the losing side which means less winning rewards. The more points the losing side generates, the more total rewards for everyone.



IWhat am I missing here... This would be an AWESOME system IMO that creates fun for every type of player...
Last edited by th3gatekeeper on Thu Apr 06, 2017 6:43 pm, edited 5 times in total.
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Daknallbomb
Posts: 1781

Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#53 » Wed Apr 05, 2017 10:28 pm

drmordread wrote:
Daknallbomb wrote:
drmordread wrote:I believe that just adding a conversion merchant, to go from Anni medallions to Conq would help relieve all the problems. Even at 10 to 1 it is still better. If you are worried about people who have hoarded stacks of anni and soldier medallions, don't; Most of them already have a min of three piece conq if not the full set. Or do a medallion wipe down to say a minimum of 500 medallions, which at a ten to one ration only gives you 50 conqs.

Also, ... I do like the idea of making RvR tokens like you have for Ruin.
You can solve The problem If you dont See a Problem. Every dou can farm Medaillons easy. There is no problem to get conq stuff.. If you rly want it fast and you are greedy about it you can farm about 300 Medaillons per day in a duo or trio or with some Toons solo
It is not a matter of being greedy. And yes there is a problem getting conq stuff because not everyone can play all day like you do. Most people dont play more than 4 hours a day maybe 8 if they are lucky.
If you have nothing to do, no bills to pay, or are independently wealthy, then you can play 12 -16 hours a day and get 300 conq in a day. (BTW i do not think anyone can make 300 conq in one day, period)
Hmm i work 8 hours per day six days a week. I have a son and a wife i Make 1 hour Sport give Times in a week and i sleeps 6 hours a day.... How you came to the idea that i play more than 2-3 hours a day? Mostly i play 2-3 Times per week about 2-3 hours. And If i have a free day i play a more mostly at night When my Fam sleeps. You Just have to use youre time effektiv When youre ingame. There is no i repeat nö problem to get conq gear. You do something wrong If you Cant get it in about 3-4 month. The only reason here is you want it fast nothing Else. You dont need conq. Anhi is a good Set too its Just a little diffrent to conq.
Edit lets say you Make not 300 lets say you Make 30 Medaillons per day. Lets say for 100 days ( a Bit more than 3 month you have 3000 Medaillons than... Ppl Just want it to fast thats The only Problem... Btw the full set cost less than 3k Medaillons.
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drmordread
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Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#54 » Wed Apr 05, 2017 11:23 pm

Daknallbomb wrote:
drmordread wrote:
Daknallbomb wrote: You can solve The problem If you dont See a Problem. Every dou can farm Medaillons easy. There is no problem to get conq stuff.. If you rly want it fast and you are greedy about it you can farm about 300 Medaillons per day in a duo or trio or with some Toons solo
It is not a matter of being greedy. And yes there is a problem getting conq stuff because not everyone can play all day like you do. Most people dont play more than 4 hours a day maybe 8 if they are lucky.
If you have nothing to do, no bills to pay, or are independently wealthy, then you can play 12 -16 hours a day and get 300 conq in a day. (BTW i do not think anyone can make 300 conq in one day, period)
Hmm i work 8 hours per day six days a week. I have a son and a wife i Make 1 hour Sport give Times in a week and i sleeps 6 hours a day.... How you came to the idea that i play more than 2-3 hours a day? Mostly i play 2-3 Times per week about 2-3 hours. And If i have a free day i play a more mostly at night When my Fam sleeps. You Just have to use youre time effektiv When youre ingame. There is no i repeat nö problem to get conq gear. You do something wrong If you Cant get it in about 3-4 month. The only reason here is you want it fast nothing Else. You dont need conq. Anhi is a good Set too its Just a little diffrent to conq.
Edit lets say you Make not 300 lets say you Make 30 Medaillons per day. Lets say for 100 days ( a Bit more than 3 month you have 3000 Medaillons than... Ppl Just want it to fast thats The only Problem... Btw the full set cost less than 3k Medaillons.
Wish you and your family long happy days of health :)

And all I said is to add a medallion converter up, to go from anni to conq at 10 to 1 rate. I do not see how this makes gain too much or too fast.
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Asherdoom
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Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#55 » Thu Apr 06, 2017 1:18 am

th3gatekeeper wrote:
Spoiler:
ZewKrwi wrote:For me RvR should be fun, and to be that all players should feel it's worth to play. When you start game and chose what to do pve, sc or RvR you should feel it's worth to go RvR.
Why play RvR if you have 2 hours time and fight is at zone that you will not lock for... 6 hours so you get nothing because you will log of.
Why go RvR when on both side is same number of players? Even if you win at BOs, and even if you win with enemy players you will wipe at keep with lord keep. So it's also not worth to play.
I know we can farm them, play at night but it's about casual players and make RvR full of ppl, not only few winners.
I don't like xrealmers but it's just smart. Why play at side that can't win or even lose, you will play 6h and log off with nothing. When ppl switch sides atleas we can lock zone.
I would very like to lock zone at keep, game is faster and for more ppl worth to play, even if you don't have much time.
This really mimics my thoughts. Im not sure the point you are trying to make, but this is how I feel...

I open ROR and decide what I want to spend the next ~2 hours doing. I always check for what zone RVR is going, what WBs are going, if my guild is roaming or in a warband setc etc....

But MANY times I join a WB and spend 2 hours in a zone, that we wont get to lock, and then am forced to log off, regardless if we are progressing or nearly done, because I have RL to attend to...
Spoiler:
NoRKaLKiLLa wrote:Not that I'm for silencing people wanting to communicate, but this and threads like it go the same way every time. It's a directionless gripe thread where people with no power to implement change offer their professional opinion only to (surprise) zero effect. If you want to actually make a difference in this project, please, make a post addressing a singular issue within the feedback and suggestion forum. This game is like a painting where there's five hundred statists suggesting how to smear the paint brush all over the picture. Choose a tiny portion and try to make it prettier, otherwise you're just wasting your keystrokes.
Ok so here is my proposal then. Ignore the exact numbers, but focus more on the IDEA.

1) Develop a "points" system for each aspect of RVR.
- Holding a BO generates 1 point/sec. (modified by AAO)
- Turning in supplies, levels up the keep, but ALSO generates "points". (modified by AAO)
- Killing a Keep Lord generates say 50,000 points. (Modified by AAO)
- Kills generate points. Maybe 10 points per kill in a zone. (Modified by AAO)
- REMOVE BO lock timers.

So to shotgun this idea. Lets say any zone requires 100,000

So the game would largely play the same it is now. Capture BOs, hold BOs, turn in supplies and work towards he keep take. The LARGEST difference, is all these (and kills) contribute towards a "total points" number on each side. So eventually it "ends". It might "end" with NO side capturing a keep, just massive kills/BO trading for hours... I would wager MOST locks will involve taking a keep Lord... since it cuts the points needed in half, but still requires you to capture BOs, kill, and turn in supplies, etc.

But it all works TOWARDS an end. A FINITE end. Log in, and see a zone is at 60k points / 100k and you KNOW it will end within 1-2 hours just due to sheer BO/Supply/Kill points - without needing a Keep Lord... AAO creates a great "catch up" mechanic modifying all these points. The heavier populated side would be at a disadvantage needing to dominate all sides of this RVR system - not just zerg BOs.

Step 2) Copy the PQ Ruin gear loot system, over to RVR. Getting ANY bag gives currency that can be traded up to get what you want. This is really a beautiful system. Not entirely sure why you wouldnt want to use it for RVR when it works great!.

Step 3) Contribution should be TIED directly to the above point action... You earn contribution for all those actions. Taking BOs, kills, Lord, supplies etc.

Step 4) Loot system should have some "scaling" based on opposing faction/time to lock the zones. Akin to SCs and how a "minimum time" must be met to get full rewards, you can scale loot on BOTH sides by this.

- Scale loot on BOTH sides based on the # of points generated by the losing team. In order to get "FULL" losing rewards. Need to get atleast like 50k+ points or something... This way, a complete over population of 1 side means no population to generate points on the losing side which means less winning rewards. The more points the losing side generates, the more total rewards for everyone.



IWhat am I missing here... This would be an AWESOME system IMO that creates fun for every type of player...
i totally support this post ! :)
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Aurandilaz
Posts: 1896

Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#56 » Thu Apr 06, 2017 7:45 am

Good gods don't listen to Daknall here; he just keeps bragging about how he can get better medal drops than other people with his fastmoving rdps shaman that has no need to get into melee range to get damage done and can also self heal in trouble.
People that play melee dps (hint, take the largest risk) and people who play tanks/real healers (doing most of the work in supporting the dps and Cc/debuffing the enemy) have seriously hard time competing with people that play rdps.
Day after day you notice certain rdps players following 6mans or warbands, doing their best to "assist" in getting the deathblow, because for some very retarded reason only the one doing the DB gets the reward for the kill.

I managed to have time to play 8 hours yesterday on my WElf. Conq medals earned: 30. Yay?
DBs done: about somewhere between 120-150. During early hours before primetime, you can get the occasional gank, maybe 3-5 per hour, simply because player numbers are very low.
Then later in the evening when numbers appear, you get the groups going and suddenly you have half a dozen deathblow stealing ranged dps hiding behind your group doing their best to snatch every single kill to "aid" your party.

Ofc it doesn't help that for some reason less than half of kills seem to reward Conq medals, so many people play their lowbie alts and I keep getting useless Soldier or Officers medals.

Also that 30 medals was a lot to me.
On an average day an average player might just earn 5-10 medals, often less than that. Simply because PUG warbnds are not getting as many kills as 6mans or ranged dps heavy small groups who use others to snatch deathblows, or if you can only play 1-3 hours during EU primetime, in a warband where you have all the few rewards split between 24 people; so on some days you might see none drop for you.

Then again maybe everyone would be getting their daily 100 medals like a pro if they deleted their tanks and healers and started playing a high renown ranged magical caster with a self heal....

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Collateral
Posts: 1494

Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#57 » Thu Apr 06, 2017 9:19 am

On our wb day, I get 20-30 medals on average, playing a tank (so if I would play on every wb day, which I don't, I would get around 70-90 medals per week). When it comes to getting medals, it really does depend on your dps, as everyone knows. In our guild we have pretty good dps players, who are usually dispersed around the groups, so everyone gets their fair share of DBs (although, the group with Leakypants tends to get the most :P). And when we morale bomb, medals start flying, especially when you time them right, your group can easily get 6-7 kills, if not more.

The idea Viskag proposed seems a fairly good one. And tbh, I think many people came to the same conclusion, or at least a decent amount. Making the RvR similar to scenarios and ruin PQs is not something that has never been thought about before, I'm sure. But obviously, it has never been tried before. I think a great majority of players would agree that RvR needs changes, so why not start with those pesky BO timers and changing the loot system similar to those of PQs.

Daknallbomb
Posts: 1781

Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#58 » Thu Apr 06, 2017 9:48 am

Aurandilaz wrote:Good gods don't listen to Daknall here; he just keeps bragging about how he can get better medal drops than other people with his fastmoving rdps shaman that has no need to get into melee range to get damage done and can also self heal in trouble.
People that play melee dps (hint, take the largest risk) and people who play tanks/real healers (doing most of the work in supporting the dps and Cc/debuffing the enemy) have seriously hard time competing with people that play rdps.
Day after day you notice certain rdps players following 6mans or warbands, doing their best to "assist" in getting the deathblow, because for some very retarded reason only the one doing the DB gets the reward for the kill.

I managed to have time to play 8 hours yesterday on my WElf. Conq medals earned: 30. Yay?
DBs done: about somewhere between 120-150. During early hours before primetime, you can get the occasional gank, maybe 3-5 per hour, simply because player numbers are very low.
Then later in the evening when numbers appear, you get the groups going and suddenly you have half a dozen deathblow stealing ranged dps hiding behind your group doing their best to snatch every single kill to "aid" your party.

Ofc it doesn't help that for some reason less than half of kills seem to reward Conq medals, so many people play their lowbie alts and I keep getting useless Soldier or Officers medals.

Also that 30 medals was a lot to me.
On an average day an average player might just earn 5-10 medals, often less than that. Simply because PUG warbnds are not getting as many kills as 6mans or ranged dps heavy small groups who use others to snatch deathblows, or if you can only play 1-3 hours during EU primetime, in a warband where you have all the few rewards split between 24 people; so on some days you might see none drop for you.

Then again maybe everyone would be getting their daily 100 medals like a pro if they deleted their tanks and healers and started playing a high renown ranged magical caster with a self heal....
Wtf is wrong with you... The conq Set cost about 2000 Medaillons complete? If you Make 30 Medaillons per day Whats rly easy possibel u have The full set in 8 weeks.... If that is not fast enough or not easy enough hell delete the game.... And If you have The luck and roll a Part about 200-300 Medaillons Worth you need 7 weeks.... If you Make IT easyier or faster to get it Power Player will have it in less than a month... You 90% talking crap sry..
And Another sry iam talking about my Black orc because my shammy dont need any conq gear. And If you rly think its easyier to farm As ranged rofl.... We got many more kills with meele grps As with kiting rdps.. One time you Call meele grps OP one time its The rdps? You bring pug arguments like pug wb dont get that many kills... Who cares about pugs arguments?
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Halhammer
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Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#59 » Thu Apr 06, 2017 10:12 am

Daknallbomb wrote:
Aurandilaz wrote:Good gods don't listen to Daknall here; he just keeps bragging about how he can get better medal drops than other people with his fastmoving rdps shaman that has no need to get into melee range to get damage done and can also self heal in trouble.
People that play melee dps (hint, take the largest risk) and people who play tanks/real healers (doing most of the work in supporting the dps and Cc/debuffing the enemy) have seriously hard time competing with people that play rdps.
Day after day you notice certain rdps players following 6mans or warbands, doing their best to "assist" in getting the deathblow, because for some very retarded reason only the one doing the DB gets the reward for the kill.

I managed to have time to play 8 hours yesterday on my WElf. Conq medals earned: 30. Yay?
DBs done: about somewhere between 120-150. During early hours before primetime, you can get the occasional gank, maybe 3-5 per hour, simply because player numbers are very low.
Then later in the evening when numbers appear, you get the groups going and suddenly you have half a dozen deathblow stealing ranged dps hiding behind your group doing their best to snatch every single kill to "aid" your party.

Ofc it doesn't help that for some reason less than half of kills seem to reward Conq medals, so many people play their lowbie alts and I keep getting useless Soldier or Officers medals.

Also that 30 medals was a lot to me.
On an average day an average player might just earn 5-10 medals, often less than that. Simply because PUG warbnds are not getting as many kills as 6mans or ranged dps heavy small groups who use others to snatch deathblows, or if you can only play 1-3 hours during EU primetime, in a warband where you have all the few rewards split between 24 people; so on some days you might see none drop for you.

Then again maybe everyone would be getting their daily 100 medals like a pro if they deleted their tanks and healers and started playing a high renown ranged magical caster with a self heal....
Wtf is wrong with you... The conq Set cost about 2000 Medaillons complete? If you Make 30 Medaillons per day Whats rly easy possibel u have The full set in 8 weeks.... If that is not fast enough or not easy enough hell delete the game
To make 30 medals you need to get about 60-80 kills with the renown-related drops, and that's solo. On a tank or heal, in a 6 man, you'd need about 350-450 kills, accordingly. Good luck with that.
From the Conq patch up until a week ago I was running 6 man groups pretty much all of the time, and not the ones of the bad kind. I'm now sitting on a grand total of 507 medals, so that would mean another 10-12ish weeks of 6-8 hrs hardcore RvR grinding for a full conq set, which seems a tad bit excessive. At the same time I've managed to get one (1) gold bag, that was empty... yet I'm seeing utterly random people running around in multiple conq pieces.
Granted, I've also done enough SCs for the new weps so it wasn't all RvR.

Personally, I'm feelin a bit worn out here by the game in general so I'll just take a break and come back when prices for conq have been lowered, or medal drops increased or officer's medals made convertible or w/e.
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Daknallbomb
Posts: 1781

Re: [DISCUSSION] RVR - likes/dislikes/possible improvement?

Post#60 » Thu Apr 06, 2017 10:16 am

Halhammer wrote:
Daknallbomb wrote:
Aurandilaz wrote:Good gods don't listen to Daknall here; he just keeps bragging about how he can get better medal drops than other people with his fastmoving rdps shaman that has no need to get into melee range to get damage done and can also self heal in trouble.
People that play melee dps (hint, take the largest risk) and people who play tanks/real healers (doing most of the work in supporting the dps and Cc/debuffing the enemy) have seriously hard time competing with people that play rdps.
Day after day you notice certain rdps players following 6mans or warbands, doing their best to "assist" in getting the deathblow, because for some very retarded reason only the one doing the DB gets the reward for the kill.

I managed to have time to play 8 hours yesterday on my WElf. Conq medals earned: 30. Yay?
DBs done: about somewhere between 120-150. During early hours before primetime, you can get the occasional gank, maybe 3-5 per hour, simply because player numbers are very low.
Then later in the evening when numbers appear, you get the groups going and suddenly you have half a dozen deathblow stealing ranged dps hiding behind your group doing their best to snatch every single kill to "aid" your party.

Ofc it doesn't help that for some reason less than half of kills seem to reward Conq medals, so many people play their lowbie alts and I keep getting useless Soldier or Officers medals.

Also that 30 medals was a lot to me.
On an average day an average player might just earn 5-10 medals, often less than that. Simply because PUG warbnds are not getting as many kills as 6mans or ranged dps heavy small groups who use others to snatch deathblows, or if you can only play 1-3 hours during EU primetime, in a warband where you have all the few rewards split between 24 people; so on some days you might see none drop for you.

Then again maybe everyone would be getting their daily 100 medals like a pro if they deleted their tanks and healers and started playing a high renown ranged magical caster with a self heal....
Wtf is wrong with you... The conq Set cost about 2000 Medaillons complete? If you Make 30 Medaillons per day Whats rly easy possibel u have The full set in 8 weeks.... If that is not fast enough or not easy enough hell delete the game
To make 30 medals you need to get about 60-80 kills with the renown-related drops, and that's solo. On a tank or heal, in a 6 man, you'd need about 350-450 kills, accordingly. Good luck with that.
From the Conq patch up until a week ago I was running 6 man groups pretty much all of the time, and not the ones of the bad kind. I'm now sitting on a grand total of 507 medals, so that would mean another 10-12ish weeks of 6-8 hrs hardcore RvR grinding for a full conq set, which seems a tad bit excessive. At the same time I've managed to get one (1) gold bag, that was empty... yet I'm seeing utterly random people running around in multiple conq pieces.
Granted, I've also done enough SCs for the new weps so it wasn't all RvR.

Personally, I'm feelin a bit worn out here by the game in general so I'll just take a break and come back when prices for conq have been lowered, or medal drops increased or officer's medals made convertible or w/e.
Well thats The next point. Prices will be lowered on future i think and mayb we get a convert from offi to conq Medaillons. Its Just ppl Cant wait. The only Problem is that ppl want full conq in Best less than 2 month... For the Best gear ingame in a game where New content is rare
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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