This really mimics my thoughts. Im not sure the point you are trying to make, but this is how I feel...
I open ROR and decide what I want to spend the next ~2 hours doing. I always check for what zone RVR is going, what WBs are going, if my guild is roaming or in a warband setc etc....
But MANY times I join a WB and spend 2 hours in a zone, that we wont get to lock, and then am forced to log off, regardless if we are progressing or nearly done, because I have RL to attend to...
Ok so here is my proposal then. Ignore the exact numbers, but focus more on the IDEA.
1) Develop a "points" system for each aspect of RVR.
- Holding a BO generates 1 point/sec. (modified by AAO)
- Turning in supplies, levels up the keep, but ALSO generates "points". (modified by AAO)
- Killing a Keep Lord generates say 50,000 points. (Modified by AAO)
- Kills generate points. Maybe 10-20 points per kill in a zone. (Modified by AAO)
- REMOVE BO lock timers.
- EDIT: Hero scaling. Due to no lock timers, and to avoid a giant zerg once 1 side gets to 50k points, you can include an anti-zerg mechanic where if 1 side owns all 4 BOs the Hero is immune to all damage. So this prevents a giant zerg against a keep once that side reaches 50k points. You will need to at minimum hold 1 BO to damage the Lord.
So to shotgun this idea. Lets say any zone requires
100,000
So the game would largely play the same it is now. Capture BOs, hold BOs, turn in supplies and work towards he keep take. The LARGEST difference, is all these (and kills) contribute towards a "total points" number on each side. So eventually it "ends". It might "end" with NO side capturing a keep, just massive kills/BO trading for hours... I would wager MOST locks will involve taking a keep Lord... since it cuts the points needed in half, but still requires you to capture BOs, kill, and turn in supplies, etc.
But it all works TOWARDS an end. A FINITE end. Log in, and see a zone is at 60k points / 100k and you KNOW it will end within 1-2 hours just due to sheer BO/Supply/Kill points - without needing a Keep Lord... AAO creates a great "catch up" mechanic modifying all these points. The heavier populated side would be at a disadvantage needing to dominate all sides of this RVR system - not just zerg BOs.
Step 2) Copy the PQ Ruin gear loot system, over to RVR. Getting ANY bag gives currency that can be traded up to get what you want. This is really a beautiful system. Not entirely sure why you wouldnt want to use it for RVR when it works great!.
Step 3) Contribution should be TIED directly to the above point action... You earn contribution for all those actions. Taking BOs, kills, Lord, supplies etc.
Step 4) Loot system should have some "scaling" based on opposing faction/time to lock the zones. Akin to SCs and how a "minimum time" must be met to get full rewards, you can scale loot on BOTH sides by this.
- Scale loot on BOTH sides based on the # of points generated by the losing team. In order to get "FULL" losing rewards. Need to get atleast like 50k+ points or something... This way, a complete over population of 1 side means no population to generate points on the losing side which means less winning rewards. The more points the losing side generates, the more total rewards for everyone.
IWhat am I missing here... This would be an AWESOME system IMO that creates fun for every type of player...