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[Discussion/Feedback] The Armor Project

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th3gatekeeper
Posts: 952

Re: [Discussion/Feedback] The Armor Project

Post#51 » Mon May 08, 2017 5:45 pm

Bozzax wrote:
th3gatekeeper wrote: 6000 HP @ 18% mitigation = 7317 EHP
vs 6000 HP @ 0% mitigation = 6000 EHP (So armor increased this by 21.6%)
= 1.3k HP difference = 130 Wounds (Which you can almost get with 5 talis ANYWAYS) So... it makes armor more "on par" with every other stat
Fire, spirit and corp ..,

Maybe redo your math?
I will, if you elaborate on what you mean. Fire, Spirit and Corp doesnt give me enough data, nor is it a "point"... Not to mention, those damage types have a MUCH lower "soft cap" which is why people dont typically try and stack those resistances to the moon (like they do with armor)... Because doing so, doesnt provide any benefits except a "buffer" towards debuffs (which many can be cleansed I believe)

Also, Physical damage makes up a much larger % of all the damage in ROR, only a few classes have focus on 1 or 2 other damage types and even then, its only a % of their abilities. As an example. You could argue "Chosen does Spirit Damage" which is true, but his AA is still physical, as well as other very common moves like Suppression, Dizzying blow, Blast wave, etc. etc. So while "Rending Blade" and "Ravage" and a handful of others ARE spirit, I would easily bet that 1/3rd if not more like 1/2 of the Chosen damage is Physical. Same goes for SM, deals SOME spirit damage, but many attacks are regular + AA as well.

The "other way" to "nerf armor" would be to give more classes less physical damage, to necessitate needing to spend stats on resistances... However that same thing can be accomplished by merely adjusting things like ARP and maybe also armor debuffs.
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard

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Bozzax
Posts: 2689

Re: [Discussion/Feedback] The Armor Project

Post#52 » Mon May 08, 2017 5:50 pm

130 wounds gives 1300 hp vs spirit, fire, corp, physical, raw damage, morale damage .. armor don't
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Bozzax
Posts: 2689

Re: [Discussion/Feedback] The Armor Project

Post#53 » Mon May 08, 2017 5:53 pm

We/wh/mara and so on and on

Btw toughness rule if you 800+ problem is that all but tanks really need to go all in to get there
Last edited by Bozzax on Mon May 08, 2017 5:56 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Daknallbomb
Posts: 1781

Re: [Discussion/Feedback] The Armor Project

Post#54 » Mon May 08, 2017 5:56 pm

Hmm for my understanding here in that post we need a list of All Toons that makes magic dmg all Toons that can Bypass Amor and all skills from Toons that Make other dmg than Physikal.
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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th3gatekeeper
Posts: 952

Re: [Discussion/Feedback] The Armor Project

Post#55 » Mon May 08, 2017 6:07 pm

Bozzax wrote:130 wounds gives 1300 hp vs spirit, fire, corp, physical, raw damage, morale damage .. armor don't
Did you not read the entire post?
th3gatekeeper wrote:
roadkillrobin wrote: 6000 HP @ 18% mitigation = 7317 EHP
vs 6000 HP @ 0% mitigation = 6000 EHP (So armor increased this by 21.6%)
= 1.3k HP difference = 130 Wounds (Which you can almost get with 5 talis ANYWAYS) So... it makes armor more "on par" with every other stat....


Now, if this makes things too squishy, this is where you can start beefing up OTHER things but this brings armor inline with other stats TO be able to beef them up.... Frankly.. Seeing these numbers a light armor player can largely ignore armor pots/talis/buffs as after a max debuff AND decent ARP... the player will cut them down to a LOW% anyways which you can get jus tas much EHP from other stats - which is the GOAL of this: Bring Armor into line with other stats.

This math just proves it does just that!
So yes... A light armor player will get more benefit from other sources of stats: such as wounds - we AGREE.

Why might someone still grab armor as a light armor player? Well maybe they are not counting on always having an armor debuff on them, or if they do, its a smaller armor debuff and not a big one... In those cases armor would "out perform" wounds in physical damage.

Remember: This was AFTER applying the BEST armor debuff in the game and assuming someone has decent ARP.... which THEN makes armor = wounds. Without thoughs, armor > wounds... SO I guess I dont get the point?
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard

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roadkillrobin
Posts: 2773

Re: [Discussion/Feedback] The Armor Project

Post#56 » Mon May 08, 2017 6:10 pm

The armor debuff can be cleansed.

The difference between not stacking armor and stacking armor after a debuff is massive.
Not stacking armor and you're at 5% mitigration from armor, while with it ir's around 25%.

So when you add to the fact that the armor debuff can also be cleansed away it's just better then everything else.
and NOT due to it overpeforms, but the fact that the other ones are ineffective
Last edited by roadkillrobin on Mon May 08, 2017 6:19 pm, edited 2 times in total.
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K13R
Posts: 120

Re: [Discussion/Feedback] The Armor Project

Post#57 » Mon May 08, 2017 6:17 pm

Sorry im confused what the end goal is. Is it to make more flexibly in builds instead just stack armor mah. Is it to increase TTK or decrease TTK..Are some "squishy" classes lasting to long or not long enough. I understand WS is not that great are we trying to make more viable then stacking what crit after main stat? Do DPS need more killing power?

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Bozzax
Posts: 2689

Re: [Discussion/Feedback] The Armor Project

Post#58 » Mon May 08, 2017 6:22 pm

Yep armor is fine since wounds is better ;)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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th3gatekeeper
Posts: 952

Re: [Discussion/Feedback] The Armor Project

Post#59 » Mon May 08, 2017 6:27 pm

Bozzax wrote:Yep armor is fine since wounds is better ;)
I dont see many people running around with Wounds Talis on... IDK about you...
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard

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roadkillrobin
Posts: 2773

Re: [Discussion/Feedback] The Armor Project

Post#60 » Mon May 08, 2017 6:28 pm

I do on my cloth healers.
Moast ORVR dps with good gear does aswell.
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