Old Renown rank system
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- roadkillrobin
- Posts: 2773
Re: Old Renown rank system
Main problem with CW is that it gives a snare removal tools to classes that should have very limited acess to em and helps contribbute to the run away, kiting instead of fighting playstyle.footpatrol2 wrote:I don't think CW is bad at all but RD is.

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- Posts: 1781
Re: Old Renown rank system
The problem is that that cw and rd is what let me kite ppl. If i dont had it meele had it massive more easy
Ye rr 77
That looks better. Rd cw at 15 points Quick escape too. Nerf crit to 10%
The problem is every gap closer what all ppl can get helps noone.
If The meele has Cw rd and the ranged or healer has it to it makes no sense than its Just a who has it rdy Fight. Same If you flee + pot i Do it too.
But The Thing is dps has to go for crit! I i think they should pay for IT
Ye rr 77
That looks better. Rd cw at 15 points Quick escape too. Nerf crit to 10%
The problem is every gap closer what all ppl can get helps noone.
If The meele has Cw rd and the ranged or healer has it to it makes no sense than its Just a who has it rdy Fight. Same If you flee + pot i Do it too.
But The Thing is dps has to go for crit! I i think they should pay for IT
Last edited by Daknallbomb on Tue May 23, 2017 7:41 pm, edited 2 times in total.
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
- th3gatekeeper
- Posts: 952
Re: Old Renown rank system
I agree. I was exaggerating. If you saw my actual proposal, its closer to half this.Dabbart wrote:100 stats for 10rp would see ridiculously tanky toons. Ypu guys act like you can't stack wounds/toughness sometimes...
And for the love of God. If you quote a wall of text, PUT IT IN SPOILERS
My POINT being... at some point, RD and CW - even at 10 points - becomes a "weaker" alternative to stats. The real issue is the comparative value of RD/CW at 10 points of RR. There just isnt really anything else that is better for 10 RR points...
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- footpatrol2
- Posts: 1093
Re: Old Renown rank system
Still not bad. If your talking about shaman's, you can cleanse the majority of the snare's in the game. Who can snare who, what can cleanse what, is not random.roadkillrobin wrote: Main problem with CW is that it gives a snare removal tools to classes that should have very limited acess to em and helps contribbute to the run away, kiting instead of fighting playstyle.
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- Posts: 1781
Re: Old Renown rank system
Ye But you have Cool down on cleanse.
And you Cant cleanse sm snare.
The problem is i Press rd than cw mayb i have morale two rdy and iam 20 sec immun to everything
And i can cleanse flee + pot run tactic , speed proc.. Its Just to much and you pay nearly nothing for one of the Best Tools. Rd or cw alone isnt OP or so But together with other Things its to cheap
And you Cant cleanse sm snare.
The problem is i Press rd than cw mayb i have morale two rdy and iam 20 sec immun to everything
And i can cleanse flee + pot run tactic , speed proc.. Its Just to much and you pay nearly nothing for one of the Best Tools. Rd or cw alone isnt OP or so But together with other Things its to cheap
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: Old Renown rank system
@gate i fear too the avoidance problem but i think is much a deal due the crit keep in mind that crits gona go too, if there is less crits then you can go more base stats.
If this is really an issue then well half the ammount or 1/3 of all the possible avoidance can be out in lower bracket tough i would still like to see in thos 20 points required not be able go full avoidance, and well ye crit should stay up. I think a test period would be cool i will gladly test soemthing like this.
If this is really an issue then well half the ammount or 1/3 of all the possible avoidance can be out in lower bracket tough i would still like to see in thos 20 points required not be able go full avoidance, and well ye crit should stay up. I think a test period would be cool i will gladly test soemthing like this.

- th3gatekeeper
- Posts: 952
Re: Old Renown rank system
I dont think avoidance is that OP though... You get like 20% for 20 points or something right? and that is only for specific TYPE of damage, so it really takes 40 points to get 20% for ALL damage types.Tesq wrote:@gate i fear too the avoidance problem but i think is much a deal due the crit keep in mind that crits gona go too, if there is less crits then you can go more base stats.
If this is really an issue then well half the ammount or 1/3 of all the possible avoidance can be out in lower bracket tough i would still like to see in thos 20 points required not be able go full avoidance, and well ye crit should stay up. I think a test period would be cool i will gladly test soemthing like this.
Thats LESS than a 20% damage reduction - because many classes have un-avoidable damage... Also classes can debuff chance to defend... So I just dont think avoidance renown is OP.
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
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Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
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Re: Old Renown rank system
well is not that exatly , block/parry work for guard too, and all renown stack with classes stuff. So ye i would be curious to move back to the old system after so much with the new one
btw well if you all want so bad remove renown skill is not much problem imo
btw well if you all want so bad remove renown skill is not much problem imo


- roadkillrobin
- Posts: 2773
Re: Old Renown rank system
I've tweaked my system a bit. Now you get the moast powerfull ranks bewteen rr45-60 and deminsihes slightly at 61-80 wich gives you a some more costomization options at higher renown ranks aswell as smother the power gaps a little bit since i imagine moast people will sit at 45-60 renown.
Melee power (Crit= Melee Crit, Defend = Chance to defend)
Magic power (Crit= Magic Crit, Defend = Chance to defend)
Ranged Power (Crit= Ranged Crit, Defend = Chance to defend)
Healing Power (Crit = Healing Crit, TBCrit = Chance to be critical hit)
Armor peircing (Crit = Melee and Ranged Crit)
Melee mage (Crit = Magic and Ranged Crit)
Dodgy (TBCrit = Chance to be crit)
Tanky
(EXPERIMENTALS)
Escape Artist (CCRec = You revover from Stuns and Knockdowns % faster)
Melee power (Crit= Melee Crit, Defend = Chance to defend)
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
(EXPERIMENTALS)
Escape Artist (CCRec = You revover from Stuns and Knockdowns % faster)
Spoiler:

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