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Patch Notes 21/10/17

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Natherul
Developer
Posts: 3216
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Re: Patch Notes 21/10/17

Post#51 » Mon Oct 23, 2017 7:45 am

HOTFIX 23.10.17

[General]
Natherul
- Backend work on something that will be announced later

[RvR]
Cegee & Secrets

Personal loot rolls are now ENABLED!

- Upon flip of a zone, you will get a roll for use in determining what bags you get on a personal basis instead of competing over a limited pool of bags.
- You will appear as the only player on the scoreboard. The 'contribution factor' now has special meaning on the roll, explained below.
- Each bag is rolled independently of another bag until you win a bag, at which point you are awarded said bag and no other bags for that zone flip.
- There is an extremely small chance to win a gold, a very small chance to win a purple, a small chance to win a blue, a fairly common chance to win a green bag, and a guaranteed chance to win a white bag.
- For every roll check you fail, you will obtain a bonus to a roll of that type for your next roll. This is displayed as your 'contribution value' on the UI. White bags do not have a bonus roll as they are guaranteed.
- Upon winning a bag of that type, you will lose all bonus rolls for the roll of that type. For example, winning a blue bag will reset your bonus roll value for blue bags, but will keep your gold bag roll intact.
- Bags are still mailed at the end of the timer, or picked up in a keep once the zone is conquered.
- Depending on your 'contribution' for that zone (kills, BOs, etc) compared to the average of all other players in the zone, you will receive a bonus to your roll. This bonus can never be negative, and is hidden intentionally.
- If you do not make an effort to contribute to the zone you will not receive rewards.


Secrets
- Fixed a bug that applied bolster outside of RvR when applying it when leveling up.
- Fixed a bug that applied bolster stats when you were not bolstered as if you were bolstered to your natural level, resulting in additive stats on top of your base stats.
- Fixed a bug where if a mail item had an invalid item ID, the character's entire mail list will not show up as a result.

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Foomy44
Posts: 572

Re: Patch Notes 21/10/17

Post#52 » Mon Oct 23, 2017 7:56 am

Super awesome!!! One question, are the carry over roll bonuses different for each tier or is there just 1 set? If there's only 1 per each type of bag regardless of tier, but different rewards for each tier, I could see some people staying away from certain tiers because they are afraid to blow their accumulated roll bonus on a reward they don't want.
Last edited by Foomy44 on Mon Oct 23, 2017 7:58 am, edited 1 time in total.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman

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Manatikik
Posts: 1249

Re: Patch Notes 21/10/17

Post#53 » Mon Oct 23, 2017 7:57 am

Foomy44 wrote:Super awesome!!! One question, are the carry over roll bonuses different for each tier or is there just 1 set? If there's only 1 per each type of bag regardless of zone, but different rewards for each zone, I could see some people staying away from certain tiers because they are afraid to blow their accumulated roll bonus on a reward they don't want.
Currently (according to dev i asked) it is same bonus for all zones.
<Montague><Capulet>

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flintboth
Posts: 440

Re: Patch Notes 21/10/17

Post#54 » Mon Oct 23, 2017 8:24 am

Thank you.
monkey 079 (test failure - escaped)

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Glorian
Posts: 5004

Re: Patch Notes 21/10/17

Post#55 » Mon Oct 23, 2017 8:35 am

Very nice. Getting gold puprple was in the past: contribution, rolling high, and roll higher than the other guy who rolled high.

So now it is something like a personal slot machine. And less grief vs some powerhouse 6mans who were allways on top.

Also some lads were already full with conqueror and didn't want to get the golden but couldn't opt out the bags.

So overall I like it a Lot. :)

Madcatmech
Suspended
Posts: 91

Re: Patch Notes 21/10/17

Post#56 » Mon Oct 23, 2017 8:41 am

Thanks devs, will test it out in the coming days!

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repel
Posts: 62

Re: Patch Notes 21/10/17

Post#57 » Mon Oct 23, 2017 9:49 am

sioding wrote:Hm...
repel wrote:i am still waiting a time when you fix stacking of damage reducing abilities like shaman/SH tactic with detaunts, RP/Zealot 50%buff with detaunts (https://github.com/WarEmu/WarBugs/issues/10633) closed wrong
this issue was closed cause its a duplicate: https://github.com/WarEmu/WarBugs/issues/4880
No confirmation request answer with some evidence from live and the original issue was closed too.

https://www.youtube.com/watch?v=qwoEbbW3rZc

3:07 103 dmg tick of Broadhead arrow (with tactic+ detaunt of shaman)
3:09 103 dmg tick of Broadhead arrow (with detaunt only)


btw SH has 3 stacking abilities.. taunt of Run Away ability, tactic and detaunt.

http://take.ms/0hZNJ

35 dmg Torment... ofc it s all ok
Last edited by repel on Mon Oct 23, 2017 11:02 am, edited 1 time in total.
Apache SH

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Aurandilaz
Posts: 1896

Re: Patch Notes 21/10/17

Post#58 » Mon Oct 23, 2017 10:02 am

repel wrote:i am still waiting a time when you fix stacking of damage reducing abilities like shaman/SH tactic with detaunts, RP/Zealot 50%buff with detaunts (https://github.com/WarEmu/WarBugs/issues/10633) closed wrong

Shaman Detaunt + Whazatbehindya stacked on live, played Shaman for many years. :)
It's good, but running a 3rd detaunt is somewhat overkill when you have 2 detaunt abilities to begin with, only good in very specific scenarios where you know you will be focus of attention.

Anyway, the personal loot roll seems interesting. Will be doing guild warband tonight and test just how many bags a 24man can end up with. :)

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Serbiansword
Posts: 132

Re: Patch Notes 21/10/17

Post#59 » Mon Oct 23, 2017 10:03 am

Spoiler:
Natherul wrote:HOTFIX 23.10.17

[General]
Natherul
- Backend work on something that will be announced later

[RvR]
Cegee & Secrets

Personal loot rolls are now ENABLED!

- Upon flip of a zone, you will get a roll for use in determining what bags you get on a personal basis instead of competing over a limited pool of bags.
- You will appear as the only player on the scoreboard. The 'contribution factor' now has special meaning on the roll, explained below.
- Each bag is rolled independently of another bag until you win a bag, at which point you are awarded said bag and no other bags for that zone flip.
- There is an extremely small chance to win a gold, a very small chance to win a purple, a small chance to win a blue, a fairly common chance to win a green bag, and a guaranteed chance to win a white bag.
- For every roll check you fail, you will obtain a bonus to a roll of that type for your next roll. This is displayed as your 'contribution value' on the UI. White bags do not have a bonus roll as they are guaranteed.
- Upon winning a bag of that type, you will lose all bonus rolls for the roll of that type. For example, winning a blue bag will reset your bonus roll value for blue bags, but will keep your gold bag roll intact.
- Bags are still mailed at the end of the timer, or picked up in a keep once the zone is conquered.
- Depending on your 'contribution' for that zone (kills, BOs, etc) compared to the average of all other players in the zone, you will receive a bonus to your roll. This bonus can never be negative, and is hidden intentionally.
- If you do not make an effort to contribute to the zone you will not receive rewards.


Secrets
- Fixed a bug that applied bolster outside of RvR when applying it when leveling up.
- Fixed a bug that applied bolster stats when you were not bolstered as if you were bolstered to your natural level, resulting in additive stats on top of your base stats.
- Fixed a bug where if a mail item had an invalid item ID, the character's entire mail list will not show up as a result.
This... is.... AWESOME! I have so much love for you devs! <3
Can you please put this on the front page as an article of its own? It's quite a big and important change and it can be easily missed if you don't check this particular thread regularly.
Image

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BrockRiefenstahl
Posts: 409

Re: Patch Notes 21/10/17

Post#60 » Mon Oct 23, 2017 10:11 am

- Uncapped monster level stats, they were capped at 40, now they can be even 80
Does this mean if we see many lvl 41-43 monsters, that they are finally able to drop lvl 40+ equipment?
I want to salvage essences and not buying 1 god damn essence, for 90-100 gold in Auctionhouse lol! :evil: :evil: :evil:

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