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Patch Notes 31/03/2018

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Sulorie
Posts: 7458

Re: Patch Notes 31/03/2018

Post#51 » Sat Mar 31, 2018 10:40 pm

Toldavf wrote: Sat Mar 31, 2018 9:25 pm Also i havn't seen any whine about revenge/loner combo so what tears are you going on about?
Where you found tears in my statement?
Dying is no option.

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SilentMorbus
Posts: 72

Re: Patch Notes 31/03/2018

Post#52 » Sat Mar 31, 2018 10:48 pm

thank you for your work,i can wait to se keep lord fixed if can say this...I am not complaining or something i just feel that 25 minutes to kill a lord with no resets are a bit too much T.T

thanks again for your work as always <3

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Toldavf
Posts: 1586

Re: Patch Notes 31/03/2018

Post#53 » Sat Mar 31, 2018 11:16 pm

Sulorie wrote: Sat Mar 31, 2018 10:40 pm
Toldavf wrote: Sat Mar 31, 2018 9:25 pm Also i havn't seen any whine about revenge/loner combo so what tears are you going on about?
Where you found tears in my statement?
Was talking to alusnova, was just to lazy to multi post.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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alusnova
Posts: 119

Re: Patch Notes 31/03/2018

Post#54 » Sat Mar 31, 2018 11:25 pm

SilentMorbus wrote: Sat Mar 31, 2018 10:48 pm thank you for your work,i can wait to se keep lord fixed if can say this...I am not complaining or something i just feel that 25 minutes to kill a lord with no resets are a bit too much T.T

thanks again for your work as always <3
Haha with the resets it sometimes took longer than 25 minutes

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anarchypark
Posts: 2085

Re: Patch Notes 31/03/2018

Post#55 » Sun Apr 01, 2018 9:18 am

yea loner+revenge is gone.
which nobody missed anyway.
self dismiss don't trigger revenge. pet has to be killed.
2 tactic slots wasted when pet's alive,
you can't control the moment of dmg boost.
it's really not good build.

WL are actually chariots?
lol that's fun
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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dwar
Posts: 68

Re: Patch Notes 31/03/2018

Post#56 » Wed Apr 04, 2018 5:36 am

Does anybody else have problems with the mailbox in Viper Pit?

Since last time I logged in it is a hostile target and does not open my inbox.
Rest of the boxes in IC work as intended and on order AD and guildhall boxes work as well..


Nothing gamebreaking but still inconvenient..

Regards

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Natherul
Developer
Posts: 3214
Contact:

Re: Patch Notes 31/03/2018

Post#57 » Wed Apr 04, 2018 6:20 am

dwar wrote: Wed Apr 04, 2018 5:36 am Does anybody else have problems with the mailbox in Viper Pit?

Since last time I logged in it is a hostile target and does not open my inbox.
Rest of the boxes in IC work as intended and on order AD and guildhall boxes work as well..


Nothing gamebreaking but still inconvenient..

Regards
We are aware and its fixed in the next patch, though for the future may I suggest you post any bugs in the bugtracker as thats where we look for reported bugs generally.

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Hargrim
Former Staff
Posts: 2465

Re: Patch Notes 31/03/2018

Post#58 » Wed Apr 04, 2018 6:31 am

How is R4 and R5 keep ranking after the patch?
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catholicism198
Posts: 1092

Re: Patch Notes 31/03/2018

Post#59 » Wed Apr 04, 2018 7:16 am

Hargrim wrote: Wed Apr 04, 2018 6:31 am How is R4 and R5 keep ranking after the patch?
I've played during both EU's prime time and NA's "is this really prime time?" prime time and have yet to see Keeps go past 2 stars.

Khrum
Posts: 65

Re: Patch Notes 31/03/2018

Post#60 » Wed Apr 04, 2018 7:55 pm

Lord after patch

I rely like Lord mobile during siege and create mayhem :D, not so easy to counter funnel or get door done if he goes in rampage.
Maybe he should reset if leave inner keep area or it is intended but at least he is taking action now not just sleep inside lord room and wait for be killed like retard.

Some suggestions
Spoiler:

This could be fun if hes agro range got connected to keep rank too even buff a bit as special lord attack to push out enemy.

In Live defenders had charge buff after killing ram and strong enough to wipe zerg, that help underdog realm a lot and was nice way to clear out enemy, Lord mobility could be similar and bring some more options for defenders and make siege more interesting

Some mechanic:

Keep rank / agro range:

T4-5 Whole keep / Outer gates

He poping outside as far as outer gate / whole keep range, make solid mess, kill many, aoe punt and return to inner keep and after some CD (maybe long as for example Oil spawn?) he is do it again or he is retreating back to keep after receiving x damage so Lord can get counter strike

Defenders could use lord for advantage and push out with him, and this will end afk keep take when half of attackers just wait for ram do job as lord control would be part of siedge

T3 Same, but Inner court yard and inner keep
T2 Inside Inner Keep only after doors down so ground floor/lord room/3th floor
T1/0 Hiding in lord room, swearing on whole realm for let him down

After outer / inner door down

If he got agro or pulled out of lord room, with good tanking he should be kill able anywhere in Keep rank / agro range after inner door are out (HP not resting), that would force defenders out to help him instead funnelling ground floor or 3th floor and leeching lord kills.

Lord tanked in outer gate oil room or on walls and killed there when keep is r4-5 why not? high rank keep = solid defenders and keep is hard to be taken so that would work as two sided sword, help defenders but lord left over without support could be exploited by enemy.

Same time keep rank will create range where he resets and limit space where he can get pulled and killed. So T3 keep lord cant get killed outside inner courtyard, T2 outside inner keep, R0 outside lord room and can be killed only with both gates down

Keep flips after flag is taken not just lord killed so enemy have to push inside and clear defenders not only pull out lord and kill him outside

Maybe Lord getting summoned back even after got killed if defenders successfully push out enemy and repair doors?
Plus some safety triger just in case he bug out somewhere in wall or on terrain (full reset after he is not damaged by few min)

and ...
Guys just please tweek HP of Lord, way too much still, Is OK as that give time for defenders to try counter strike but it take like 30 min almost to take him down even with full domination and no resets, would be realy nice if HP scale with keep tier, right now he have like R 4-5 amount of HP or more

Not sure if lord agro can get connected to keep ranks without patch-er but if is durable ... let dogs out ;)
* Khruumm - IB * Rhunor - RP * Khrumka - BW * Voltimor - Sorcerer * Tecet - Zealot * Raid leader of Duraz Tarag. Member of 7th Legion Guild.

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