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2 queries about marauder

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Coryphaus
Posts: 2230

Re: 2 queries about marauder

Post#51 » Fri Jun 05, 2015 11:57 pm

Do share how to “counter” rampage, im not being snarky or anything im genuinely curious.

Rampage is what allowed slayers to tear through tanks and deal strong AoE damage, the only reason I feel that people say chop’s have better ST dmg is because of stab you godder letting them have bigger crits and maybe get stuck in AA buff, but because of rampage most slayers just spec up to that in 2h tree and put rest of points in aoe tree with a 2h letting them buff those survivability abilities where as no choppas will ever touch their aoe tree because their nerfed get to da choppa hard among other things (seriously wth is their such a big cd time difference between shatter limbs and chop fasta?) forcing most into this cookie cutter spec

Rampage is just too good of an ability
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magter3001
Posts: 1284

Re: 2 queries about marauder

Post#52 » Sat Jun 06, 2015 2:50 am

Let us wait for any class balance until T4. We can QQ to our heart's content as long as the Devs don't implement anything until T4.

Yes Choppas seem a little weaker than Slayers, mainly due to Shatter Limbs and Rampage needing so few career points to access the abilities. I never got the chance to level them past T3 but I faced many good slayers and choppas pre Can't Stop da Chop change, which was a stupid change to add ANOTHER HEALING DEBUFF to the class. The armor debuff it gave was 100% better. Oh well, i guess i'm upset that I leveled my choppa to T3 only for the original Mythic devs to change the ability.

Ugh ;)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

karvos
Posts: 5

Re: 2 queries about marauder

Post#53 » Mon Jun 08, 2015 4:59 pm

this! let's wait until t4. up to now mara does not have any heal/wounds/armor debuff... and btw we can't use secondary weapon even if we are dualwielders.. even in monstro i have only gift of savagery as mine secondary <-which made mara the most underpowered class for around 4 years during live game! and I exactly remember the moment when maras got poss to put secondary weapon into left hand.. what a whine time.. and from subpar we begun just onpar! but we had to manage 100rr slayers and other 100rr toons...
so please dont put stupid maths nerf this abilty boost this. first thing of all should be working party grid during scenarios and abilities working as intendend.

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Coryphaus
Posts: 2230

Re: 2 queries about marauder

Post#54 » Mon Jun 08, 2015 5:54 pm

karvos wrote:this! let's wait until t4. up to now mara does not have any heal/wounds/armor debuff... and btw we can't use secondary weapon even if we are dualwielders.. even in monstro i have only gift of savagery as mine secondary <-which made mara the most underpowered class for around 4 years during live game! and I exactly remember the moment when maras got poss to put secondary weapon into left hand.. what a whine time.. and from subpar we begun just onpar! but we had to manage 100rr slayers and other 100rr toons...
so please dont put stupid maths nerf this abilty boost this. first thing of all should be working party grid during scenarios and abilities working as intendend.

mara already has heal debuff at 12, furthermore you cant dw b/c it hasnt been implemented yet, it will be in the next hot fix furthermore the non changing mutation thing is also a bug

and it dosnt seem like devs are gonna wait till t4 to buff/nerf/rework classes as theirs already a lot of tlk from azareal about white lions and if you notice from his sig he removed the "we are going to wait till t4 to buff/nerf classes" statement
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Azarael
Posts: 5332

Re: 2 queries about marauder

Post#55 » Mon Jun 08, 2015 7:31 pm

Yeah, I removed that because it ties our hands should we ever make any changes. However, the intent is the same.

I haven't reworked pets beyond passing item base defensive stats from the master.

karvos
Posts: 5

Re: 2 queries about marauder

Post#56 » Mon Jun 08, 2015 7:49 pm

so please.. ok so inc heal debuff and toughness debuff.. do u find it tin opener? i dont think so.. anyway if slayer can use 2 weapons etc (or even choppa) what we are talking about... we can complain of mara abilities as they are and maybe they will be, but what is the reason to complain on them right now... no point in agueing on 6 sites that mara is op..

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Coryphaus
Posts: 2230

Re: 2 queries about marauder

Post#57 » Mon Jun 08, 2015 8:06 pm

literally no one complains about t1 maras in fact the whole time most people talk about classes here, talk about how they are down the line.

When maras start picking up utility and survivability abilities they snowball it into almost the perfect class.

The jist of it is that maras as a class reach a point where it has almost no downsides that other mdps do, it gives up almost nothing and can still do great dmg and also has very strong survivability/utlity

the class is just too good
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Dajciekrwi
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Posts: 715

Re: 2 queries about marauder

Post#58 » Mon Jun 08, 2015 9:27 pm

If i understand correctly, Mara is just to good now because will start in future picking up utility and survivability abilities they snowball it into almost the perfect class ? ?
Imao with that opinion we must wait for such moment.
Played as mara last for years and play on char still. Im playing whole year - sc, events, open rvr - all in Ror and what? I dont see any armies of maras running and killin everything.
I can count all maras on my one hand, so what is that "maraphobia" ?

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Coryphaus
Posts: 2230

Re: 2 queries about marauder

Post#59 » Mon Jun 08, 2015 10:00 pm

Ok let me ask you this question, in order to deal the damage expected of an mdps what does maras give up? Classes like choppa, slayer, we, and wh give up survivability but all mara needs to do is simply switch a stance and the class suddenly gets the survivability of an off-class tank
Now look at what else the mara has 120 str + tough buff that lasts for 20 seconds, choppas self tough buff lasts only 10 seconds is determined by how many targets are around

Maras detaunt compared to slayer and chops who are ment like them to fight in the melee has only a 10s cool down while all other mdps classes have a 30s cd

Deadly clutch gave maras insane survivability, and it was bugged on live to be absorb all the heals and was never fixed

Almost always 100% guaranteed crits on targets below 50% with guillotine and ofc cant forget growing instability + feeding on fear (and guillotine is so low on the tree you dont even need to end that many points for it)

cutting claw removing 1000 armor also let the class take on takes easily

tough and wound debuff and dmg on melee attacks via touch of rot.

5 second root, AoE innterupt, ranged kd on disrupt, the lame ass pull (which worked more that wl fetch which was basically broken on live)

Oh and cant forget about that m4 with 20s 150% damage reflect

Individually these abilities arnt a problem BUT when they are all on the same class you get a class that amazingly strong and once again what does this class give up to get all this? Nothing not survivability like chops or slayer or have to for go other strong abilities (like chosen's do), with brut and sav your good to go with no need to spec in monstro unless you want another KD.

This class has everything that all its basically lacking to be the perfect class is guard and self heal.
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ヽ(◉◡◔)ノ I'M A MYTHIC DEV AND IM TOTALLY NOT BIASED TO THE CLASS I MAINヽ(◉◡◔)ノ 
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Vigfuss
Posts: 383

Re: 2 queries about marauder

Post#60 » Tue Jun 09, 2015 1:11 am

Mara needs the CD removed from the stance change. Right now you lose dps when switching stances mid fight, and we also need a competitive off hand weapon as there are very few that can be equipped in the off hand slot. (possibly only the renown one)

Hopefully T2 will make an offhand available, and hopefully the CD won't be ignored.
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