wargrimnir wrote: Sat May 22, 2021 6:15 am
Elhorn wrote: Sat May 22, 2021 5:37 am
I don't really understand the point of view that you translate in your answers
(opinion without any rage on my part of course, just an opinion, don't shoot

)
Business model was a misnomer, I think he meant the spirit of the game
You have here an op that brings you a gaming experience with humility, without aggression, with a constructed argument and you don't really pay attention to it
If the OP is wrong, take the time to explain to him where he is wrong with arguments.
If the OP is right, consider it.(he's obviously not the only one to feel this)
The truth is probably halfway there.
Friendly and peaceful
An old WAR player and a not so old ROR player
The assessment was hostile and wrong. The spirit of the game here is what we're comfortable with.
If you fail for three months, that's your problem. There's plenty of help otherwise.
This game has character progression, it has nothing to do with annihilating nubs and everything to do with earning your gear. The insinuation otherwise is gross.
Real PvP'ers is some sad gatekeeping, we know PvP and do it better than most places by a wide margin. If you want perfect balance and mirroring, go play a shooter.
We don't get new ideas and possibilities from new players. We get informed and structured feedback from players that understand the game at a deeper level than someone who fails for three months.
This entire community is diehards, those are the people this game targets. We're not interested in pandering to the widest possible base because it dilutes the actual spirit of the game.
If you want to join us, great. If not, we're very comfortable with the fact that this game is not for everyone.
Better?
Better if a little aggressive, but let's go, we all have a life. No worries
I don't think the op wanted a completely mirrored game, but just a more fun way to achieve endgame and character optimization. what the game is actually built for.
My humble opinion, if you will allow me is that it lacks only an intermediate tier between the t1 and the t4.
I know the mechanics you are referring to (buff xp and rr WE, bolster, gear optimization, guild help ...), I am not a newbie but my impression is that the path between t1 and t4 is still quite indigestible.
And to clarify my position, I have enough characters whose tier is rr60 +, everything is fine for me, I'm having fun with you. But I also understand the negative resentment of moving forward with new characters (I'm not necessarily talking about new players here).
Doesn't the longevity of a game come from the renewal of its population? A community does not naturally tend to get poorer over time? I don't really know but it wouldn't seem unreal to me and the interest that we all have, I think, is that the game continues (and TY ror team for that).
Besides that, I agree with you that ROR currently brings the best RVR and PVP
endgame experience. But does that mean we have to rely on it?
Thank you for taking the time to answer me