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Don't want new players?

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anarchypark
Posts: 2085

Re: Don't want new players?

Post#51 » Sat May 22, 2021 3:23 am

elchooki wrote: Fri May 21, 2021 7:43 pm Thank you for this sharing of experience.

It is really necessary that you understand that reporting our feelings on this forum is an act of generosity. We love this game and want you to come to terms with what it feels like when we are constantly crushed.

Because know that you will be the first to suffer the consequences of an impoverishment of your community.

And of course, the ROR team is not to be blamed, but rather help them with some constructive thoughts that will help new players have a pleasant gaming experience without being made easy.

These new players will invest a little more and will be the raw material for your personal enjoyment in future epic battles.

you need to understand that it's war game.
you get constantly crushed ?
means other side constantly winning.

if somehow game gave you victory other side get crushed.
should game pick who win who lose ?
no it's up to players.
put up same(better) effort and compete.
it's war.

told you how to gear up.
work together to beat enemy.
enemy did while you didn't.
what else to help new players other than bolster advice and group/guild.
have idea?
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
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Elhorn
Posts: 2

Re: Don't want new players?

Post#52 » Sat May 22, 2021 5:37 am

wargrimnir wrote: Fri May 21, 2021 8:11 pm
Kesslik wrote: Fri May 21, 2021 8:04 pm
Aethilmar wrote: Fri May 21, 2021 7:49 pm So something some of you folks are forgetting is we don't really need a lot of new players. This isn't a for profit game. As a matter of fact too many players creates extra problems and expenses. We just need enough to maintain some semblance of a healthy population which so far is true.

Having a bit of a crucible they go through isn't actually harmful for the server. The ones that stay really want to be here and I'd rather have that in this community than tourists.
You get new players through word of mouth and positive experiences. Having to fail for 3 months so older players can feel good about themselves is the exact opposite of that. Real pvpers want good competition to prove themselves against, not annihilating a bunch of nubs so they can post their DK kills on their fridge. Real pvpers like competition, they like a variety of situations they and their group have to adjust to. Real pvpers like finding new metas, new ways of using classes/skills in new ways the other side wasn't expecting. You get new ideas and new possibilities by bringing in new players.

You preferring a small community of diehards in what is supposed to be a massive multiplayer game is cute. Maybe you are a dev, maybe you are a RC, or maybe you are just like me and a player. Whichever doesn't matter, history already showed us what happened to the game when the experience was miserable. 64 servers to 16 to 4 to 2 to 1 to dead. And you want to take the remnants of the dead 1 and have the game based off that. Not exactly the best business model. I doubt the devs are doing their hard work and effort to appease 12 hardcore dudes and would prefer their game to become popular. Or not. I won't put goals in their mouths, they do what they do cause they enjoy it.
This isn't a business model. We're doing just fine.
I don't really understand the point of view that you translate in your answers
(opinion without any rage on my part of course, just an opinion, don't shoot :) )

Business model was a misnomer, I think he meant the spirit of the game

You have here an op that brings you a gaming experience with humility, without aggression, with a constructed argument and you don't really pay attention to it

If the OP is wrong, take the time to explain to him where he is wrong with arguments.

If the OP is right, consider it.(he's obviously not the only one to feel this)

The truth is probably halfway there.

Friendly and peaceful
An old WAR player and a not so old ROR player

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wargrimnir
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Re: Don't want new players?

Post#53 » Sat May 22, 2021 6:15 am

Elhorn wrote: Sat May 22, 2021 5:37 am
I don't really understand the point of view that you translate in your answers
(opinion without any rage on my part of course, just an opinion, don't shoot :) )

Business model was a misnomer, I think he meant the spirit of the game

You have here an op that brings you a gaming experience with humility, without aggression, with a constructed argument and you don't really pay attention to it

If the OP is wrong, take the time to explain to him where he is wrong with arguments.

If the OP is right, consider it.(he's obviously not the only one to feel this)

The truth is probably halfway there.

Friendly and peaceful
An old WAR player and a not so old ROR player
The assessment was hostile and wrong. The spirit of the game here is what we're comfortable with.

If you fail for three months, that's your problem. There's plenty of help otherwise.
This game has character progression, it has nothing to do with annihilating nubs and everything to do with earning your gear. The insinuation otherwise is gross.
Real PvP'ers is some sad gatekeeping, we know PvP and do it better than most places by a wide margin. If you want perfect balance and mirroring, go play a shooter.
We don't get new ideas and possibilities from new players. We get informed and structured feedback from players that understand the game at a deeper level than someone who fails for three months.
This entire community is diehards, those are the people this game targets. We're not interested in pandering to the widest possible base because it dilutes the actual spirit of the game.
If you want to join us, great. If not, we're very comfortable with the fact that this game is not for everyone.

Better?
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

elchooki
Posts: 18

Re: Don't want new players?

Post#54 » Sat May 22, 2021 7:02 am

wargrimnir wrote: Sat May 22, 2021 6:15 am
Elhorn wrote: Sat May 22, 2021 5:37 am
I don't really understand the point of view that you translate in your answers
(opinion without any rage on my part of course, just an opinion, don't shoot :) )

Business model was a misnomer, I think he meant the spirit of the game

You have here an op that brings you a gaming experience with humility, without aggression, with a constructed argument and you don't really pay attention to it

If the OP is wrong, take the time to explain to him where he is wrong with arguments.

If the OP is right, consider it.(he's obviously not the only one to feel this)

The truth is probably halfway there.

Friendly and peaceful
An old WAR player and a not so old ROR player
The assessment was hostile and wrong. The spirit of the game here is what we're comfortable with.

If you fail for three months, that's your problem. There's plenty of help otherwise.
This game has character progression, it has nothing to do with annihilating nubs and everything to do with earning your gear. The insinuation otherwise is gross.
Real PvP'ers is some sad gatekeeping, we know PvP and do it better than most places by a wide margin. If you want perfect balance and mirroring, go play a shooter.
We don't get new ideas and possibilities from new players. We get informed and structured feedback from players that understand the game at a deeper level than someone who fails for three months.
This entire community is diehards, those are the people this game targets. We're not interested in pandering to the widest possible base because it dilutes the actual spirit of the game.
If you want to join us, great. If not, we're very comfortable with the fact that this game is not for everyone.

Better?
and finally a clear message that reflects your consideration.

unfriendly and wrong, hahaha. show me only one of my answers which is hostile? feedback is feedback whether it meets your expectations or not. and with regard to its frequency its importance is significant. I therefore come back to what I said above. in view of your response, you clearly don't care about your users' feedback. Unless of course these messages go in your direction.

So why are you spending your time on this project? you take your expertise to be the truth. it's good. do you know what UX is? your reasoning is full of bias. So stay in that direction.

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wargrimnir
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Re: Don't want new players?

Post#55 » Sat May 22, 2021 7:03 am

elchooki wrote: Sat May 22, 2021 7:02 am
and finally a clear message that reflects your consideration.

unfriendly and wrong, hahaha. show me only one of my answers which is hostile? feedback is feedback whether it meets your expectations or not. and with regard to its frequency its importance is significant. I therefore come back to what I said above. in view of your response, you clearly don't care about your users' feedback. Unless of course these messages go in your direction.

So why are you spending your time on this project? you take your expertise to be the truth. it's good. do you know what UX is? your reasoning is full of bias. So stay in that direction.
I don't think this reply was about you, but if you feel like lacing up that boot and taking it for a walk, feel free girl.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

elchooki
Posts: 18

Re: Don't want new players?

Post#56 » Sat May 22, 2021 7:08 am

my english is not the best, but now it seems you disrespect me. good.

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wargrimnir
Head Game Master
Posts: 8406
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Re: Don't want new players?

Post#57 » Sat May 22, 2021 7:17 am

elchooki wrote: Sat May 22, 2021 7:08 am my english is not the best, but now it seems you disrespect me. good.
I'll color inside the lines for you. It was regarding this post. viewtopic.php?f=8&t=45277&start=40#p480965
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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Elhorn
Posts: 2

Re: Don't want new players?

Post#58 » Sat May 22, 2021 7:18 am

wargrimnir wrote: Sat May 22, 2021 6:15 am
Elhorn wrote: Sat May 22, 2021 5:37 am
I don't really understand the point of view that you translate in your answers
(opinion without any rage on my part of course, just an opinion, don't shoot :) )

Business model was a misnomer, I think he meant the spirit of the game

You have here an op that brings you a gaming experience with humility, without aggression, with a constructed argument and you don't really pay attention to it

If the OP is wrong, take the time to explain to him where he is wrong with arguments.

If the OP is right, consider it.(he's obviously not the only one to feel this)

The truth is probably halfway there.

Friendly and peaceful
An old WAR player and a not so old ROR player
The assessment was hostile and wrong. The spirit of the game here is what we're comfortable with.

If you fail for three months, that's your problem. There's plenty of help otherwise.
This game has character progression, it has nothing to do with annihilating nubs and everything to do with earning your gear. The insinuation otherwise is gross.
Real PvP'ers is some sad gatekeeping, we know PvP and do it better than most places by a wide margin. If you want perfect balance and mirroring, go play a shooter.
We don't get new ideas and possibilities from new players. We get informed and structured feedback from players that understand the game at a deeper level than someone who fails for three months.
This entire community is diehards, those are the people this game targets. We're not interested in pandering to the widest possible base because it dilutes the actual spirit of the game.
If you want to join us, great. If not, we're very comfortable with the fact that this game is not for everyone.

Better?
Better if a little aggressive, but let's go, we all have a life. No worries

I don't think the op wanted a completely mirrored game, but just a more fun way to achieve endgame and character optimization. what the game is actually built for.

My humble opinion, if you will allow me is that it lacks only an intermediate tier between the t1 and the t4.
I know the mechanics you are referring to (buff xp and rr WE, bolster, gear optimization, guild help ...), I am not a newbie but my impression is that the path between t1 and t4 is still quite indigestible.

And to clarify my position, I have enough characters whose tier is rr60 +, everything is fine for me, I'm having fun with you. But I also understand the negative resentment of moving forward with new characters (I'm not necessarily talking about new players here).

Doesn't the longevity of a game come from the renewal of its population? A community does not naturally tend to get poorer over time? I don't really know but it wouldn't seem unreal to me and the interest that we all have, I think, is that the game continues (and TY ror team for that).

Besides that, I agree with you that ROR currently brings the best RVR and PVP endgame experience. But does that mean we have to rely on it?

Thank you for taking the time to answer me
Last edited by Elhorn on Sat May 22, 2021 8:02 am, edited 1 time in total.

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Kesslik
Posts: 20

Re: Don't want new players?

Post#59 » Sat May 22, 2021 7:26 am

I don't want any of that. I was just suggesting the community could come up with new ways to help make the game enjoyable for new players to learn the ropes and get used to the game. Then people got all offended. Whatever. I dropped it awhile ago.

Farrul
Posts: 623

Re: Don't want new players?

Post#60 » Sat May 22, 2021 9:47 am

Personally i enjoyed this game (as a new player) immensely for the same reason i enjoyed WoW(Vanilla, later Classic) and can't stand the hand-holding casual modern WoW experience.

Each defeat(especially 1vs1 and small scale that i enjoy the most) is an opportunity to learn from and improve, don't be discouraged and strive to become a better player/ or better as a team if that is your goal. (game is diverse enough to allow for a ''solo roaming'' experience to thrive, despite mainly being a team- oriented game)

I find RoR generous to new players and dont see an issue, bolster system means lvl 2x duelist- tier gear with talismans and potions can sometimes have better stats than lvl 40s in full Conqueror/Vanq. Its obviously not enough to compete with Full Sov, but then again why should it be?

Without gear-progression this game would be boring as hell, nothing to strive for. It's a PvP game with rpg character building/progression over a longer period of time, meaning you're not supposed to be in a ''fair'' environment as any Shooter fps match lasting 15 minutes both sides starting with near- equal tools (If you think RoR is harsh, i guess you never experienced the Jungle Hells ''aka Vietnam'' that was Stranglethorn Valley in WoW vanilla pvp servers, RoR is easy-mode/casual in comparison) .

As for scenarios in the t2-t3 bracket its very one-sided(destro i.e larger population have more ''noobs'' here, pug destro t2-t3 scen sucks) you either win or lose, even matches are rare indeed. This is the nature of a social PvP game ''premades''.

If there exists an issue for new players with limited knowledge it could be pointed towards reliance on potions, especially armor potions. Maybe the game should become much better at explaining the importance of potions, or maybe lowering(e.g 50%) the effect of these potions(i actually think that would be healthy , game has been to much ''armor meta'' for a long time, which limits possibility and building options, i.e diversity)

However i find the OP original question misleading.

This game is going to attract(and hopefully continue to attract) new players with the above explained mindset, if you're into the more casual friendly ''fair environment'' this is probably the wrong game for that, i.e you need to invest, no pain no gain as it should be imho.

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