SH is just better for roam than SW cos 4s disarm and pet. And welf is horrible to fight for ranged classes atm and they are EVERYWHEREGobtar wrote: Wed Feb 04, 2026 9:13 pmI play SW, SH, WE, and WH... If you wanna do damage on a SH, you have to be glass, and dont have room to run the detaunt tactic. You either are very luck and survive long enough to stand up, and if so, it doesnt mean anything. WH can speed boost, range snare with fiented, all the while the BAL is still ticking, not to mention they can pop repel to stop your KB...Or do what I do, and Declare off the squig towards the SH, eliminating the pet entirely while i catch up.Sever1n wrote: Wed Feb 04, 2026 7:34 pm Funny to hear complains from gobbos about BAl when they can reduce 70% of inc dmg troug tactics and detaunt, and then kite like no tommorow against wh that dont have even normal snare to slow them up. SH was and still is superior to SW, in all aspects tnx to sheer amount of bullshit their kit have, and that acursed never be fixed pokemon that run like roadrunner and shoot trough walls. 1k tiks dots from bal broken? Check dmg from shams and sh dots that they trow from afar instantly on the move, combine their tiks and BAL will be nothing in comparison. I hope nerf karma one day comes into gobbo department. You should feel what SW feel when they met regen nudist steath tanks with pounces, and will see lion if childsplay against that. While u have options and atleast can drink pots against WH, WE gives zero chance for that - pounces, snares, instant bursting finishers that ignore armor. Dont show gobbos and victims here, they was always on top of foodchain.
Any SW that is hunting WE can spec melee, and its instanly a difficult fight for the WE.
Note that I said that DPS Healers are an issue...and I think that SW and SHs have it rough...so lets try not to venture off my point too far when constracting hay golems...SHs have it worse cause WL + WH + DPS Healers nonsense is worse than Mara + WE + DPS Healers ...
WE and WHs changes made the game booring any fixes?
Re: WE and WHs changes made the game booring any fixes?
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Re: WE and WHs changes made the game booring any fixes?
They are completely different creatures, I think in context of (SW vs WE) x (SH vs WH) shadow warriors have it really rough. Worse? Not sure. There is no denying that, but to say that ony WEs are the greater problem is a hollistically fallacious stance. Feelings are always valid, opinions arent.salazarn wrote: Wed Feb 04, 2026 9:15 pm SH is just better for roam than SW cos 4s disarm and pet. And welf is horrible to fight for ranged classes atm and they are EVERYWHERE

Re: WE and WHs changes made the game booring any fixes?
So SH hunting WH cant spec melle? Its your own logic. Add to equation mSH that copy almost all lions kit. They eat WH alive in bal spec tnx to armor, easily outlive his busrt. While WE dont give a crap about SW armor, and snares him constantly. If you roam in full glass then what yo you really expect from gapclosing asasins, of course you will die. But normal build will allow you figth with average wh with ease, you have all instruments for it, bal will not delete you instantly and you have time to figth for your life. SW dont have that chanses agains new shiny WE if they have brain. They can delete you before you even press potion.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.
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Shogun4138
- Posts: 183
Re: WE and WHs changes made the game booring any fixes?
Melee SW has no problem against a WE. A ranged SW needs to utilize its ranged knockdown and slows. They also should learn not to stand and do one of their big shots, have to keep on the move.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh
Propaine - Chosen
Fingablasta- Rsh
Re: WE and WHs changes made the game booring any fixes?
Rumor is that they will be nerfing WH and leaving WE untouched.
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Shogun4138
- Posts: 183
Re: WE and WHs changes made the game booring any fixes?
They have one move thats hitting insanely hardculland wrote: Wed Feb 04, 2026 11:07 pm Rumor is that they will be nerfing WH and leaving WE untouched.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh
Propaine - Chosen
Fingablasta- Rsh
Re: WE and WHs changes made the game booring any fixes?
lolShogun4138 wrote: Wed Feb 04, 2026 11:09 pmThey have one move thats hitting insanely hardculland wrote: Wed Feb 04, 2026 11:07 pm Rumor is that they will be nerfing WH and leaving WE untouched.
Re: WE and WHs changes made the game booring any fixes?
In times when total def witches hitting insanely hard because of witchbrew, we really need a nerf of all WH. lmao
Rather give WH spirit damage in Exit wound and swift movements tactic, too!
Rather give WH spirit damage in Exit wound and swift movements tactic, too!
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Re: WE and WHs changes made the game booring any fixes?
I agree that this is not a solo game.
But I think that the WE/WH population will decline if the Devs decide to take appropriate measures (especially WE).
Generally, when designing dps balance, you have to take into account that their defensive capabilities were not very strong. For example, WE should lose absorb tactic. Defensive sets should be weaker, or if someone is already doing def dps, let them hit like a def tank with 50-100 dmg.
But I think that the WE/WH population will decline if the Devs decide to take appropriate measures (especially WE).
Generally, when designing dps balance, you have to take into account that their defensive capabilities were not very strong. For example, WE should lose absorb tactic. Defensive sets should be weaker, or if someone is already doing def dps, let them hit like a def tank with 50-100 dmg.
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