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Destro Troll Comps.. err premades getting old?

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Annaise16
Posts: 341

Re: Destro Troll Comps.. err premades getting old?

Post#61 » Sat Feb 13, 2016 1:40 am

Torquemadra wrote:The matchmaker cannot and never will, be able to take players into account and as such will rarely be completely balanced. Just got to deal with it.
I cut and pasted my original post to: http://www.returnofreckoning.com/forum/ ... 00#p119891
Last edited by Annaise16 on Sat Feb 13, 2016 5:57 pm, edited 4 times in total.

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Vl4ddy
Posts: 33

Re: Destro Troll Comps.. err premades getting old?

Post#62 » Sat Feb 13, 2016 2:48 am

DefinitelyNotWingz wrote:Playing premade on order and destro side. Guess you are just trying to blame everyone but yourself.
One person can't carry a whole team. Hell one person can't do much against a premade group of 6. You can go around, grab objectives, you can assist your team. But if your team is all beating on tanks that are getting spam healed, while Sorcs and SHs destro everyone else, which is how it usually happens if you are playing Order, it's hard to do much of anything. Yes, it's a matter of skill, but if you are skilled and the rest of the team plays like Hellen Keller on a first date there isn't much you can do. "Go get a premade noob, and stop QQing" Yeah, you're right, get a premade, if your guild is online, people also have lives. I play maybe 2-3 hour sessions, 4-5 days a week. I don't spend my life sitting in front of a computer screen on a game that may dissapear tomorrow.
You need to understand that it is hard for new players, and this **** really discourages people from playing, eventually your elite premade will cause people to quit, and with a population this small, you can't afford that.

Way to be an elitist douchebag though. I see you've got that covered really well.
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TenTonHammer
Posts: 3806

Re: Destro Troll Comps.. err premades getting old?

Post#63 » Sat Feb 13, 2016 2:54 am

Bgs heal debuff has no cool down and therefore even if its cleansed it irrelevant since it can essentially never be removed mind kills debuffs will power making the outgoing debuff overall more than 50%
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DefinitelyNotWingz
Posts: 286

Re: Destro Troll Comps.. err premades getting old?

Post#64 » Sat Feb 13, 2016 8:56 am

Vl4ddy wrote:
Way to be an elitist douchebag though. I see you've got that covered really well.
Nice collection of excuses you got there mate. Your first forum post isnt it?
Vl4ddy wrote: One person can't carry a whole team.
One person definitely can, not only in WAR. ;) That one person has to build a premade though if that person wants to compete with one. Skillcaps are not that high especially on order classes like kobs and wp.
Running around capping objectives is just meh, first of all you decrease your own teams number that tries to fight even further so they wont win a fight for sure and secondly you make a lost scenario longer than it has to be.

Playing only 2-3 hours for 4-5 days limits you? I would advice you to find 5 people that are online on those 2-3 hours at the same 4-5 days. It is pretty much what a constant premade is about. RoR is a hobby and like many hobbies you need a team in RoR. Requires social skills and a will to step up your game, not everyone has it though.
Vl4ddy wrote: You need to understand that it is hard for new players, and this **** really discourages people from playing, eventually your elite premade will cause people to quit, and with a population this small, you can't afford that.
So what are we supposed to do? Sacrifice our fun for the greater good?
Or maybe those that are not playing the game as it should be played, in premades, should change. ;)

TenTonHammer wrote:Bgs heal debuff has no cool down and therefore even if its cleansed it irrelevant since it can essentially never be removed mind kills debuffs will power making the outgoing debuff overall more than 50%
Every time the BG moves away from the team he puts his dps at risk. 2-2-2 is strong for a reason, those 2 tanks are needed near their dps, they can not allow themselves to chase healers for long and if they do they can barely catch up to a mediocre healer that foresees the outgoing hd coming to him.
Basically a matter of positioning.
Having played BG in several 6on6s I can tell that against wp/rp you can keep up outgoing for max 10-14s on one healer when you cover it twice or just use it to zone a healer when his dps is getting a lot of pressure. Against wp/wp I wouldnt even take it, unless those healers have a terrible positioning and my debuffs get covered by someone else too.
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Re: Destro Troll Comps.. err premades getting old?

Post#65 » Sat Feb 13, 2016 10:22 am

this is how we calling EASY WPIERDOL in Poland
It's not a class!
It's a Player!!

Beez

From one vase with big loaf. ha ?
Now don't touch.

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OldPlayer
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Posts: 859

Re: Destro Troll Comps.. err premades getting old?

Post#66 » Sat Feb 13, 2016 12:08 pm

Torquemadra wrote:The matchmaker cannot and never will, be able to take players into account and as such will rarely be completely balanced. Just got to deal with it.
Matchmaker taking account of players' prowess can be programmed as many other games are using it.
The question will be: what is player's prowess in WAR?

Counting and limiting particular classes is no problem.
Making premades vs. premades only is no problem.
Is there enough population for that is a question.
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.

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Scrilian
Posts: 1570

Re: Destro Troll Comps.. err premades getting old?

Post#67 » Mon Feb 15, 2016 12:54 pm

OldPlayer wrote: Matchmaker taking account of players' prowess can be programmed as many other games are using it.
The question will be: what is player's prowess in WAR?

Counting and limiting particular classes is no problem.
Making premades vs. premades only is no problem.
Is there enough population for that is a question.
"Many other games" failed hard at matchmaking, with various ways to abuse the system, for example online shops selling ELO/MMR boosts in tons of popular games, raising the playerbase expectations of what matchmaking can and should do to ludicrous level. Quantifying and generalizing into some obscure number made nothing to improve the quality of matches, but provided another imaginary e-pen level.
The real question is - why should it happen here? ;)
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