Running and Jumping

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Luth
Posts: 2840

Re: Running and Jumping

Post#61 » Sat Mar 19, 2016 1:08 pm

I have seen a video once with alpha gameplay of WAR that showed exactly the problem with lagjumping we have atm. But i never experienced it like that when i played on the mythic server(s). Maybe i can find that vid again.

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Luth
Posts: 2840

Re: Running and Jumping

Post#62 » Sat Mar 19, 2016 1:19 pm

Was the closed beta:
Thread on warhammer alliance:

https://web.archive.org/web/20080912002 ... hp?t=62808

E: it's more wall jumping though, but i think the reason for this to happen is the same.

Luth
Posts: 2840

Re: Running and Jumping

Post#63 » Sat Mar 19, 2016 1:35 pm

I also remember that on the mythic server when i was mounted and running besides other players through the RvR, people around me got constant position setbacks relative to me if they appeared faster or slower than me. This happened about every 2 seconds.
I dunno if this works atm when the server is on heavy load.

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saupreusse
Former Staff
Posts: 2455

Re: Running and Jumping

Post#64 » Sat Mar 19, 2016 2:11 pm

In my opinion bunnyhopping would be totally fine if the animation would stay smooth. (gaining a movement advantage without ruining the animation.)
But how it works in war is just aweful and must be considered a bug/exploit.
The main reason what makes it so dangerous is the fact, that it destroys a smooth movement animation and your enemy (every other player) sees you just warping around the place.
Others will never know exactly where you are because you dont have a real movement animation while bunnyhopping- you are just poppin up out of nowhere.
while bunnyhopping is a feature in many fps, in warhammer it is just horrible coding.
if it was possible without the "set-forward laggy thingy" and instant position/facing changes, it would be considered a feature.
But if you are able to run faster than a mount using this technique, I think the ones chasing you are just doing a pretty bad job. :P

Edit: its not like you are building up momentum or keeping it, (that would be considered skill)

Luth
Posts: 2840

Re: Running and Jumping

Post#65 » Sat Mar 19, 2016 2:53 pm

saupreusse wrote:In my opinion bunnyhopping would be totally fine if the animation would stay smooth. (gaining a movement advantage without ruining the animation.)
As this is no action MMO or FPS where reaction times and active movement widely decide the outcome of a fight, i don't see any reason why something like bunny hopping (that can even used permanently ) should give you an advantage in movement (and indirectly increase your "defense" by a big amount).
It's not like the AP/career resource bar is drained by 50% everytime you do it and even if it would be drained: this game is not balanced for this.
Just look at the "flee" ability; Why do you think the AP are drained completely and the regeneration is stopped while it is up?

Also (i know this is a game): from a logical (real life physics) view it is completely stupid that permanent vertical jumping gives you a horizontal speed advantage.
Just imagine two people running 100 meters; one is running at full speed and the other one is bunny hopping like a retarded monkey.

mindmelt
Banned
Posts: 78

Re: Running and Jumping

Post#66 » Sat Mar 19, 2016 4:22 pm

Luth wrote:
saupreusse wrote:In my opinion bunnyhopping would be totally fine if the animation would stay smooth. (gaining a movement advantage without ruining the animation.)
As this is no action MMO or FPS where reaction times and active movement widely decide the outcome of a fight, i don't see any reason why something like bunny hopping (that can even used permanently ) should give you an advantage in movement (and indirectly increase your "defense" by a big amount).
It's not like the AP/career resource bar is drained by 50% everytime you do it and even if it would be drained: this game is not balanced for this.
Just look at the "flee" ability; Why do you think the AP are drained completely and the regeneration is stopped while it is up?

Also (i know this is a game): from a logical (real life physics) view it is completely stupid that permanent vertical jumping gives you a horizontal speed advantage.
Just imagine two people running 100 meters; one is running at full speed and the other one is bunny hopping like a retarded monkey.
It has nothing to do with the game style, action-mmo or fps it doesn't matter, an exploit is an exploit, this bunny hopping allows for people to escape certain death in **** loads of fights, I've also experienced the 'not in view' or 'out of range' spam when clearly on your own screen the enemy is right in-front of you.

freshour
Banned
Posts: 835

Re: Running and Jumping

Post#67 » Sat Mar 19, 2016 5:31 pm

Weird normally a L2PScrubs comment follows people who are making sense. This could be progress!

Dabbart
Posts: 2251

Re: Running and Jumping

Post#68 » Sat Mar 19, 2016 5:44 pm

This hopping does get irritating. Now, imo it's actually slightly harder to do than alot of people think. I see people try it all the time on my WH, only a few can do so successfully, but those that do? It is literally impossible to catch and or kill them. Their character simply isn't where my screen shows it to be.

One of the reasons I have taken to only playing my WH during NA primetime. That seems to solve alot of the bug-hop warping issues.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Luth
Posts: 2840

Re: Running and Jumping

Post#69 » Sat Mar 19, 2016 8:53 pm

mindmelt wrote:
Spoiler:
Luth wrote:
saupreusse wrote:In my opinion bunnyhopping would be totally fine if the animation would stay smooth. (gaining a movement advantage without ruining the animation.)
As this is no action MMO or FPS where reaction times and active movement widely decide the outcome of a fight, i don't see any reason why something like bunny hopping (that can even used permanently ) should give you an advantage in movement (and indirectly increase your "defense" by a big amount).
It's not like the AP/career resource bar is drained by 50% everytime you do it and even if it would be drained: this game is not balanced for this.
Just look at the "flee" ability; Why do you think the AP are drained completely and the regeneration is stopped while it is up?

Also (i know this is a game): from a logical (real life physics) view it is completely stupid that permanent vertical jumping gives you a horizontal speed advantage.
Just imagine two people running 100 meters; one is running at full speed and the other one is bunny hopping like a retarded monkey.
It has nothing to do with the game style, action-mmo or fps it doesn't matter, an exploit is an exploit, this bunny hopping allows for people to escape certain death in **** loads of fights, I've also experienced the 'not in view' or 'out of range' spam when clearly on your own screen the enemy is right in-front of you.
Yes, i just wrote this because the "bunnyhop evasive mechanic" (as a legit gameplay mechanic) reminded me on action MMOs like GW2 where the strongest defense is it to roll on the ground to avoid damage and this is available to everyone. But even there the amount of rolls is bound to a resource pool, so that you can't do it indefinetely.
But RoR is a completely different type of MMO (oldschool type, the good ones :) ).

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saupreusse
Former Staff
Posts: 2455

Re: Running and Jumping

Post#70 » Sat Mar 19, 2016 10:22 pm

you are right, the way it is, it must be considered a bug. and in this kind of mmo it has no place, even if it was fully functional bunnyhopping. I was talking about games in general ^^

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