Torquemadra wrote:When Carrie dumbed down war and made it fliphammer why did we hemorrhage players at an astounding rate compared to the steady attrition we had prior?
War was hemorraging players since day one, the game didnt die because they dumbed it down, the game died because they didnt give any resources to it and every update was an attempt to grab more cash.
Balance woes were ignored while offering a cap raise for a hefty amount, thats why it died, not because of the dumbing down.
Nice try though.
Azarael wrote:I feel more and more sometimes that there's simply no middle ground any more. Either you develop a highly competitive game and go for eSports for your popularity, deliberately forfeiting mass appeal, or you develop you game to be as simple and unskilled as possible so that it is inclusionary even to people who don't want to think or better themselves at it in any way.
But you are the one removing the middle ground here, there is a middle ground on the old system, like it or not, pugs going around capping bos and attacking keeps while not using their brain much is the prefered playstyle to a lot and those people is what gives ORvR life, not the smart advanced tacticians.
When you propose a system that its too complex for most of your normal players, you are effectively leaving them out, have you read your advice chats or any open chat? (Rethorical, i know you do), most people have problems understanding simple concepts of their class, they will not understand the new system at all.
"dumb" people need progression at a steady pace, they need to feel involved and they need to feel they are a part of the cog, else they just wont play in it and if they dont play in it, no one will have any fun in orvr, the last days show as much.
And its not a matter of modern gaming or anything like that, its always been like this.