peterthepan3 wrote:Blue's points are exactly why I mentioned the importance - in this particular case - of making a distinction between the Magus and the Engineer when balancing/fine-tuning these buffs, regardless of the fact that they are 'mirrors': there are plenty of people complaining about the Engineer, yet maybe one or two (of whom none are yet to make convincing arguments with evidence to justify their stance) complaining about the Magus.
Also any RDPS class that is under pressure can not really do damage so that's a moot point.
@Warkaiser
1) T1 does not = T4.
2) Actually, it takes 16 seconds to get that buff.
3) Please don't spread lies. Everyone knows Magus AOE Dots hit like wet noodles (Infernal Blast being somewhat of an exception IF rift spec'd and IF 50% crit dmg and IF in melee range to cast it!)
4) If you want to maintain the buff in 6v6 or fast-paced PvP, it actually DOES necessitate using a tactic slot (instapet/resummon AP free). Please do your research.
1) I was using it as an example of just how far the range is and how easily exploitable it is with just a bit of terrain advantage. You're right though, T1 is not T4, in T4 its even worse because you can sit up on top of keeps.
2) I never said it is less than 16 seconds, in fact I confirmed it. The 8 seconds I mntioned was if you still have half of your stacks up when redploying after repositioning, it only takes 8 seconds to get back to full. You do not lose the entire 16 seconds worth of buff instantly.
3) As opposed to which SW AoEs? Oh, the one that they have to give up 30% damage on their Spiral-fletched Arrow (therefore severely reducing their kiting capabilities vs single targets) and use a tactic slot for? You seeing my point yet about no trade-off in exchange for the advantage? BTW, maybe someone can confirm this for me. Does the tactic that Engis (and IIRC Magus have similar) get in their Grenadier tree for +25% range on Grenadier skills also stack with this buff, actually giving them a 75% buff on several AoEs, not just 50%.
4) No, it does not. If you want to keep deploying new instant turrets that's a different matter. You gain the instant redeploy skill for your existing turret in T1. You can fight, reposition, and instantly deploy to maintain your buff and build back up to full in 16 seconds minus however many seconds you were out of your turrets radius for, it does not take 16 seconds to rebuild each time.
@Az - No I understand the BW damage being taken into account with group heals, but in situations where you have targets being focus fired that you need to single heal, youve got to worry about the BW as well. The BW themself also has to constantly worry about whether or not theyre going to get the heals they need to keep up their damage. That was my point. Its a tradeoff/risk vs reward for their damage. The current Engi/Magus buffs are, as I mentioned earlier, not so OP in and of themselves but the fact that they are gained with no additional tradeoff (requiring a mastery, or tactic, or any sort of debuff in exchange vs say the SW tactic which boosts your offensive stats for a decrease in toughness AND uses a tactic slot as 1 example, or needing to spec into and use tactic slot for 50% Skirmish range buff) to gain it makes them so. Its all bonus, no loss. The other RDPS have to give up something in order to reach their peak in nearly every situation.