Azarael wrote:blaqwar wrote:
Guard will no longer be allowed to affect the outcome of a lifetap's heal calculation. This means that even if Guard dissipates the damage from a lifetap, the lifetap's heal component will act as though it had hit. (It is a requirement that Guard not be allowed to f*ck up an entire school of healing by itself for undefendable to be lifted.)
I take this to mean to lifetap heals (like Divine Assault) will ignore Guard mechanics, acting as though the target was not guarded, but can be defended against normal defenses (block/parry/resists)?
With TE/SR going to 500%, I feel like the numbers for raw healing output will be good, but I am concerned by TE/SR and other melee heals being defendable.
Melee healing can and should have a higher output than backline healing due to the added risks involved in committing yourself to a melee fight. Particularly given Destros proclivity to have a large amount of tanks and few, if any, melee DPS, I forsee melee healing dropping off and not be used because of the lack of viable targets to attack to generate melee heals. Tanks will defend against all of a melee healers attack and render them useless, in addition to their vulnerability to CC's and focus fire.
Also unknown is what role taunts will play. Assuming taunts affect the output of melee heals (given that they reduce the damage of the WP to 70% of normal damage), it will FURTHER nerf melee healing, forcing the WP to attack a tank, who will then defend against all their abilities, and their healing output drops to nil.
I'm generalizing of course, but this is what has me concerned.
With these in mind, I would suggest the following:
Revert lifetap healing back to undefendable, but nerf the numbers on them. Alternatively, nerf their output via nerfing the Willpower buff that melee WP/DoK gets when attacking an enemy.
With lifetap healing being undefendable again, allow taunts to influence the amount of healing done. This will let tanks interfere with the WP/DoK via taunting to disrupt their healing capabilities, promoting skilled gameplay.
Regarding the 5 minute CD on switching to and from Righteousness, I have no comment of significance, beyond to say that many, even the majority I would argue, see WP as healer only, and like to complain at WPs who choose to deal damage. In the recent games I played while toying with experimental mode, I was practically bombarded with derisive variations of the comment "dps wp we lose", despite me mostly being in Devotion. I also don't see how hybrid specs would play into Righteousness, as the constant RF drain and running nature of melee fights prohibits a lot of casted healing.