
Changelog 05/01/2015 (Doors, Pets and Combat)
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
Re: Changelog 05/01/2015 (Doors, Pets and Combat)
Thank the heavens for that. 

Ads
Re: Changelog 05/01/2015 (Doors, Pets and Combat)
God bless you Max ! Thank you ! Well, Nalogl too, as he never gets the credits for anything 

Diverse - RR80 Marauder - Karak Azgal


Re: Changelog 05/01/2015 (Doors, Pets and Combat)
Praise nalgol
He is doing most combat related stuff!

Max Hayman
Re: Changelog 05/01/2015 (Doors, Pets and Combat)
Yes, it's mirrored to the Kotbs "Shining Blade". The skill was: you hit the target -> group (including you) is buffed -> next skill every groupmember is using triggers the extra damage from shining blade -> buff is removed.Azarael wrote:uh no it shouldn'tTesq wrote:It should do damage every time i attack not only the first time i, moreover i couldn't try it in group so i cannot fully answer you.
Every memeber of party for 5 sec should do 50 spi damage every time they hit too, but considering it was bugged on official, i give you another 2 try to fix it
"For the next 5 seconds, Tooth Of Tzeentch will cause an additional 150 damage on the next damaging attack made by everyone in your group."
Not "For the next 5 seconds, Tooth of Tzeentch will now cause an additional x damage on any attack made by anyone in your group."
But if you want maybe it can be set to deal shitty damage every time someone crits like on Swordmaster...
As far as i remember it's triggered just on the next skill usage, not autoattack (skill description says "attack"), but not so important.
Re: Changelog 05/01/2015 (Doors, Pets and Combat)
I do, i even have a little Nalgol-Shrine at homeMaxHayman wrote:Praise nalgolHe is doing most combat related stuff!

Re: Changelog 05/01/2015 (Doors, Pets and Combat)
The hotspots are appearing in Sc, which is a bit useless.
Avenflar, Zealot, Athel Loren, RR Icompletelyforgotbynow
Re: Changelog 05/01/2015 (Doors, Pets and Combat)
I didn't recall if they were in them before. If people don't want them I can remove them.
Max Hayman
Re: Changelog 05/01/2015 (Doors, Pets and Combat)
Nah they were not.
However, more important, when you die in Sc, you go back to your real level, you don't get bolstered.
Also, it appears that names in Cyrillic don't show anymore over a character. And there is no description anymore when you're joining Ekrund's SC. Not in French, at least.
Also, I got thrown an acid bomb at the end of a Sc, and when I got back to the game map, it was still on me and dealt damage to me.
However, more important, when you die in Sc, you go back to your real level, you don't get bolstered.
Also, it appears that names in Cyrillic don't show anymore over a character. And there is no description anymore when you're joining Ekrund's SC. Not in French, at least.
Also, I got thrown an acid bomb at the end of a Sc, and when I got back to the game map, it was still on me and dealt damage to me.
Avenflar, Zealot, Athel Loren, RR Icompletelyforgotbynow
Ads
Re: Changelog 05/01/2015 (Doors, Pets and Combat)
Read more carefully.Oxenreed wrote:
No they dont need to get toned down. They still do small damge. Before they were doing close to none.
I beg that devs wont listen to such opinions. On officials u couldnt solo aisha and mobs were pretty touch.
Guys please dont force easy-mode on devs !
You can't solo the lairbosses and the adjustment for champs and heroes was right.
Normal mobs are, the type gives a hint, normal and killable without big downtimes or selfhealing, unless you pull a pack. This is the way it was on life server.
Same level mobs don't burn 10% hitpoints per attack non-crit on full geared robe/light armor classes, with an attack every 1-2 seconds.
We have to find a way in between now and pre-patch for normal mob damage.
Dying is no option.
Re: Changelog 05/01/2015 (Doors, Pets and Combat)
I think you are exaggerating. They dont do more damage then they were doing on officials. I think its more that ppl get used to easy farming, pulling whole packs at once. You can still burst a single mob in an eye blink and tbh i dont even see the difference, they die just as fast and its not due to my gear or skill. I would leave it as it is, but i can imagine some pp would like it easierSulorie wrote:Read more carefully.Oxenreed wrote:
No they dont need to get toned down. They still do small damge. Before they were doing close to none.
I beg that devs wont listen to such opinions. On officials u couldnt solo aisha and mobs were pretty touch.
Guys please dont force easy-mode on devs !
You can't solo the lairbosses and the adjustment for champs and heroes was right.
Normal mobs are, the type gives a hint, normal and killable without big downtimes or selfhealing, unless you pull a pack. This is the way it was on life server.
Same level mobs don't burn 10% hitpoints per attack non-crit on full geared robe/light armor classes, with an attack every 1-2 seconds.
We have to find a way in between now and pre-patch for normal mob damage.

Diverse - RR80 Marauder - Karak Azgal


Who is online
Users browsing this forum: No registered users and 2 guests