
Gear "grind"
- Aurandilaz
- Posts: 1896
Re: Gear "grind"
The Conq grind driving people off from T4 or playing also has positive side effects, thanks to lesser pop keep sieges are less laggy, so I can run high settings plus even keep crafting when attacking keep. 

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Re: Gear "grind"
Spoiler:
Spoiler:
But lets ignore all of that ok? call it 126 hrs for full conq. 6pieces of conq, that works out to 21hrs per piece. Now, if you are assuming that you spend 6hrs per day, that means every 3 days you get 1p of conq. Conq is end gear. Why is that such a terrible rate?
Now. Lets space it out to someone whom isn't hyper active. Lets drop that to an avg of 3hrs a day. At 21hrs per piece(your rate) thats 1p a week. That really aint so bad is it? Remember, this is taking YOUR time, which you say you got duplicates, had top contrib and rolled a 20, etc etc. So you had some bad luck, or at least avg luck.
The argument of, "I can't get top contrib if I only play for 3hrs! Whaaa!" is erroneous. You are COMPETING for top contribution with every other player in the zone. If you don't put in the same or greater time, effort, energy, then NO. You should NOT gain at the same rate.
Lastly on this part, if you continuously go AFK for hours just to keep your contribution, then you care far too much about the gear. More on that:
Spoiler:
So. God damnit Morfee, I like you. And you do stupid crap like this. HOW CAN YOU COMPARE 2 ENTIRELY DIFFERENT THINGS?!?!(Edit: for the record, look at Morfee's Pic. He is showing 115 extra toughness and over 90+ wounds on that Shaman. Hence the math rage)
Put yourself in the SAME spec. the SAME jewels. Then swap out of Conq. THAT is the different between anni and conq. If you want to use entirely different gear and spec, thats on you. But you can't use that to demonstrate the different between anni and conq.
Spoiler:
Ignoring the belt, cause I dunno what you had on previously, and the piece bonus', cause again, my claim is that mix and matching is actually better(also the Piece bonus' differ so drastically between classes. Some are great, others are useless), here is the TOTAL DIFFERENCE: -5 WP, +17 toughness, -2 Initiative, +22 wounds, 0% diff in dodge, 0% diff in disrupt, you lose 3% crit reduction, gain +3% crit, and +2% reduced armor pen. Oh, and a GRAND TOTAL of 57 armor.
Sorry dude. But you played funny math there. No. The difference between Conq and Anni is negligable. If you feel the need to grind that many hours to get the loot, that is on YOU.
Edit: Lastly... If you are striving for BiS THAT much. Then gear and the numbers are really all you care about. That means what? That once you attain the BiS, what else is there for you? If you got all that gear in 4 days... Would you of played the other 122hrs in 3-4 weeks? If so, then allow me to repeat myself. Ignore the Gear, and just play for the fun of it. If not, then you honestly ONLY care about the gear, and therefore the grind is REQUIRED to just keep you even playing. And besides... ****, just look at Domantis. Got fully wiped, and was RECKING people in full Ruin. The gear you are wearing is not that big of a deal in RoR. RR matters far more imo...
TLDR: Math.
Re: Gear "grind"
But your statement is totally wrong as you don't need them to be competitive. The previous tier of items is only slightly weaker.Odaop wrote: To wait a lengthy amount of days just to be on a even playing field feels flawed and time consuming,
Don't let gear be an excuse for anything.
Dying is no option.
Re: Gear "grind"
The problem with conq gear from my side is not being competitive, it's actually follows the majority of the posters. That is the medallions and keep bag system is not warband friendly, it's not enhancing game play. It tries to enforce a play style I do not play. The rng for the most just gives a negative feeling of loosing rolls .
This system has directly lead to me stopping playing.
This is not about I have or don't have gear this has to do with the system produces negative feelings which is not what I want from a GAME.
This system has directly lead to me stopping playing.
This is not about I have or don't have gear this has to do with the system produces negative feelings which is not what I want from a GAME.
Re: Gear "grind"
He kept is primary attribute (Willpower) nearly constant and reallocated the resources that opened up into his secondary attributes (thoughness, wounds). He maintains his healing output while having drastically boosted his defense. That's actually how you do a comparison.Dabbart wrote:Spoiler:
So. God damnit Morfee, I like you. And you do stupid crap like this. HOW CAN YOU COMPARE 2 ENTIRELY DIFFERENT THINGS?!?!(Edit: for the record, look at Morfee's Pic. He is showing 115 extra toughness and over 90+ wounds on that Shaman. Hence the math rage)
Put yourself in the SAME spec. the SAME jewels. Then swap out of Conq. THAT is the different between anni and conq. If you want to use entirely different gear and spec, thats on you. But you can't use that to demonstrate the different between anni and conq.
What you're suggesting is just flat out ridiculous. As an example on BW the triple int (Ruin,BL,Conq) doesn't look to bad as an alternative to merc and interim solution until 4pc conq. With your approach it would be terrible because it would drive you way over the int softcap making it highly inefficient if jewelry, talisman, renown spec isn't adjusted.
That actually made my dayDabbart wrote:Ignoring the belt, cause I dunno what you had on previously, and the piece bonus', cause again, my claim is that mix and matching is actually better(also the Piece bonus' differ so drastically between classes. Some are great, others are useless), here is the TOTAL DIFFERENCE: -5 WP, +17 toughness, -2 Initiative, +22 wounds, 0% diff in dodge, 0% diff in disrupt, you lose 3% crit reduction, gain +3% crit, and +2% reduced armor pen. Oh, and a GRAND TOTAL of 57 armor.Spoiler:
Sorry dude. But you played funny math there. No. The difference between Conq and Anni is negligable. If you feel the need to grind that many hours to get the loot, that is on YOU.

Re: Gear "grind"
I was trying to quote ya Dabbart but so many spoilers made my spoiler of your post fail so meh, anyway without spamming so much there are a few key points, old guildies dont play, game has balance and rvr mechanics problems that frustrate me, rng and gear takes a long time to collect, i put aside all these issues i have because the new gear was something i wanted to get on my shaman because its the only shaman set that i like the appearance of and it grants more power.
As for time it took, 6 hours + was 8/10 hour "shifts" at times i would log on at 3pm and not log off to 2am, going afk to cook/eat, watch my daily tv programs etc etc, coming back to the screen to replant seeds or take advantage of any quick contribution boosts, its no secret most ppl do this type of afk, no automated **** just taking a break or doing stuff while still logged in, it was hard work and exhausting, no way im doing it again.
I dont know how you come to that value on sets, i didnt change a bunch of stuff, 2 jewels and renown spec change, i gained alot more then i lost just took some reallocation of stuff, it is certainly more than 2 high end talis which was claimed to be the difference when i last made a fuss about conq sets.
Lastly im the type of player who wants a carrot to work towards, someone who will do the hard work first so that when done i can go back to playing for fun first instead of contribution/gear 1st and fun 2nd, lets face it how many times have players put aside what would be more fun to do something that would help there contribution, i mean many a time doing so you are not just fighting the other realm but your own realm, be it spamming the supply as fast as possible or trying to steal a kill from 2 guys fighting each other, currently its not a healthy environment.
I know im not alone in feeling the way i do, minority ? possibly but i believe its important to listen to reasons and criticism of systems in order to make stuff better and improve.
Also tnx for the offer to be my friend put i dont play with bads.
As for time it took, 6 hours + was 8/10 hour "shifts" at times i would log on at 3pm and not log off to 2am, going afk to cook/eat, watch my daily tv programs etc etc, coming back to the screen to replant seeds or take advantage of any quick contribution boosts, its no secret most ppl do this type of afk, no automated **** just taking a break or doing stuff while still logged in, it was hard work and exhausting, no way im doing it again.
I dont know how you come to that value on sets, i didnt change a bunch of stuff, 2 jewels and renown spec change, i gained alot more then i lost just took some reallocation of stuff, it is certainly more than 2 high end talis which was claimed to be the difference when i last made a fuss about conq sets.
Lastly im the type of player who wants a carrot to work towards, someone who will do the hard work first so that when done i can go back to playing for fun first instead of contribution/gear 1st and fun 2nd, lets face it how many times have players put aside what would be more fun to do something that would help there contribution, i mean many a time doing so you are not just fighting the other realm but your own realm, be it spamming the supply as fast as possible or trying to steal a kill from 2 guys fighting each other, currently its not a healthy environment.
I know im not alone in feeling the way i do, minority ? possibly but i believe its important to listen to reasons and criticism of systems in order to make stuff better and improve.
Also tnx for the offer to be my friend put i dont play with bads.
Spoiler:
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
Re: Gear "grind"
It's a game though for christ sake and I'm not using it as an excuse to not be competitive, it shouldn't be a life investment to get them. No matter how little stats they are, they matter. This thread is about the grind it takes to get that said gear, not if I can be competitive or not.Sulorie wrote:But your statement is totally wrong as you don't need them to be competitive. The previous tier of items is only slightly weaker.
Don't let gear be an excuse for anything.
The only reason a game like wow for example would have a grind like that is so you kept up your month sub to play it. It doesn't make sense here, people are going to play the game they enjoy regardless of the grind or not. So if you're trying to keep people here by making them strive for gear that take a long time to get, you're not keeping them here for simply the enjoyment of the game.
The random amount of medallions could be set lower and you'd still have to play a lot.
Re: Gear "grind"
How about you don't farm/grind/play to get conq/dom and just play for the fun of it and eventually you will have those items some day.
I wouldn't care if you could buy certain item tiers for gold, like on live but it is different here and only the highest tier has inflated prices.
I wouldn't care if you could buy certain item tiers for gold, like on live but it is different here and only the highest tier has inflated prices.
Dying is no option.
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- Nefarian78
- Posts: 463
Re: Gear "grind"
Actually i think the majority of the players are just like you, including me. Players need the "carrot on a stick" but if said carrot is miles away those players quickly lose interest in the carrot because they know they will NEVER reach it or take a stupid amount of time to get it, and that caused MANY players to leave the server, sometimes for good.Morf wrote: Lastly im the type of player who wants a carrot to work towards, someone who will do the hard work first so that when done i can go back to playing for fun first instead of contribution/gear 1st and fun 2nd
That's what happened to 95% of my friendlist. From having 12-15 people online at all times to having 4-5 friends a week after the new gear released to having 1-2 that rarely log in now. most of these friends told me that they were leaving because the game is turning into a Korean grindfest, and they aren't completely wrong. There's a thin line between "carrot on a stick" and "carrot on a 10 miles long stick" what's happening now it's the latter. i myself quit the game and recently came back and to just take the scenario helmet it took me 5 days of being a mindless guard-bot for mdps in SCs and getting roflstomped by premades (guild died, no friends online so the only way for me to play atm is pugging).
I'm completely ok to have to work for the things i need (and i want to) but i'm quickly losing interest in the game once more. There's no need to reduce the prices, but some improvements NEED to be made. Why not add boots/gloves drops from kills in Scenarios? most people already have those 2 pieces anyway and the excuse of "it would be too fast compared to rvr" is gone since there are tons of people with full RvR gear. Up and down scaling medalions could also be a great improvement without making the gear grind too easy. Maybe even a daily or weekly quest that rewards you a few medalions or emblems. the players need to feel they are making progress towards getting a new pieces or whatever they are working for. even if it's a small thing it still helps let the player feel they are making some progress.
There's also the current RvR system that makes you fight your own realm for contrib, and after long hours of fighting your own realm and the enemy realm you get rewarded with top contrib and with a good roll just to have everything crashing down on you with a bag containing Rnjesus shouting "NOPE NO LOOT FOR YOU" and a piece you either do not need or a piece you already have (just like what happened to me more than once) Why not have bags drop tokens that let you choose what piece of gear you want? with different tokens for different prices. It's less rng, which helps players stick to the game.
RvR atm reminds me of early Diablo 3. After hours and hours of farming you drop a legendary item, you identify it just to see it's a piece of garbage. Diablo 3 then improved, with ways to alleviate the rng (Kadala, Kanai's Cube rerolls) but RoR seems to go straight in that direction.
Moral of the story? RNG is pain and suffering. Not a single person i know likes rng. Every one of them prefers a steady (and slower maybe) journey that has the assurance that at the end of it you WILL have what you worked for and that your efforts WILL be rewarded.
Tldr: The carrot on a stick method works if the players FEEL they can reach said carrot (which isn't happening in most cases) and RNG is only pain and suffering for everyone. Steady but maybe slower journey is better than rng (at least for me and the people i know)
They done stole my character's names. Can't have **** in RoR.
Re: Gear "grind"
I would just like yo say Nefarian, that you have pinpointed the exact feelings I have been having. So I wholeheartedly agree with your post and opinion.
Eldoir Duskoath SW 40/71 Shadowmaster of the Eternal Host
Strike swiftly aim true
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